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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "OffscreenBufferPool.h"
18 
19 #include "Caches.h"
20 #include "renderstate/RenderState.h"
21 #include "utils/FatVector.h"
22 #include "utils/TraceUtils.h"
23 
24 #include <utils/Color.h>
25 #include <utils/Log.h>
26 
27 #include <GLES2/gl2.h>
28 
29 namespace android {
30 namespace uirenderer {
31 
32 ////////////////////////////////////////////////////////////////////////////////
33 // OffscreenBuffer
34 ////////////////////////////////////////////////////////////////////////////////
35 
OffscreenBuffer(RenderState & renderState,Caches & caches,uint32_t viewportWidth,uint32_t viewportHeight,bool wideColorGamut)36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
37         uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut)
38         : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
39         , renderState(renderState)
40         , viewportWidth(viewportWidth)
41         , viewportHeight(viewportHeight)
42         , texture(caches)
43         , wideColorGamut(wideColorGamut) {
44     uint32_t width = computeIdealDimension(viewportWidth);
45     uint32_t height = computeIdealDimension(viewportHeight);
46     ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
47     caches.textureState().activateTexture(0);
48     texture.resize(width, height,
49             wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
50     texture.blend = true;
51     texture.setWrap(GL_CLAMP_TO_EDGE);
52     // not setting filter on texture, since it's set when drawing, based on transform
53 }
54 
getTextureCoordinates()55 Rect OffscreenBuffer::getTextureCoordinates() {
56     const float texX = 1.0f / static_cast<float>(texture.width());
57     const float texY = 1.0f / static_cast<float>(texture.height());
58     return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
59 }
60 
dirty(Rect dirtyArea)61 void OffscreenBuffer::dirty(Rect dirtyArea) {
62     dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
63     if (!dirtyArea.isEmpty()) {
64         region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top,
65                 dirtyArea.right, dirtyArea.bottom));
66     }
67 }
68 
updateMeshFromRegion()69 void OffscreenBuffer::updateMeshFromRegion() {
70     // avoid T-junctions as they cause artifacts in between the resultant
71     // geometry when complex transforms occur.
72     // TODO: generate the safeRegion only if necessary based on drawing transform
73     Region safeRegion = Region::createTJunctionFreeRegion(region);
74 
75     size_t count;
76     const android::Rect* rects = safeRegion.getArray(&count);
77 
78     const float texX = 1.0f / float(texture.width());
79     const float texY = 1.0f / float(texture.height());
80 
81     FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
82     TextureVertex* mesh = &meshVector[0];
83     for (size_t i = 0; i < count; i++) {
84         const android::Rect* r = &rects[i];
85 
86         const float u1 = r->left * texX;
87         const float v1 = (viewportHeight - r->top) * texY;
88         const float u2 = r->right * texX;
89         const float v2 = (viewportHeight - r->bottom) * texY;
90 
91         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
92         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
93         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
94         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
95     }
96     elementCount = count * 6;
97     renderState.meshState().genOrUpdateMeshBuffer(&vbo,
98             sizeof(TextureVertex) * count * 4,
99             &meshVector[0],
100             GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
101 }
102 
computeIdealDimension(uint32_t dimension)103 uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
104     return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
105 }
106 
~OffscreenBuffer()107 OffscreenBuffer::~OffscreenBuffer() {
108     ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
109     texture.deleteTexture();
110     renderState.meshState().deleteMeshBuffer(vbo);
111     elementCount = 0;
112     vbo = 0;
113 }
114 
115 ///////////////////////////////////////////////////////////////////////////////
116 // OffscreenBufferPool
117 ///////////////////////////////////////////////////////////////////////////////
118 
OffscreenBufferPool()119 OffscreenBufferPool::OffscreenBufferPool()
120      // 4 screen-sized RGBA_8888 textures
121     : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {
122 }
123 
~OffscreenBufferPool()124 OffscreenBufferPool::~OffscreenBufferPool() {
125     clear(); // TODO: unique_ptr?
126 }
127 
compare(const Entry & lhs,const Entry & rhs)128 int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
129     int deltaInt = int(lhs.width) - int(rhs.width);
130     if (deltaInt != 0) return deltaInt;
131 
132     deltaInt = int(lhs.height) - int(rhs.height);
133     if (deltaInt != 0) return deltaInt;
134 
135     return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
136 }
137 
clear()138 void OffscreenBufferPool::clear() {
139     for (auto& entry : mPool) {
140         delete entry.layer;
141     }
142     mPool.clear();
143     mSize = 0;
144 }
145 
get(RenderState & renderState,const uint32_t width,const uint32_t height,bool wideColorGamut)146 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
147         const uint32_t width, const uint32_t height, bool wideColorGamut) {
148     OffscreenBuffer* layer = nullptr;
149 
150     Entry entry(width, height, wideColorGamut);
151     auto iter = mPool.find(entry);
152 
153     if (iter != mPool.end()) {
154         entry = *iter;
155         mPool.erase(iter);
156 
157         layer = entry.layer;
158         layer->viewportWidth = width;
159         layer->viewportHeight = height;
160         mSize -= layer->getSizeInBytes();
161     } else {
162         layer = new OffscreenBuffer(renderState, Caches::getInstance(),
163                 width, height, wideColorGamut);
164     }
165 
166     return layer;
167 }
168 
resize(OffscreenBuffer * layer,const uint32_t width,const uint32_t height)169 OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
170         const uint32_t width, const uint32_t height) {
171     RenderState& renderState = layer->renderState;
172     if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width)
173             && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
174         // resize in place
175         layer->viewportWidth = width;
176         layer->viewportHeight = height;
177 
178         // entire area will be repainted (and may be smaller) so clear usage region
179         layer->region.clear();
180         return layer;
181     }
182     bool wideColorGamut = layer->wideColorGamut;
183     putOrDelete(layer);
184     return get(renderState, width, height, wideColorGamut);
185 }
186 
dump()187 void OffscreenBufferPool::dump() {
188     for (auto entry : mPool) {
189         ALOGD("  Layer size %dx%d", entry.width, entry.height);
190     }
191 }
192 
putOrDelete(OffscreenBuffer * layer)193 void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
194     const uint32_t size = layer->getSizeInBytes();
195     // Don't even try to cache a layer that's bigger than the cache
196     if (size < mMaxSize) {
197         // TODO: Use an LRU
198         while (mSize + size > mMaxSize) {
199             OffscreenBuffer* victim = mPool.begin()->layer;
200             mSize -= victim->getSizeInBytes();
201             delete victim;
202             mPool.erase(mPool.begin());
203         }
204 
205         // clear region, since it's no longer valid
206         layer->region.clear();
207 
208         Entry entry(layer);
209 
210         mPool.insert(entry);
211         mSize += size;
212     } else {
213         delete layer;
214     }
215 }
216 
217 }; // namespace uirenderer
218 }; // namespace android
219