1 //===-- StackProtector.cpp - Stack Protector Insertion --------------------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass inserts stack protectors into functions which need them. A variable
11 // with a random value in it is stored onto the stack before the local variables
12 // are allocated. Upon exiting the block, the stored value is checked. If it's
13 // changed, then there was some sort of violation and the program aborts.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #define DEBUG_TYPE "stack-protector"
18 #include "llvm/CodeGen/Passes.h"
19 #include "llvm/Analysis/Dominators.h"
20 #include "llvm/Attributes.h"
21 #include "llvm/Constants.h"
22 #include "llvm/DerivedTypes.h"
23 #include "llvm/Function.h"
24 #include "llvm/Instructions.h"
25 #include "llvm/Intrinsics.h"
26 #include "llvm/Module.h"
27 #include "llvm/Pass.h"
28 #include "llvm/Support/CommandLine.h"
29 #include "llvm/Target/TargetData.h"
30 #include "llvm/Target/TargetLowering.h"
31 using namespace llvm;
32
33 // SSPBufferSize - The lower bound for a buffer to be considered for stack
34 // smashing protection.
35 static cl::opt<unsigned>
36 SSPBufferSize("stack-protector-buffer-size", cl::init(8),
37 cl::desc("Lower bound for a buffer to be considered for "
38 "stack protection"));
39
40 namespace {
41 class StackProtector : public FunctionPass {
42 /// TLI - Keep a pointer of a TargetLowering to consult for determining
43 /// target type sizes.
44 const TargetLowering *TLI;
45
46 Function *F;
47 Module *M;
48
49 DominatorTree* DT;
50
51 /// InsertStackProtectors - Insert code into the prologue and epilogue of
52 /// the function.
53 ///
54 /// - The prologue code loads and stores the stack guard onto the stack.
55 /// - The epilogue checks the value stored in the prologue against the
56 /// original value. It calls __stack_chk_fail if they differ.
57 bool InsertStackProtectors();
58
59 /// CreateFailBB - Create a basic block to jump to when the stack protector
60 /// check fails.
61 BasicBlock *CreateFailBB();
62
63 /// RequiresStackProtector - Check whether or not this function needs a
64 /// stack protector based upon the stack protector level.
65 bool RequiresStackProtector() const;
66 public:
67 static char ID; // Pass identification, replacement for typeid.
StackProtector()68 StackProtector() : FunctionPass(ID), TLI(0) {
69 initializeStackProtectorPass(*PassRegistry::getPassRegistry());
70 }
StackProtector(const TargetLowering * tli)71 StackProtector(const TargetLowering *tli)
72 : FunctionPass(ID), TLI(tli) {
73 initializeStackProtectorPass(*PassRegistry::getPassRegistry());
74 }
75
getAnalysisUsage(AnalysisUsage & AU) const76 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
77 AU.addPreserved<DominatorTree>();
78 }
79
80 virtual bool runOnFunction(Function &Fn);
81 };
82 } // end anonymous namespace
83
84 char StackProtector::ID = 0;
85 INITIALIZE_PASS(StackProtector, "stack-protector",
86 "Insert stack protectors", false, false)
87
createStackProtectorPass(const TargetLowering * tli)88 FunctionPass *llvm::createStackProtectorPass(const TargetLowering *tli) {
89 return new StackProtector(tli);
90 }
91
runOnFunction(Function & Fn)92 bool StackProtector::runOnFunction(Function &Fn) {
93 F = &Fn;
94 M = F->getParent();
95 DT = getAnalysisIfAvailable<DominatorTree>();
96
97 if (!RequiresStackProtector()) return false;
98
99 return InsertStackProtectors();
100 }
101
102 /// RequiresStackProtector - Check whether or not this function needs a stack
103 /// protector based upon the stack protector level. The heuristic we use is to
104 /// add a guard variable to functions that call alloca, and functions with
105 /// buffers larger than SSPBufferSize bytes.
RequiresStackProtector() const106 bool StackProtector::RequiresStackProtector() const {
107 if (F->hasFnAttr(Attribute::StackProtectReq))
108 return true;
109
110 if (!F->hasFnAttr(Attribute::StackProtect))
111 return false;
112
113 const TargetData *TD = TLI->getTargetData();
114
115 for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
116 BasicBlock *BB = I;
117
118 for (BasicBlock::iterator
119 II = BB->begin(), IE = BB->end(); II != IE; ++II)
120 if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
121 if (AI->isArrayAllocation())
122 // This is a call to alloca with a variable size. Emit stack
123 // protectors.
124 return true;
125
126 if (ArrayType *AT = dyn_cast<ArrayType>(AI->getAllocatedType())) {
127 // We apparently only care about character arrays.
