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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref core
24 /// @file glm/core/func_geometric.hpp
25 /// @date 2008-08-03 / 2011-06-14
26 /// @author Christophe Riccio
27 ///
28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
29 ///
30 /// @defgroup core_func_geometric Geometric functions
31 /// @ingroup core
32 ///
33 /// These operate on vectors as vectors, not component-wise.
34 ///////////////////////////////////////////////////////////////////////////////////
35 
36 #ifndef glm_core_func_geometric
37 #define glm_core_func_geometric
38 
39 #include "type_vec3.hpp"
40 
41 namespace glm
42 {
43 	/// @addtogroup core_func_geometric
44 	/// @{
45 
46 	/// Returns the length of x, i.e., sqrt(x * x).
47 	///
48 	/// @tparam genType Floating-point vector types.
49 	///
50 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
51 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
52 	template <typename genType>
53 	GLM_FUNC_DECL typename genType::value_type length(
54 		genType const & x);
55 
56 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
57 	///
58 	/// @tparam genType Floating-point vector types.
59 	///
60 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
61 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
62 	template <typename genType>
63 	GLM_FUNC_DECL typename genType::value_type distance(
64 		genType const & p0,
65 		genType const & p1);
66 
67 	/// Returns the dot product of x and y, i.e., result = x * y.
68 	///
69 	/// @tparam genType Floating-point vector types.
70 	///
71 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
72 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
73 	template <typename T, precision P, template <typename, precision> class vecType>
74 	GLM_FUNC_DECL T dot(
75 		vecType<T, P> const & x,
76 		vecType<T, P> const & y);
77 
78 	/// Returns the dot product of x and y, i.e., result = x * y.
79 	///
80 	/// @tparam genType Floating-point vector types.
81 	///
82 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
83 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
84 	template <typename genType>
85 	GLM_FUNC_DECL genType dot(
86 		genType const & x,
87 		genType const & y);
88 
89 	/// Returns the cross product of x and y.
90 	///
91 	/// @tparam valType Floating-point scalar types.
92 	///
93 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
94 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
95 	template <typename T, precision P>
96 	GLM_FUNC_DECL detail::tvec3<T, P> cross(
97 		detail::tvec3<T, P> const & x,
98 		detail::tvec3<T, P> const & y);
99 
100 	/// Returns a vector in the same direction as x but with length of 1.
101 	///
102 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
103 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
104 	template <typename genType>
105 	GLM_FUNC_DECL genType normalize(
106 		genType const & x);
107 
108 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
109 	///
110 	/// @tparam genType Floating-point vector types.
111 	///
112 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
113 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
114 	template <typename genType>
115 	GLM_FUNC_DECL genType faceforward(
116 		genType const & N,
117 		genType const & I,
118 		genType const & Nref);
119 
120 	/// For the incident vector I and surface orientation N,
121 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
122 	///
123 	/// @tparam genType Floating-point vector types.
124 	///
125 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
126 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
127 	template <typename genType>
128 	GLM_FUNC_DECL genType reflect(
129 		genType const & I,
130 		genType const & N);
131 
132 	/// For the incident vector I and surface normal N,
133 	/// and the ratio of indices of refraction eta,
134 	/// return the refraction vector.
135 	///
136 	/// @tparam genType Floating-point vector types.
137 	///
138 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
139 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
140 	template <typename T, precision P, template <typename, precision> class vecType>
141 	GLM_FUNC_DECL vecType<T, P> refract(
142 		vecType<T, P> const & I,
143 		vecType<T, P> const & N,
144 		T const & eta);
145 
146 	/// @}
147 }//namespace glm
148 
149 #include "func_geometric.inl"
150 
151 #endif//glm_core_func_geometric
152