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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/compiler/tail-call-optimization.h"
6 
7 #include "src/compiler/common-operator.h"
8 #include "src/compiler/graph.h"
9 #include "src/compiler/linkage.h"
10 #include "src/compiler/node-matchers.h"
11 #include "src/compiler/node-properties.h"
12 
13 namespace v8 {
14 namespace internal {
15 namespace compiler {
16 
Reduce(Node * node)17 Reduction TailCallOptimization::Reduce(Node* node) {
18   if (node->opcode() != IrOpcode::kReturn) return NoChange();
19   // The value which is returned must be the result of a potential tail call,
20   // there must be no try/catch/finally around the Call, and there must be no
21   // other effect between the Call and the Return nodes.
22   Node* const call = NodeProperties::GetValueInput(node, 1);
23   if (call->opcode() == IrOpcode::kCall &&
24       CallDescriptorOf(call->op())->SupportsTailCalls() &&
25       NodeProperties::GetEffectInput(node) == call &&
26       !NodeProperties::IsExceptionalCall(call)) {
27     Node* const control = NodeProperties::GetControlInput(node);
28     // Ensure that no additional arguments are being popped other than those in
29     // the CallDescriptor, otherwise the tail call transformation is invalid.
30     DCHECK_EQ(0, Int32Matcher(NodeProperties::GetValueInput(node, 0)).Value());
31     if (control->opcode() == IrOpcode::kIfSuccess &&
32         call->OwnedBy(node, control) && control->OwnedBy(node)) {
33       // Furthermore, control has to flow via an IfSuccess from the Call, so
34       // the Return node value and effect depends directly on the Call node,
35       // and indirectly control depends on the Call via an IfSuccess.
36 
37       // Value1 ... ValueN Effect Control
38       //   ^          ^      ^       ^
39       //   |          |      |       |
40       //   |          +--+ +-+       |
41       //   +----------+  | |  +------+
42       //               \ | | /
43       //             Call[Descriptor]
44       //                ^ ^ ^
45       //                | | |
46       //              +-+ | |
47       //              |   | |
48       //              | +-+ |
49       //              | | IfSuccess
50       //              | |  ^
51       //              | |  |
52       //              Return
53       //                ^
54       //                |
55 
56       // The resulting graph looks like this:
57 
58       // Value1 ... ValueN Effect Control
59       //   ^          ^      ^       ^
60       //   |          |      |       |
61       //   |          +--+ +-+       |
62       //   +----------+  | |  +------+
63       //               \ | | /
64       //           TailCall[Descriptor]
65       //                 ^
66       //                 |
67 
68       DCHECK_EQ(call, NodeProperties::GetControlInput(control, 0));
69       DCHECK_EQ(4, node->InputCount());
70       node->ReplaceInput(0, NodeProperties::GetEffectInput(call));
71       node->ReplaceInput(1, NodeProperties::GetControlInput(call));
72       node->RemoveInput(3);
73       node->RemoveInput(2);
74       for (int index = 0; index < call->op()->ValueInputCount(); ++index) {
75         node->InsertInput(graph()->zone(), index,
76                           NodeProperties::GetValueInput(call, index));
77       }
78       NodeProperties::ChangeOp(
79           node, common()->TailCall(CallDescriptorOf(call->op())));
80       return Changed(node);
81     }
82   }
83   return NoChange();
84 }
85 
86 }  // namespace compiler
87 }  // namespace internal
88 }  // namespace v8
89