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1 ///////////////////////////////////////////////////////////////////////////////////
2 /// OpenGL Mathematics (glm.g-truc.net)
3 ///
4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
6 /// of this software and associated documentation files (the "Software"), to deal
7 /// in the Software without restriction, including without limitation the rights
8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 /// copies of the Software, and to permit persons to whom the Software is
10 /// furnished to do so, subject to the following conditions:
11 ///
12 /// The above copyright notice and this permission notice shall be included in
13 /// all copies or substantial portions of the Software.
14 ///
15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 /// THE SOFTWARE.
22 ///
23 /// @ref core
24 /// @file glm/mat4x4.hpp
25 /// @date 2013-12-24 / 2013-12-24
26 /// @author Christophe Riccio
27 ///////////////////////////////////////////////////////////////////////////////////
28 
29 #ifndef GLM_MAT4X4_INCLUDED
30 #define GLM_MAT4X4_INCLUDED
31 
32 #include "detail/type_mat4x4.hpp"
33 
34 namespace glm
35 {
36 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
37 	/// There is no guarantee on the actual precision.
38 	///
39 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
40 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
41 	typedef detail::tmat4x4<float, lowp>		lowp_mat4;
42 
43 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
44 	/// There is no guarantee on the actual precision.
45 	///
46 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
47 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
48 	typedef detail::tmat4x4<float, mediump>		mediump_mat4;
49 
50 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
51 	/// There is no guarantee on the actual precision.
52 	///
53 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
54 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
55 	typedef detail::tmat4x4<float, highp>		highp_mat4;
56 
57 	/// 4 columns of 4 components matrix of low precision floating-point numbers.
58 	/// There is no guarantee on the actual precision.
59 	///
60 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
61 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
62 	typedef detail::tmat4x4<float, lowp>		lowp_mat4x4;
63 
64 	/// 4 columns of 4 components matrix of medium precision floating-point numbers.
65 	/// There is no guarantee on the actual precision.
66 	///
67 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
68 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
69 	typedef detail::tmat4x4<float, mediump>		mediump_mat4x4;
70 
71 	/// 4 columns of 4 components matrix of high precision floating-point numbers.
72 	/// There is no guarantee on the actual precision.
73 	///
74 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
75 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
76 	typedef detail::tmat4x4<float, highp>		highp_mat4x4;
77 
78 }//namespace glm
79 
80 #endif//GLM_MAT4X4_INCLUDED
81