1 /////////////////////////////////////////////////////////////////////////////////// 2 /// OpenGL Mathematics (glm.g-truc.net) 3 /// 4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) 5 /// Permission is hereby granted, free of charge, to any person obtaining a copy 6 /// of this software and associated documentation files (the "Software"), to deal 7 /// in the Software without restriction, including without limitation the rights 8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 /// copies of the Software, and to permit persons to whom the Software is 10 /// furnished to do so, subject to the following conditions: 11 /// 12 /// The above copyright notice and this permission notice shall be included in 13 /// all copies or substantial portions of the Software. 14 /// 15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 /// THE SOFTWARE. 22 /// 23 /// @ref core 24 /// @file glm/core/func_geometric.hpp 25 /// @date 2008-08-03 / 2011-06-14 26 /// @author Christophe Riccio 27 /// 28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 29 /// 30 /// @defgroup core_func_geometric Geometric functions 31 /// @ingroup core 32 /// 33 /// These operate on vectors as vectors, not component-wise. 34 /////////////////////////////////////////////////////////////////////////////////// 35 36 #ifndef glm_core_func_geometric 37 #define glm_core_func_geometric 38 39 #include "type_vec3.hpp" 40 41 namespace glm 42 { 43 /// @addtogroup core_func_geometric 44 /// @{ 45 46 /// Returns the length of x, i.e., sqrt(x * x). 47 /// 48 /// @tparam genType Floating-point vector types. 49 /// 50 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> 51 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 52 template <typename genType> 53 GLM_FUNC_DECL typename genType::value_type length( 54 genType const & x); 55 56 /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 57 /// 58 /// @tparam genType Floating-point vector types. 59 /// 60 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> 61 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 62 template <typename genType> 63 GLM_FUNC_DECL typename genType::value_type distance( 64 genType const & p0, 65 genType const & p1); 66 67 /// Returns the dot product of x and y, i.e., result = x * y. 68 /// 69 /// @tparam genType Floating-point vector types. 70 /// 71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> 72 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 73 template <typename T, precision P, template <typename, precision> class vecType> 74 GLM_FUNC_DECL T dot( 75 vecType<T, P> const & x, 76 vecType<T, P> const & y); 77 78 /// Returns the dot product of x and y, i.e., result = x * y. 79 /// 80 /// @tparam genType Floating-point vector types. 81 /// 82 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> 83 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 84 template <typename genType> 85 GLM_FUNC_DECL genType dot( 86 genType const & x, 87 genType const & y); 88 89 /// Returns the cross product of x and y. 90 /// 91 /// @tparam valType Floating-point scalar types. 92 /// 93 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> 94 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 95 template <typename T, precision P> 96 GLM_FUNC_DECL detail::tvec3<T, P> cross( 97 detail::tvec3<T, P> const & x, 98 detail::tvec3<T, P> const & y); 99 100 /// Returns a vector in the same direction as x but with length of 1. 101 /// 102 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> 103 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 104 template <typename genType> 105 GLM_FUNC_DECL genType normalize( 106 genType const & x); 107 108 /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. 109 /// 110 /// @tparam genType Floating-point vector types. 111 /// 112 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> 113 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 114 template <typename genType> 115 GLM_FUNC_DECL genType faceforward( 116 genType const & N, 117 genType const & I, 118 genType const & Nref); 119 120 /// For the incident vector I and surface orientation N, 121 /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. 122 /// 123 /// @tparam genType Floating-point vector types. 124 /// 125 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> 126 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 127 template <typename genType> 128 GLM_FUNC_DECL genType reflect( 129 genType const & I, 130 genType const & N); 131 132 /// For the incident vector I and surface normal N, 133 /// and the ratio of indices of refraction eta, 134 /// return the refraction vector. 135 /// 136 /// @tparam genType Floating-point vector types. 137 /// 138 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> 139 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> 140 template <typename T, precision P, template <typename, precision> class vecType> 141 GLM_FUNC_DECL vecType<T, P> refract( 142 vecType<T, P> const & I, 143 vecType<T, P> const & N, 144 T const & eta); 145 146 /// @} 147 }//namespace glm 148 149 #include "func_geometric.inl" 150 151 #endif//glm_core_func_geometric 152