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1 //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file declares the sys::DynamicLibrary class.
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H
15 #define LLVM_SYSTEM_DYNAMIC_LIBRARY_H
16 
17 #include <string>
18 
19 namespace llvm {
20 namespace sys {
21 
22   /// This class provides a portable interface to dynamic libraries which also
23   /// might be known as shared libraries, shared objects, dynamic shared
24   /// objects, or dynamic link libraries. Regardless of the terminology or the
25   /// operating system interface, this class provides a portable interface that
26   /// allows dynamic libraries to be loaded and searched for externally
27   /// defined symbols. This is typically used to provide "plug-in" support.
28   /// It also allows for symbols to be defined which don't live in any library,
29   /// but rather the main program itself, useful on Windows where the main
30   /// executable cannot be searched.
31   ///
32   /// Note: there is currently no interface for temporarily loading a library,
33   /// or for unloading libraries when the LLVM library is unloaded.
34   class DynamicLibrary {
35     // Placeholder whose address represents an invalid library.
36     // We use this instead of NULL or a pointer-int pair because the OS library
37     // might define 0 or 1 to be "special" handles, such as "search all".
38     static char Invalid;
39 
40     // Opaque data used to interface with OS-specific dynamic library handling.
41     void *Data;
42 
Data(data)43     explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
44   public:
45     /// Returns true if the object refers to a valid library.
isValid()46     bool isValid() { return Data != &Invalid; }
47 
48     /// Searches through the library for the symbol \p symbolName. If it is
49     /// found, the address of that symbol is returned. If not, NULL is returned.
50     /// Note that NULL will also be returned if the library failed to load.
51     /// Use isValid() to distinguish these cases if it is important.
52     /// Note that this will \e not search symbols explicitly registered by
53     /// AddSymbol().
54     void *getAddressOfSymbol(const char *symbolName);
55 
56     /// This function permanently loads the dynamic library at the given path.
57     /// The library will only be unloaded when the program terminates.
58     /// This returns a valid DynamicLibrary instance on success and an invalid
59     /// instance on failure (see isValid()). \p *errMsg will only be modified
60     /// if the library fails to load.
61     ///
62     /// It is safe to call this function multiple times for the same library.
63     /// @brief Open a dynamic library permanently.
64     static DynamicLibrary getPermanentLibrary(const char *filename,
65                                               std::string *errMsg = 0);
66 
67     /// This function permanently loads the dynamic library at the given path.
68     /// Use this instead of getPermanentLibrary() when you won't need to get
69     /// symbols from the library itself.
70     ///
71     /// It is safe to call this function multiple times for the same library.
72     static bool LoadLibraryPermanently(const char *Filename,
73                                        std::string *ErrMsg = 0) {
74       return !getPermanentLibrary(Filename, ErrMsg).isValid();
75     }
76 
77     /// This function will search through all previously loaded dynamic
78     /// libraries for the symbol \p symbolName. If it is found, the address of
79     /// that symbol is returned. If not, null is returned. Note that this will
80     /// search permanently loaded libraries (getPermanentLibrary()) as well
81     /// as explicitly registered symbols (AddSymbol()).
82     /// @throws std::string on error.
83     /// @brief Search through libraries for address of a symbol
84     static void *SearchForAddressOfSymbol(const char *symbolName);
85 
86     /// @brief Convenience function for C++ophiles.
SearchForAddressOfSymbol(const std::string & symbolName)87     static void *SearchForAddressOfSymbol(const std::string &symbolName) {
88       return SearchForAddressOfSymbol(symbolName.c_str());
89     }
90 
91     /// This functions permanently adds the symbol \p symbolName with the
92     /// value \p symbolValue.  These symbols are searched before any
93     /// libraries.
94     /// @brief Add searchable symbol/value pair.
95     static void AddSymbol(StringRef symbolName, void *symbolValue);
96   };
97 
98 } // End sys namespace
99 } // End llvm namespace
100 
101 #endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H
102