128 if (!AT->getElementType()->isIntegerTy(8))
129 continue;
130
131 // If an array has more than SSPBufferSize bytes of allocated space,
132 // then we emit stack protectors.
133 if (SSPBufferSize <= TD->getTypeAllocSize(AT))
134 return true;
135 }
136 }
137 }
138
139 return false;
140 }
141
142 /// InsertStackProtectors - Insert code into the prologue and epilogue of the
143 /// function.
144 ///
145 /// - The prologue code loads and stores the stack guard onto the stack.
146 /// - The epilogue checks the value stored in the prologue against the original
147 /// value. It calls __stack_chk_fail if they differ.
InsertStackProtectors()148 bool StackProtector::InsertStackProtectors() {
149 BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
150 BasicBlock *FailBBDom = 0; // FailBB's dominator.
151 AllocaInst *AI = 0; // Place on stack that stores the stack guard.
152 Value *StackGuardVar = 0; // The stack guard variable.
153
154 for (Function::iterator I = F->begin(), E = F->end(); I != E; ) {
155 BasicBlock *BB = I++;
156 ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator());
157 if (!RI) continue;
158
159 if (!FailBB) {
160 // Insert code into the entry block that stores the __stack_chk_guard
161 // variable onto the stack:
162 //
163 // entry:
164 // StackGuardSlot = alloca i8*
165 // StackGuard = load __stack_chk_guard
166 // call void @llvm.stackprotect.create(StackGuard, StackGuardSlot)
167 //
168 PointerType *PtrTy = Type::getInt8PtrTy(RI->getContext());
169 unsigned AddressSpace, Offset;
170 if (TLI->getStackCookieLocation(AddressSpace, Offset)) {
171 Constant *OffsetVal =
172 ConstantInt::get(Type::getInt32Ty(RI->getContext()), Offset);
173
174 StackGuardVar = ConstantExpr::getIntToPtr(OffsetVal,
175 PointerType::get(PtrTy, AddressSpace));
176 } else {
177 StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", PtrTy);
178 }
179
180 BasicBlock &Entry = F->getEntryBlock();
181 Instruction *InsPt = &Entry.front();
182
183 AI = new AllocaInst(PtrTy, "StackGuardSlot", InsPt);
184 LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsPt);
185
186 Value *Args[] = { LI, AI };
187 CallInst::
188 Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector),
189 Args, "", InsPt);
190
191 // Create the basic block to jump to when the guard check fails.
192 FailBB = CreateFailBB();
193 }
194
195 // For each block with a return instruction, convert this:
196 //
197 // return:
198 // ...
199 // ret ...
200 //
201 // into this:
202 //
203 // return:
204 // ...
205 // %1 = load __stack_chk_guard
206 // %2 = load StackGuardSlot
207 // %3 = cmp i1 %1, %2
208 // br i1 %3, label %SP_return, label %CallStackCheckFailBlk
209 //
210 // SP_return:
211 // ret ...
212 //
213 // CallStackCheckFailBlk:
214 // call void @__stack_chk_fail()
215 // unreachable
216
217 // Split the basic block before the return instruction.
218 BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
219
220 if (DT && DT->isReachableFromEntry(BB)) {
221 DT->addNewBlock(NewBB, BB);
222 FailBBDom = FailBBDom ? DT->findNearestCommonDominator(FailBBDom, BB) :BB;
223 }
224
225 // Remove default branch instruction to the new BB.
226 BB->getTerminator()->eraseFromParent();
227
228 // Move the newly created basic block to the point right after the old basic
229 // block so that it's in the "fall through" position.
230 NewBB->moveAfter(BB);
231
232 // Generate the stack protector instructions in the old basic block.
233 LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
234 LoadInst *LI2 = new LoadInst(AI, "", true, BB);
235 ICmpInst *Cmp = new ICmpInst(*BB, CmpInst::ICMP_EQ, LI1, LI2, "");
236 BranchInst::Create(NewBB, FailBB, Cmp, BB);
237 }
238
239 // Return if we didn't modify any basic blocks. I.e., there are no return
240 // statements in the function.
241 if (!FailBB) return false;
242
243 if (DT && FailBBDom)
244 DT->addNewBlock(FailBB, FailBBDom);
245
246 return true;
247 }
248
249 /// CreateFailBB - Create a basic block to jump to when the stack protector
250 /// check fails.
CreateFailBB()251 BasicBlock *StackProtector::CreateFailBB() {
252 BasicBlock *FailBB = BasicBlock::Create(F->getContext(),
253 "CallStackCheckFailBlk", F);
254 Constant *StackChkFail =
255 M->getOrInsertFunction("__stack_chk_fail",
256 Type::getVoidTy(F->getContext()), NULL);
257 CallInst::Create(StackChkFail, "", FailBB);
258 new UnreachableInst(F->getContext(), FailBB);
259 return FailBB;
260 }
261