1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "OffscreenBufferPool.h"
18
19 #include "Caches.h"
20 #include "renderstate/RenderState.h"
21 #include "utils/FatVector.h"
22 #include "utils/TraceUtils.h"
23
24 #include <utils/Color.h>
25 #include <utils/Log.h>
26
27 #include <GLES2/gl2.h>
28
29 namespace android {
30 namespace uirenderer {
31
32 ////////////////////////////////////////////////////////////////////////////////
33 // OffscreenBuffer
34 ////////////////////////////////////////////////////////////////////////////////
35
OffscreenBuffer(RenderState & renderState,Caches & caches,uint32_t viewportWidth,uint32_t viewportHeight,bool wideColorGamut)36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
37 uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut)
38 : GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
39 , renderState(renderState)
40 , viewportWidth(viewportWidth)
41 , viewportHeight(viewportHeight)
42 , texture(caches)
43 , wideColorGamut(wideColorGamut) {
44 uint32_t width = computeIdealDimension(viewportWidth);
45 uint32_t height = computeIdealDimension(viewportHeight);
46 ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
47 caches.textureState().activateTexture(0);
48 texture.resize(width, height,
49 wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
50 texture.blend = true;
51 texture.setWrap(GL_CLAMP_TO_EDGE);
52 // not setting filter on texture, since it's set when drawing, based on transform
53 }
54
getTextureCoordinates()55 Rect OffscreenBuffer::getTextureCoordinates() {
56 const float texX = 1.0f / static_cast<float>(texture.width());
57 const float texY = 1.0f / static_cast<float>(texture.height());
58 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
59 }
60
dirty(Rect dirtyArea)61 void OffscreenBuffer::dirty(Rect dirtyArea) {
62 dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
63 if (!dirtyArea.isEmpty()) {
64 region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top,
65 dirtyArea.right, dirtyArea.bottom));
66 }
67 }
68
updateMeshFromRegion()69 void OffscreenBuffer::updateMeshFromRegion() {
70 // avoid T-junctions as they cause artifacts in between the resultant
71 // geometry when complex transforms occur.
72 // TODO: generate the safeRegion only if necessary based on drawing transform
73 Region safeRegion = Region::createTJunctionFreeRegion(region);
74
75 size_t count;
76 const android::Rect* rects = safeRegion.getArray(&count);
77
78 const float texX = 1.0f / float(texture.width());
79 const float texY = 1.0f / float(texture.height());
80
81 FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
82 TextureVertex* mesh = &meshVector[0];
83 for (size_t i = 0; i < count; i++) {
84 const android::Rect* r = &rects[i];
85
86 const float u1 = r->left * texX;
87 const float v1 = (viewportHeight - r->top) * texY;
88 const float u2 = r->right * texX;
89 const float v2 = (viewportHeight - r->bottom) * texY;
90
91 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
92 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
93 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
94 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
95 }
96 elementCount = count * 6;
97 renderState.meshState().genOrUpdateMeshBuffer(&vbo,
98 sizeof(TextureVertex) * count * 4,
99 &meshVector[0],
100 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
101 }
102
computeIdealDimension(uint32_t dimension)103 uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
104 return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
105 }
106
~OffscreenBuffer()107 OffscreenBuffer::~OffscreenBuffer() {
108 ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
109 texture.deleteTexture();
110 renderState.meshState().deleteMeshBuffer(vbo);
111 elementCount = 0;
112 vbo = 0;
113 }
114
115 ///////////////////////////////////////////////////////////////////////////////
116 // OffscreenBufferPool
117 ///////////////////////////////////////////////////////////////////////////////
118
OffscreenBufferPool()119 OffscreenBufferPool::OffscreenBufferPool()
120 // 4 screen-sized RGBA_8888 textures
121 : mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {
122 }
123
~OffscreenBufferPool()124 OffscreenBufferPool::~OffscreenBufferPool() {
125 clear(); // TODO: unique_ptr?
126 }
127
compare(const Entry & lhs,const Entry & rhs)128 int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
129 int deltaInt = int(lhs.width) - int(rhs.width);
130 if (deltaInt != 0) return deltaInt;
131
132 deltaInt = int(lhs.height) - int(rhs.height);
133 if (deltaInt != 0) return deltaInt;
134
135 return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
136 }
137
clear()138 void OffscreenBufferPool::clear() {
139 for (auto& entry : mPool) {
140 delete entry.layer;
141 }
142 mPool.clear();
143 mSize = 0;
144 }
145
get(RenderState & renderState,const uint32_t width,const uint32_t height,bool wideColorGamut)146 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
147 const uint32_t width, const uint32_t height, bool wideColorGamut) {
148 OffscreenBuffer* layer = nullptr;
149
150 Entry entry(width, height, wideColorGamut);
151 auto iter = mPool.find(entry);
152
153 if (iter != mPool.end()) {
154 entry = *iter;
155 mPool.erase(iter);
156
157 layer = entry.layer;
158 layer->viewportWidth = width;
159 layer->viewportHeight = height;
160 mSize -= layer->getSizeInBytes();
161 } else {
162 layer = new OffscreenBuffer(renderState, Caches::getInstance(),
163 width, height, wideColorGamut);
164 }
165
166 return layer;
167 }
168
resize(OffscreenBuffer * layer,const uint32_t width,const uint32_t height)169 OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
170 const uint32_t width, const uint32_t height) {
171 RenderState& renderState = layer->renderState;
172 if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width)
173 && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
174 // resize in place
175 layer->viewportWidth = width;
176 layer->viewportHeight = height;
177
178 // entire area will be repainted (and may be smaller) so clear usage region
179 layer->region.clear();
180 return layer;
181 }
182 bool wideColorGamut = layer->wideColorGamut;
183 putOrDelete(layer);
184 return get(renderState, width, height, wideColorGamut);
185 }
186
dump()187 void OffscreenBufferPool::dump() {
188 for (auto entry : mPool) {
189 ALOGD(" Layer size %dx%d", entry.width, entry.height);
190 }
191 }
192
putOrDelete(OffscreenBuffer * layer)193 void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
194 const uint32_t size = layer->getSizeInBytes();
195 // Don't even try to cache a layer that's bigger than the cache
196 if (size < mMaxSize) {
197 // TODO: Use an LRU
198 while (mSize + size > mMaxSize) {
199 OffscreenBuffer* victim = mPool.begin()->layer;
200 mSize -= victim->getSizeInBytes();
201 delete victim;
202 mPool.erase(mPool.begin());
203 }
204
205 // clear region, since it's no longer valid
206 layer->region.clear();
207
208 Entry entry(layer);
209
210 mPool.insert(entry);
211 mSize += size;
212 } else {
213 delete layer;
214 }
215 }
216
217 }; // namespace uirenderer
218 }; // namespace android
219