• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7#    http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import("//testing/test.gni")
16
17test("swiftshader_unittests") {
18  deps = [
19    "//base",
20    "//base/test:test_support",
21    "//testing/gmock",
22    "//testing/gtest",
23    "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL",
24    "//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2",
25  ]
26
27  sources = [
28    "//gpu/swiftshader_tests_main.cc",
29    "unittests.cpp",
30  ]
31
32  include_dirs = [ "../../include" ]  # Khronos headers
33
34  defines = [ "GL_GLEXT_PROTOTYPES" ]
35
36  # Make sure we're loading SwiftShader's libraries, not ANGLE's or the system
37  # provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll")
38  # is required before making the first EGL or OpenGL ES call.
39  if (is_win) {
40    ldflags = [
41      "/DELAYLOAD:libEGL.dll",
42      "/DELAYLOAD:libGLESv2.dll",
43    ]
44  } else if (is_mac) {
45    ldflags = [
46      "-rpath",
47      "@executable_path/",
48    ]
49  } else {
50    ldflags = [ "-Wl,-rpath=\$ORIGIN/swiftshader" ]
51  }
52}
53