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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef RENDERSTATE_H
17 #define RENDERSTATE_H
18 
19 #include "Caches.h"
20 #include "Glop.h"
21 #include "renderstate/Blend.h"
22 #include "renderstate/MeshState.h"
23 #include "renderstate/OffscreenBufferPool.h"
24 #include "renderstate/PixelBufferState.h"
25 #include "renderstate/Scissor.h"
26 #include "renderstate/Stencil.h"
27 #include "utils/Macros.h"
28 
29 #include <set>
30 #include <GLES2/gl2.h>
31 #include <GLES2/gl2ext.h>
32 #include <ui/Region.h>
33 #include <utils/Mutex.h>
34 #include <utils/Functor.h>
35 #include <utils/RefBase.h>
36 #include <private/hwui/DrawGlInfo.h>
37 
38 class GrContext;
39 
40 namespace android {
41 namespace uirenderer {
42 
43 class Caches;
44 class Layer;
45 class DeferredLayerUpdater;
46 
47 namespace renderthread {
48 class CacheManager;
49 class CanvasContext;
50 class RenderThread;
51 }
52 
53 // TODO: Replace Cache's GL state tracking with this. For now it's more a thin
54 // wrapper of Caches for users to migrate to.
55 class RenderState {
56     PREVENT_COPY_AND_ASSIGN(RenderState);
57     friend class renderthread::RenderThread;
58     friend class Caches;
59     friend class renderthread::CacheManager;
60 public:
61     void onGLContextCreated();
62     void onGLContextDestroyed();
63 
64     void onVkContextCreated();
65     void onVkContextDestroyed();
66 
67     void flush(Caches::FlushMode flushMode);
68     void onBitmapDestroyed(uint32_t pixelRefId);
69 
70     void setViewport(GLsizei width, GLsizei height);
71     void getViewport(GLsizei* outWidth, GLsizei* outHeight);
72 
73     void bindFramebuffer(GLuint fbo);
getFramebuffer()74     GLuint getFramebuffer() { return mFramebuffer; }
75     GLuint createFramebuffer();
76     void deleteFramebuffer(GLuint fbo);
77 
78     void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
79 
80     void debugOverdraw(bool enable, bool clear);
81 
registerLayer(Layer * layer)82     void registerLayer(Layer* layer) {
83         mActiveLayers.insert(layer);
84     }
unregisterLayer(Layer * layer)85     void unregisterLayer(Layer* layer) {
86         mActiveLayers.erase(layer);
87     }
88 
registerCanvasContext(renderthread::CanvasContext * context)89     void registerCanvasContext(renderthread::CanvasContext* context) {
90         mRegisteredContexts.insert(context);
91     }
92 
unregisterCanvasContext(renderthread::CanvasContext * context)93     void unregisterCanvasContext(renderthread::CanvasContext* context) {
94         mRegisteredContexts.erase(context);
95     }
96 
registerDeferredLayerUpdater(DeferredLayerUpdater * layerUpdater)97     void registerDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) {
98         mActiveLayerUpdaters.insert(layerUpdater);
99     }
100 
unregisterDeferredLayerUpdater(DeferredLayerUpdater * layerUpdater)101     void unregisterDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) {
102         mActiveLayerUpdaters.erase(layerUpdater);
103     }
104 
105     // TODO: This system is a little clunky feeling, this could use some
106     // more thinking...
107     void postDecStrong(VirtualLightRefBase* object);
108 
109     void render(const Glop& glop, const Matrix4& orthoMatrix, bool overrideDisableBlending);
110 
blend()111     Blend& blend() { return *mBlend; }
meshState()112     MeshState& meshState() { return *mMeshState; }
scissor()113     Scissor& scissor() { return *mScissor; }
stencil()114     Stencil& stencil() { return *mStencil; }
115 
layerPool()116     OffscreenBufferPool& layerPool() { return *mLayerPool; }
117 
118     GrContext* getGrContext() const;
119 
120     void dump();
121 
122 private:
123     void interruptForFunctorInvoke();
124     void resumeFromFunctorInvoke();
125     void destroyLayersInUpdater();
126 
127     explicit RenderState(renderthread::RenderThread& thread);
128     ~RenderState();
129 
130 
131     renderthread::RenderThread& mRenderThread;
132     Caches* mCaches = nullptr;
133 
134     Blend* mBlend = nullptr;
135     MeshState* mMeshState = nullptr;
136     Scissor* mScissor = nullptr;
137     Stencil* mStencil = nullptr;
138 
139     OffscreenBufferPool* mLayerPool = nullptr;
140 
141     std::set<Layer*> mActiveLayers;
142     std::set<DeferredLayerUpdater*> mActiveLayerUpdaters;
143     std::set<renderthread::CanvasContext*> mRegisteredContexts;
144 
145     GLsizei mViewportWidth;
146     GLsizei mViewportHeight;
147     GLuint mFramebuffer;
148 
149     pthread_t mThreadId;
150 };
151 
152 } /* namespace uirenderer */
153 } /* namespace android */
154 
155 #endif /* RENDERSTATE_H */
156