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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef AUDIOPLAY_H_
19 #define AUDIOPLAY_H_
20 
21 #include <string.h>
22 
23 namespace audioplay {
24 
25 // Initializes the engine with an example of the type of WAV clip to play.
26 // All buffers passed to playClip are assumed to be in the same format.
27 bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
28 
29 // Plays a WAV contained in buf.
30 // Should not be called while a clip is still playing.
31 bool playClip(const uint8_t* buf, int size);
32 void setPlaying(bool isPlaying);
33 void destroy();
34 
35 }
36 
37 #endif // AUDIOPLAY_H_
38