1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PIXEL_BUFFER_H 18 #define ANDROID_HWUI_PIXEL_BUFFER_H 19 20 #include <GLES3/gl3.h> 21 22 #include <log/log.h> 23 24 namespace android { 25 namespace uirenderer { 26 27 /** 28 * Represents a pixel buffer. A pixel buffer will be backed either by a 29 * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other 30 * versions. If the buffer is backed by a PBO it will of type 31 * GL_PIXEL_UNPACK_BUFFER. 32 * 33 * To read from or write into a PixelBuffer you must first map the 34 * buffer using the map(AccessMode) method. This method returns a 35 * pointer to the beginning of the buffer. 36 * 37 * Before the buffer can be used by the GPU, for instance to upload 38 * a texture, you must first unmap the buffer. To do so, call the 39 * unmap() method. 40 * 41 * Mapping and unmapping a PixelBuffer can have the side effect of 42 * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is 43 * therefore recommended to call Caches::unbindPixelbuffer() after 44 * using a PixelBuffer to upload to a texture. 45 */ 46 class PixelBuffer { 47 public: 48 enum BufferType { 49 kBufferType_Auto, 50 kBufferType_CPU 51 }; 52 53 enum AccessMode { 54 kAccessMode_None = 0, 55 kAccessMode_Read = GL_MAP_READ_BIT, 56 kAccessMode_Write = GL_MAP_WRITE_BIT, 57 kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT 58 }; 59 60 /** 61 * Creates a new PixelBuffer object with the specified format and 62 * dimensions. The buffer is immediately allocated. 63 * 64 * The buffer type specifies how the buffer should be allocated. 65 * By default this method will automatically choose whether to allocate 66 * a CPU or GPU buffer. 67 */ 68 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height, 69 BufferType type = kBufferType_Auto); 70 ~PixelBuffer()71 virtual ~PixelBuffer() { 72 } 73 74 /** 75 * Returns the format of this render buffer. 76 */ getFormat()77 GLenum getFormat() const { 78 return mFormat; 79 } 80 81 /** 82 * Maps this before with the specified access mode. This method 83 * returns a pointer to the region of memory where the buffer was 84 * mapped. 85 * 86 * If the buffer is already mapped when this method is invoked, 87 * this method will return the previously mapped pointer. The 88 * access mode can only be changed by calling unmap() first. 89 * 90 * The specified access mode cannot be kAccessMode_None. 91 */ 92 virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0; 93 94 /** 95 * Returns the current access mode for this buffer. If the buffer 96 * is not mapped, this method returns kAccessMode_None. 97 */ getAccessMode()98 AccessMode getAccessMode() const { 99 return mAccessMode; 100 } 101 102 /** 103 * Upload the specified rectangle of this pixel buffer as a 104 * GL_TEXTURE_2D texture. Calling this method will trigger 105 * an unmap() if necessary. 106 */ 107 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0; 108 109 /** 110 * Upload the specified rectangle of this pixel buffer as a 111 * GL_TEXTURE_2D texture. Calling this method will trigger 112 * an unmap() if necessary. 113 * 114 * This is a convenience function provided to save callers the 115 * trouble of computing the offset parameter. 116 */ upload(uint32_t x,uint32_t y,uint32_t width,uint32_t height)117 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { 118 upload(x, y, width, height, getOffset(x, y)); 119 } 120 121 /** 122 * Returns the width of the render buffer in pixels. 123 */ getWidth()124 uint32_t getWidth() const { 125 return mWidth; 126 } 127 128 /** 129 * Returns the height of the render buffer in pixels. 130 */ getHeight()131 uint32_t getHeight() const { 132 return mHeight; 133 } 134 135 /** 136 * Returns the size of this pixel buffer in bytes. 137 */ getSize()138 uint32_t getSize() const { 139 return mWidth * mHeight * formatSize(mFormat); 140 } 141 142 /** 143 * Returns the offset of a pixel in this pixel buffer, in bytes. 144 */ getOffset(uint32_t x,uint32_t y)145 uint32_t getOffset(uint32_t x, uint32_t y) const { 146 return (y * mWidth + x) * formatSize(mFormat); 147 } 148 149 /** 150 * Returns the number of bytes per pixel in the specified format. 151 * 152 * Supported formats: 153 * GL_ALPHA 154 * GL_RGBA 155 */ formatSize(GLenum format)156 static uint32_t formatSize(GLenum format) { 157 switch (format) { 158 case GL_ALPHA: 159 return 1; 160 case GL_RGBA: 161 return 4; 162 } 163 return 0; 164 } 165 166 /** 167 * Returns the alpha channel offset in the specified format. 168 * 169 * Supported formats: 170 * GL_ALPHA 171 * GL_RGBA 172 */ formatAlphaOffset(GLenum format)173 static uint32_t formatAlphaOffset(GLenum format) { 174 switch (format) { 175 case GL_ALPHA: 176 return 0; 177 case GL_RGBA: 178 return 3; 179 } 180 181 ALOGE("unsupported format: %d",format); 182 return 0; 183 } 184 185 protected: 186 /** 187 * Creates a new render buffer in the specified format and dimensions. 188 * The format must be GL_ALPHA or GL_RGBA. 189 */ PixelBuffer(GLenum format,uint32_t width,uint32_t height)190 PixelBuffer(GLenum format, uint32_t width, uint32_t height): 191 mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) { 192 } 193 194 /** 195 * Unmaps this buffer, if needed. After the buffer is unmapped, 196 * the pointer previously returned by map() becomes invalid and 197 * should not be used. 198 */ 199 virtual void unmap() = 0; 200 201 GLenum mFormat; 202 203 uint32_t mWidth; 204 uint32_t mHeight; 205 206 AccessMode mAccessMode; 207 208 }; // class PixelBuffer 209 210 }; // namespace uirenderer 211 }; // namespace android 212 213 #endif // ANDROID_HWUI_PIXEL_BUFFER_H 214