1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 * 16 */ 17 18 #ifndef AUDIOPLAY_H_ 19 #define AUDIOPLAY_H_ 20 21 #include <string.h> 22 23 namespace audioplay { 24 25 // Initializes the engine with an example of the type of WAV clip to play. 26 // All buffers passed to playClip are assumed to be in the same format. 27 bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize); 28 29 // Plays a WAV contained in buf. 30 // Should not be called while a clip is still playing. 31 bool playClip(const uint8_t* buf, int size); 32 void setPlaying(bool isPlaying); 33 void destroy(); 34 35 } 36 37 #endif // AUDIOPLAY_H_ 38