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1; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
2
3define <8 x i8> @vtrni8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
4;CHECK: vtrni8:
5;CHECK: vtrn.8
6;CHECK-NEXT: vadd.i8
7	%tmp1 = load <8 x i8>* %A
8	%tmp2 = load <8 x i8>* %B
9	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
10	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
11        %tmp5 = add <8 x i8> %tmp3, %tmp4
12	ret <8 x i8> %tmp5
13}
14
15define <4 x i16> @vtrni16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
16;CHECK: vtrni16:
17;CHECK: vtrn.16
18;CHECK-NEXT: vadd.i16
19	%tmp1 = load <4 x i16>* %A
20	%tmp2 = load <4 x i16>* %B
21	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
22	%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
23        %tmp5 = add <4 x i16> %tmp3, %tmp4
24	ret <4 x i16> %tmp5
25}
26
27define <2 x i32> @vtrni32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
28;CHECK: vtrni32:
29;CHECK: vtrn.32
30;CHECK-NEXT: vadd.i32
31	%tmp1 = load <2 x i32>* %A
32	%tmp2 = load <2 x i32>* %B
33	%tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 0, i32 2>
34	%tmp4 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <2 x i32> <i32 1, i32 3>
35        %tmp5 = add <2 x i32> %tmp3, %tmp4
36	ret <2 x i32> %tmp5
37}
38
39define <2 x float> @vtrnf(<2 x float>* %A, <2 x float>* %B) nounwind {
40;CHECK: vtrnf:
41;CHECK: vtrn.32
42;CHECK-NEXT: vadd.f32
43	%tmp1 = load <2 x float>* %A
44	%tmp2 = load <2 x float>* %B
45	%tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 0, i32 2>
46	%tmp4 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <2 x i32> <i32 1, i32 3>
47        %tmp5 = fadd <2 x float> %tmp3, %tmp4
48	ret <2 x float> %tmp5
49}
50
51define <16 x i8> @vtrnQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
52;CHECK: vtrnQi8:
53;CHECK: vtrn.8
54;CHECK-NEXT: vadd.i8
55	%tmp1 = load <16 x i8>* %A
56	%tmp2 = load <16 x i8>* %B
57	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 16, i32 2, i32 18, i32 4, i32 20, i32 6, i32 22, i32 8, i32 24, i32 10, i32 26, i32 12, i32 28, i32 14, i32 30>
58	%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 17, i32 3, i32 19, i32 5, i32 21, i32 7, i32 23, i32 9, i32 25, i32 11, i32 27, i32 13, i32 29, i32 15, i32 31>
59        %tmp5 = add <16 x i8> %tmp3, %tmp4
60	ret <16 x i8> %tmp5
61}
62
63define <8 x i16> @vtrnQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
64;CHECK: vtrnQi16:
65;CHECK: vtrn.16
66;CHECK-NEXT: vadd.i16
67	%tmp1 = load <8 x i16>* %A
68	%tmp2 = load <8 x i16>* %B
69	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
70	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
71        %tmp5 = add <8 x i16> %tmp3, %tmp4
72	ret <8 x i16> %tmp5
73}
74
75define <4 x i32> @vtrnQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
76;CHECK: vtrnQi32:
77;CHECK: vtrn.32
78;CHECK-NEXT: vadd.i32
79	%tmp1 = load <4 x i32>* %A
80	%tmp2 = load <4 x i32>* %B
81	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
82	%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
83        %tmp5 = add <4 x i32> %tmp3, %tmp4
84	ret <4 x i32> %tmp5
85}
86
87define <4 x float> @vtrnQf(<4 x float>* %A, <4 x float>* %B) nounwind {
88;CHECK: vtrnQf:
89;CHECK: vtrn.32
90;CHECK-NEXT: vadd.f32
91	%tmp1 = load <4 x float>* %A
92	%tmp2 = load <4 x float>* %B
93	%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
94	%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
95        %tmp5 = fadd <4 x float> %tmp3, %tmp4
96	ret <4 x float> %tmp5
97}
98
99; Undef shuffle indices should not prevent matching to VTRN:
100
101define <8 x i8> @vtrni8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
102;CHECK: vtrni8_undef:
103;CHECK: vtrn.8
104;CHECK-NEXT: vadd.i8
105	%tmp1 = load <8 x i8>* %A
106	%tmp2 = load <8 x i8>* %B
107	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 undef, i32 2, i32 10, i32 undef, i32 12, i32 6, i32 14>
108	%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 undef, i32 undef, i32 15>
109        %tmp5 = add <8 x i8> %tmp3, %tmp4
110	ret <8 x i8> %tmp5
111}
112
113define <8 x i16> @vtrnQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
114;CHECK: vtrnQi16_undef:
115;CHECK: vtrn.16
116;CHECK-NEXT: vadd.i16
117	%tmp1 = load <8 x i16>* %A
118	%tmp2 = load <8 x i16>* %B
119	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 8, i32 undef, i32 undef, i32 4, i32 12, i32 6, i32 14>
120	%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 undef, i32 3, i32 11, i32 5, i32 13, i32 undef, i32 undef>
121        %tmp5 = add <8 x i16> %tmp3, %tmp4
122	ret <8 x i16> %tmp5
123}
124
125