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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref core
24 /// @file glm/core/func_noise.hpp
25 /// @date 2008-08-01 / 2011-06-18
26 /// @author Christophe Riccio
27 ///
28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
29 ///
30 /// @defgroup core_func_noise Noise functions
31 /// @ingroup core
32 ///
33 /// Noise functions are stochastic functions that can be used to increase visual
34 /// complexity. Values returned by the following noise functions give the
35 /// appearance of randomness, but are not truly random.
36 ///////////////////////////////////////////////////////////////////////////////////
37 
38 #ifndef glm_core_func_noise
39 #define glm_core_func_noise
40 
41 #include "type_vec1.hpp"
42 #include "type_vec2.hpp"
43 #include "type_vec3.hpp"
44 #include "setup.hpp"
45 
46 namespace glm
47 {
48 	/// @addtogroup core_func_noise
49 	/// @{
50 
51 	/// Returns a 1D noise value based on the input value x.
52 	///
53 	/// @tparam genType Floating-point scalar or vector types.
54 	///
55 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
56 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
57 	template <typename genType>
58 	GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
59 
60 	/// Returns a 2D noise value based on the input value x.
61 	///
62 	/// @tparam genType Floating-point scalar or vector types.
63 	///
64 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
65 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
66 	template <typename genType>
67 	GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
68 
69 	/// Returns a 3D noise value based on the input value x.
70 	///
71 	/// @tparam genType Floating-point scalar or vector types.
72 	///
73 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
74 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
75 	template <typename genType>
76 	GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
77 
78 	/// Returns a 4D noise value based on the input value x.
79 	///
80 	/// @tparam genType Floating-point scalar or vector types.
81 	///
82 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
83 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
84 	template <typename genType>
85 	GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
86 
87 	/// @}
88 }//namespace glm
89 
90 #include "func_noise.inl"
91 
92 #endif//glm_core_func_noise
93