1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.widget; 18 19 import android.annotation.ColorInt; 20 import android.content.Context; 21 import android.content.res.TypedArray; 22 import android.graphics.Canvas; 23 import android.graphics.Paint; 24 import android.graphics.PorterDuff; 25 import android.graphics.PorterDuffXfermode; 26 import android.graphics.Rect; 27 import android.view.animation.AnimationUtils; 28 import android.view.animation.DecelerateInterpolator; 29 import android.view.animation.Interpolator; 30 31 /** 32 * This class performs the graphical effect used at the edges of scrollable widgets 33 * when the user scrolls beyond the content bounds in 2D space. 34 * 35 * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an 36 * instance for each edge that should show the effect, feed it input data using 37 * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()}, 38 * and draw the effect using {@link #draw(Canvas)} in the widget's overridden 39 * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns 40 * false after drawing, the edge effect's animation is not yet complete and the widget 41 * should schedule another drawing pass to continue the animation.</p> 42 * 43 * <p>When drawing, widgets should draw their main content and child views first, 44 * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code> 45 * method. (This will invoke onDraw and dispatch drawing to child views as needed.) 46 * The edge effect may then be drawn on top of the view's content using the 47 * {@link #draw(Canvas)} method.</p> 48 */ 49 public class EdgeEffect { 50 @SuppressWarnings("UnusedDeclaration") 51 private static final String TAG = "EdgeEffect"; 52 53 // Time it will take the effect to fully recede in ms 54 private static final int RECEDE_TIME = 600; 55 56 // Time it will take before a pulled glow begins receding in ms 57 private static final int PULL_TIME = 167; 58 59 // Time it will take in ms for a pulled glow to decay to partial strength before release 60 private static final int PULL_DECAY_TIME = 2000; 61 62 private static final float MAX_ALPHA = 0.15f; 63 private static final float GLOW_ALPHA_START = .09f; 64 65 private static final float MAX_GLOW_SCALE = 2.f; 66 67 private static final float PULL_GLOW_BEGIN = 0.f; 68 69 // Minimum velocity that will be absorbed 70 private static final int MIN_VELOCITY = 100; 71 // Maximum velocity, clamps at this value 72 private static final int MAX_VELOCITY = 10000; 73 74 private static final float EPSILON = 0.001f; 75 76 private static final double ANGLE = Math.PI / 6; 77 private static final float SIN = (float) Math.sin(ANGLE); 78 private static final float COS = (float) Math.cos(ANGLE); 79 private static final float RADIUS_FACTOR = 0.6f; 80 81 private float mGlowAlpha; 82 private float mGlowScaleY; 83 84 private float mGlowAlphaStart; 85 private float mGlowAlphaFinish; 86 private float mGlowScaleYStart; 87 private float mGlowScaleYFinish; 88 89 private long mStartTime; 90 private float mDuration; 91 92 private final Interpolator mInterpolator; 93 94 private static final int STATE_IDLE = 0; 95 private static final int STATE_PULL = 1; 96 private static final int STATE_ABSORB = 2; 97 private static final int STATE_RECEDE = 3; 98 private static final int STATE_PULL_DECAY = 4; 99 100 private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f; 101 102 private static final int VELOCITY_GLOW_FACTOR = 6; 103 104 private int mState = STATE_IDLE; 105 106 private float mPullDistance; 107 108 private final Rect mBounds = new Rect(); 109 private final Paint mPaint = new Paint(); 110 private float mRadius; 111 private float mBaseGlowScale; 112 private float mDisplacement = 0.5f; 113 private float mTargetDisplacement = 0.5f; 114 115 /** 116 * Construct a new EdgeEffect with a theme appropriate for the provided context. 117 * @param context Context used to provide theming and resource information for the EdgeEffect 118 */ EdgeEffect(Context context)119 public EdgeEffect(Context context) { 120 mPaint.setAntiAlias(true); 121 final TypedArray a = context.obtainStyledAttributes( 122 com.android.internal.R.styleable.EdgeEffect); 123 final int themeColor = a.getColor( 124 com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666); 125 a.recycle(); 126 mPaint.setColor((themeColor & 0xffffff) | 0x33000000); 127 mPaint.setStyle(Paint.Style.FILL); 128 mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP)); 129 mInterpolator = new DecelerateInterpolator(); 130 } 131 132 /** 133 * Set the size of this edge effect in pixels. 