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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "GLFunctorDrawable.h"
18 #include "GlFunctorLifecycleListener.h"
19 #include "RenderNode.h"
20 #include "SkClipStack.h"
21 #include <private/hwui/DrawGlInfo.h>
22 #include <GrContext.h>
23 
24 namespace android {
25 namespace uirenderer {
26 namespace skiapipeline {
27 
~GLFunctorDrawable()28 GLFunctorDrawable::~GLFunctorDrawable() {
29     if(mListener.get() != nullptr) {
30         mListener->onGlFunctorReleased(mFunctor);
31     }
32 }
33 
syncFunctor() const34 void GLFunctorDrawable::syncFunctor() const {
35     (*mFunctor)(DrawGlInfo::kModeSync, nullptr);
36 }
37 
setScissor(int viewportHeight,const SkIRect & clip)38 static void setScissor(int viewportHeight, const SkIRect& clip) {
39     SkASSERT(!clip.isEmpty());
40     // transform to Y-flipped GL space, and prevent negatives
41     GLint y = viewportHeight - clip.fBottom;
42     GLint height = (viewportHeight - clip.fTop) - y;
43     glScissor(clip.fLeft, y, clip.width(), height);
44 }
45 
onDraw(SkCanvas * canvas)46 void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
47     if (canvas->getGrContext() == nullptr) {
48         SkDEBUGF(("Attempting to draw GLFunctor into an unsupported surface"));
49         return;
50     }
51 
52     canvas->flush();
53 
54     if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
55         canvas->clear(SK_ColorRED);
56         return;
57     }
58 
59     SkImageInfo canvasInfo = canvas->imageInfo();
60     SkMatrix44 mat4(canvas->getTotalMatrix());
61 
62     SkIRect ibounds = canvas->getDeviceClipBounds();
63 
64     DrawGlInfo info;
65     info.clipLeft = ibounds.fLeft;
66     info.clipTop = ibounds.fTop;
67     info.clipRight = ibounds.fRight;
68     info.clipBottom = ibounds.fBottom;
69     //   info.isLayer = hasLayer();
70     info.isLayer = false;
71     info.width = canvasInfo.width();
72     info.height = canvasInfo.height();
73     mat4.asColMajorf(&info.transform[0]);
74 
75     //apply a simple clip with a scissor or a complex clip with a stencil
76     SkRegion clipRegion;
77     canvas->temporary_internal_getRgnClip(&clipRegion);
78     if (CC_UNLIKELY(clipRegion.isComplex())) {
79         //It is only a temporary solution to use a scissor to draw the stencil.
80         //There is a bug 31489986 to implement efficiently non-rectangular clips.
81         glDisable(GL_SCISSOR_TEST);
82         glDisable(GL_STENCIL_TEST);
83         glStencilMask(0xff);
84         glClearStencil(0);
85         glClear(GL_STENCIL_BUFFER_BIT);
86         glEnable(GL_SCISSOR_TEST);
87         SkRegion::Cliperator it(clipRegion, ibounds);
88         while (!it.done()) {
89             setScissor(info.height, it.rect());
90             glClearStencil(0x1);
91             glClear(GL_STENCIL_BUFFER_BIT);
92             it.next();
93         }
94         glDisable(GL_SCISSOR_TEST);
95         glStencilFunc(GL_EQUAL, 0x1, 0xff);
96         glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
97         glEnable(GL_STENCIL_TEST);
98     } else if (clipRegion.isEmpty()) {
99         glDisable(GL_STENCIL_TEST);
100         glDisable(GL_SCISSOR_TEST);
101     } else {
102         glDisable(GL_STENCIL_TEST);
103         glEnable(GL_SCISSOR_TEST);
104         setScissor(info.height, clipRegion.getBounds());
105     }
106 
107     (*mFunctor)(DrawGlInfo::kModeDraw, &info);
108 
109     canvas->getGrContext()->resetContext();
110  }
111 
112 }; // namespace skiapipeline
113 }; // namespace uirenderer
114 }; // namespace android
115