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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include "AudioPort.h"
20 #include "AudioSession.h"
21 #include "AudioSessionInfoProvider.h"
22 #include <utils/Errors.h>
23 #include <system/audio.h>
24 #include <utils/SortedVector.h>
25 #include <utils/KeyedVector.h>
26 
27 namespace android {
28 
29 class IOProfile;
30 class AudioPolicyMix;
31 
32 // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
33 // and keep track of the usage of this input.
34 class AudioInputDescriptor: public AudioPortConfig, public AudioSessionInfoProvider
35 {
36 public:
37     explicit AudioInputDescriptor(const sp<IOProfile>& profile);
38     void setIoHandle(audio_io_handle_t ioHandle);
39     audio_port_handle_t getId() const;
40     audio_module_handle_t getModuleHandle() const;
41     uint32_t getOpenRefCount() const;
42 
43     status_t    dump(int fd);
44 
45     audio_io_handle_t             mIoHandle;       // input handle
46     audio_devices_t               mDevice;         // current device this input is routed to
47     wp<AudioPolicyMix>            mPolicyMix;      // non NULL when used by a dynamic policy
48     const sp<IOProfile>           mProfile;        // I/O profile this output derives from
49 
50     virtual void toAudioPortConfig(struct audio_port_config *dstConfig,
51             const struct audio_port_config *srcConfig = NULL) const;
getAudioPort()52     virtual sp<AudioPort> getAudioPort() const { return mProfile; }
53     void toAudioPort(struct audio_port *port) const;
54     void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
55     SortedVector<audio_session_t> getPreemptedSessions() const;
56     bool hasPreemptedSession(audio_session_t session) const;
57     void clearPreemptedSessions();
58     bool isActive() const;
59     bool isSourceActive(audio_source_t source) const;
60     audio_source_t inputSource(bool activeOnly = false) const;
61     bool isSoundTrigger() const;
62     status_t addAudioSession(audio_session_t session,
63                              const sp<AudioSession>& audioSession);
64     status_t removeAudioSession(audio_session_t session);
65     sp<AudioSession> getAudioSession(audio_session_t session) const;
66     AudioSessionCollection getAudioSessions(bool activeOnly) const;
67     size_t getAudioSessionCount(bool activeOnly) const;
68     audio_source_t getHighestPrioritySource(bool activeOnly) const;
69 
70     // implementation of AudioSessionInfoProvider
71     virtual audio_config_base_t getConfig() const;
72     virtual audio_patch_handle_t getPatchHandle() const;
73 
74     void setPatchHandle(audio_patch_handle_t handle);
75 
76 private:
77     audio_patch_handle_t          mPatchHandle;
78     audio_port_handle_t           mId;
79     // audio sessions attached to this input
80     AudioSessionCollection        mSessions;
81     // Because a preemptible capture session can preempt another one, we end up in an endless loop
82     // situation were each session is allowed to restart after being preempted,
83     // thus preempting the other one which restarts and so on.
84     // To avoid this situation, we store which audio session was preempted when
85     // a particular input started and prevent preemption of this active input by this session.
86     // We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
87     SortedVector<audio_session_t> mPreemptedSessions;
88 };
89 
90 class AudioInputCollection :
91         public DefaultKeyedVector< audio_io_handle_t, sp<AudioInputDescriptor> >
92 {
93 public:
94     bool isSourceActive(audio_source_t source) const;
95 
96     sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
97 
98     // count active capture sessions using one of the specified devices.
99     // ignore devices if AUDIO_DEVICE_IN_DEFAULT is passed
100     uint32_t activeInputsCountOnDevices(audio_devices_t devices = AUDIO_DEVICE_IN_DEFAULT) const;
101 
102     /**
103      * return io handle of active input or 0 if no input is active
104      * Only considers inputs from physical devices (e.g. main mic, headset mic) when
105      * ignoreVirtualInputs is true.
106      */
107     Vector<sp <AudioInputDescriptor> > getActiveInputs(bool ignoreVirtualInputs = true);
108 
109     audio_devices_t getSupportedDevices(audio_io_handle_t handle) const;
110 
111     status_t dump(int fd) const;
112 };
113 
114 
115 }; // namespace android
116