134 * 135 * @param width Effect width in pixels 136 * @param height Effect height in pixels 137 */ setSize(int width, int height)138 public void setSize(int width, int height) { 139 final float r = width * RADIUS_FACTOR / SIN; 140 final float y = COS * r; 141 final float h = r - y; 142 final float or = height * RADIUS_FACTOR / SIN; 143 final float oy = COS * or; 144 final float oh = or - oy; 145 146 mRadius = r; 147 mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f; 148 149 mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h)); 150 } 151 152 /** 153 * Reports if this EdgeEffect's animation is finished. If this method returns false 154 * after a call to {@link #draw(Canvas)} the host widget should schedule another 155 * drawing pass to continue the animation. 156 * 157 * @return true if animation is finished, false if drawing should continue on the next frame. 158 */ isFinished()159 public boolean isFinished() { 160 return mState == STATE_IDLE; 161 } 162 163 /** 164 * Immediately finish the current animation. 165 * After this call {@link #isFinished()} will return true. 166 */ finish()167 public void finish() { 168 mState = STATE_IDLE; 169 } 170 171 /** 172 * A view should call this when content is pulled away from an edge by the user. 173 * This will update the state of the current visual effect and its associated animation. 174 * The host view should always {@link android.view.View#invalidate()} after this 175 * and draw the results accordingly. 176 * 177 * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement 178 * of the pull point is known.</p> 179 * 180 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 181 * 1.f (full length of the view) or negative values to express change 182 * back toward the edge reached to initiate the effect. 183 */ onPull(float deltaDistance)184 public void onPull(float deltaDistance) { 185 onPull(deltaDistance, 0.5f); 186 } 187 188 /** 189 * A view should call this when content is pulled away from an edge by the user. 190 * This will update the state of the current visual effect and its associated animation. 191 * The host view should always {@link android.view.View#invalidate()} after this 192 * and draw the results accordingly. 193 * 194 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 195 * 1.f (full length of the view) or negative values to express change 196 * back toward the edge reached to initiate the effect. 197 * @param displacement The displacement from the starting side of the effect of the point 198 * initiating the pull. In the case of touch this is the finger position. 199 * Values may be from 0-1. 200 */ onPull(float deltaDistance, float displacement)201 public void onPull(float deltaDistance, float displacement) { 202 final long now = AnimationUtils.currentAnimationTimeMillis(); 203 mTargetDisplacement = displacement; 204 if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { 205 return; 206 } 207 if (mState != STATE_PULL) { 208 mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY); 209 } 210 mState = STATE_PULL; 211 212 mStartTime = now; 213 mDuration = PULL_TIME; 214 215 mPullDistance += deltaDistance; 216 217 final float absdd = Math.abs(deltaDistance); 218 mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, 219 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); 220 221 if (mPullDistance == 0) { 222 mGlowScaleY = mGlowScaleYStart = 0; 223 } else { 224 final float scale = (float) (Math.max(0, 1 - 1 / 225 Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d); 226 227 mGlowScaleY = mGlowScaleYStart = scale; 228 } 229 230 mGlowAlphaFinish = mGlowAlpha; 231 mGlowScaleYFinish = mGlowScaleY; 232 } 233 234 /** 235 * Call when the object is released after being pulled. 236 * This will begin the "decay" phase of the effect. After calling this method 237 * the host view should {@link android.view.View#invalidate()} and thereby 238 * draw the results accordingly. 239 */ onRelease()240 public void onRelease() { 241 mPullDistance = 0; 242 243 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { 244 return; 245 } 246 247 mState = STATE_RECEDE; 248 mGlowAlphaStart = mGlowAlpha; 249 mGlowScaleYStart = mGlowScaleY; 250 251 mGlowAlphaFinish = 0.f; 252 mGlowScaleYFinish = 0.f; 253 254 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 255 mDuration = RECEDE_TIME; 256 } 257 258 /** 259 * Call when the effect absorbs an impact at the given velocity. 260 * Used when a fling reaches the scroll boundary. 