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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref gtx_rotate_normalized_axis
24 /// @file glm/gtx/rotate_normalized_axis.hpp
25 /// @date 2012-12-13 / 2012-12-13
26 /// @author Christophe Riccio
27 ///
28 /// @see core (dependence)
29 /// @see gtc_matrix_transform
30 /// @see gtc_quaternion
31 ///
32 /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
33 /// @ingroup gtc
34 ///
35 /// @brief Quaternions and matrices rotations around normalized axis.
36 ///
37 /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
38 ///////////////////////////////////////////////////////////////////////////////////
39 
40 #ifndef GLM_GTX_rotate_normalized_axis
41 #define GLM_GTX_rotate_normalized_axis
42 
43 // Dependency:
44 #include "../glm.hpp"
45 #include "../gtc/epsilon.hpp"
46 #include "../gtc/quaternion.hpp"
47 
48 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
49 #	pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
50 #endif
51 
52 namespace glm
53 {
54 	/// @addtogroup gtx_rotate_normalized_axis
55 	/// @{
56 
57 	/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
58 	///
59 	/// @param m Input matrix multiplied by this rotation matrix.
60 	/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
61 	/// @param axis Rotation axis, must be normalized.
62 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
63 	///
64 	/// @see gtx_rotate_normalized_axis
65 	/// @see - rotate(T angle, T x, T y, T z)
66 	/// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
67 	/// @see - rotate(T angle, detail::tvec3<T, P> const & v)
68 	template <typename T, precision P>
69 	GLM_FUNC_DECL detail::tmat4x4<T, P> rotateNormalizedAxis(
70 		detail::tmat4x4<T, P> const & m,
71 		T const & angle,
72 		detail::tvec3<T, P> const & axis);
73 
74 	/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
75 	///
76 	/// @param q Source orientation
77 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
78 	/// @param axis Normalized axis of the rotation, must be normalized.
79 	///
80 	/// @see gtx_rotate_normalized_axis
81 	template <typename T, precision P>
82 	GLM_FUNC_DECL detail::tquat<T, P> rotateNormalizedAxis(
83 		detail::tquat<T, P> const & q,
84 		T const & angle,
85 		detail::tvec3<T, P> const & axis);
86 
87 	/// @}
88 }//namespace glm
89 
90 #include "rotate_normalized_axis.inl"
91 
92 #endif//GLM_GTX_rotate_normalized_axis
93