261 * 262 * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, 263 * the method <code>getCurrVelocity</code> will provide a reasonable approximation 264 * to use here.</p> 265 * 266 * @param velocity Velocity at impact in pixels per second. 267 */ onAbsorb(int velocity)268 public void onAbsorb(int velocity) { 269 mState = STATE_ABSORB; 270 velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY); 271 272 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 273 mDuration = 0.15f + (velocity * 0.02f); 274 275 // The glow depends more on the velocity, and therefore starts out 276 // nearly invisible. 277 mGlowAlphaStart = GLOW_ALPHA_START; 278 mGlowScaleYStart = Math.max(mGlowScaleY, 0.f); 279 280 281 // Growth for the size of the glow should be quadratic to properly 282 // respond 283 // to a user's scrolling speed. The faster the scrolling speed, the more 284 // intense the effect should be for both the size and the saturation. 285 mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f); 286 // Alpha should change for the glow as well as size. 287 mGlowAlphaFinish = Math.max( 288 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); 289 mTargetDisplacement = 0.5f; 290 } 291 292 /** 293 * Set the color of this edge effect in argb. 294 * 295 * @param color Color in argb 296 */ setColor(@olorInt int color)297 public void setColor(@ColorInt int color) { 298 mPaint.setColor(color); 299 } 300 301 /** 302 * Return the color of this edge effect in argb. 303 * @return The color of this edge effect in argb 304 */ 305 @ColorInt getColor()306 public int getColor() { 307 return mPaint.getColor(); 308 } 309 310 /** 311 * Draw into the provided canvas. Assumes that the canvas has been rotated 312 * accordingly and the size has been set. The effect will be drawn the full 313 * width of X=0 to X=width, beginning from Y=0 and extending to some factor < 314 * 1.f of height. 315 * 316 * @param canvas Canvas to draw into 317 * @return true if drawing should continue beyond this frame to continue the 318 * animation 319 */ draw(Canvas canvas)320 public boolean draw(Canvas canvas) { 321 update(); 322 323 final int count = canvas.save(); 324 325 final float centerX = mBounds.centerX(); 326 final float centerY = mBounds.height() - mRadius; 327 328 canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0); 329 330 final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f; 331 float translateX = mBounds.width() * displacement / 2; 332 333 canvas.clipRect(mBounds); 334 canvas.translate(translateX, 0); 335 mPaint.setAlpha((int) (0xff * mGlowAlpha)); 336 canvas.drawCircle(centerX, centerY, mRadius, mPaint); 337 canvas.restoreToCount(count); 338 339 boolean oneLastFrame = false; 340 if (mState == STATE_RECEDE && mGlowScaleY == 0) { 341 mState = STATE_IDLE; 342 oneLastFrame = true; 343 } 344 345 return mState != STATE_IDLE || oneLastFrame; 346 } 347 348 /** 349 * Return the maximum height that the edge effect will be drawn at given the original 350 * {@link #setSize(int, int) input size}. 351 * @return The maximum height of the edge effect 352 */ getMaxHeight()353 public int getMaxHeight() { 354 return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f); 355 } 356 update()357 private void update() { 358 final long time = AnimationUtils.currentAnimationTimeMillis(); 359 final float t = Math.min((time - mStartTime) / mDuration, 1.f); 360 361 final float interp = mInterpolator.getInterpolation(t); 362 363 mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; 364 mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; 365 mDisplacement = (mDisplacement + mTargetDisplacement) / 2; 366 367 if (t >= 1.f - EPSILON) { 368 switch (mState) { 369 case STATE_ABSORB: 370 mState = STATE_RECEDE; 371 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 372 mDuration = RECEDE_TIME; 373 374 mGlowAlphaStart = mGlowAlpha; 375 mGlowScaleYStart = mGlowScaleY; 376 377 // After absorb, the glow should fade to nothing. 378 mGlowAlphaFinish = 0.f; 379 mGlowScaleYFinish = 0.f; 380 break; 381 case STATE_PULL: 382 mState = STATE_PULL_DECAY; 383 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 384 mDuration = PULL_DECAY_TIME; 385 386 mGlowAlphaStart = mGlowAlpha; 387 mGlowScaleYStart = mGlowScaleY; 388 389 // After pull, the glow should fade to nothing. 390 mGlowAlphaFinish = 0.f; 391 mGlowScaleYFinish = 0.f; 392 break; 393 case STATE_PULL_DECAY: 394 mState = STATE_RECEDE; 395 break; 396 case STATE_RECEDE: 397 mState = STATE_IDLE; 398 break; 399 } 400 } 401 } 402 } 403