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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import com.android.ide.common.rendering.api.LayoutLog;
20 import com.android.layoutlib.bridge.Bridge;
21 
22 import android.annotation.NonNull;
23 import android.annotation.Nullable;
24 import android.graphics.Paint_Delegate.FontInfo;
25 import android.icu.lang.UScriptRun;
26 import android.icu.text.Bidi;
27 import android.icu.text.BidiRun;
28 
29 import java.awt.Font;
30 import java.awt.Graphics2D;
31 import java.awt.Toolkit;
32 import java.awt.font.FontRenderContext;
33 import java.awt.font.GlyphVector;
34 import java.awt.geom.AffineTransform;
35 import java.awt.geom.Rectangle2D;
36 import java.util.LinkedList;
37 import java.util.List;
38 
39 /**
40  * Render the text by breaking it into various scripts and using the right font for each script.
41  * Can be used to measure the text without actually drawing it.
42  */
43 @SuppressWarnings("deprecation")
44 public class BidiRenderer {
45     private static String JAVA_VENDOR = System.getProperty("java.vendor");
46 
47     private static class ScriptRun {
48         private final int start;
49         private final int limit;
50         private final Font font;
51 
ScriptRun(int start, int limit, @NonNull Font font)52         private ScriptRun(int start, int limit, @NonNull Font font) {
53             this.start = start;
54             this.limit = limit;
55             this.font = font;
56         }
57     }
58 
59     private final Graphics2D mGraphics;
60     private final Paint_Delegate mPaint;
61     private char[] mText;
62     // Bounds of the text drawn so far.
63     private RectF mBounds;
64     private float mBaseline;
65 
66     /**
67      * @param graphics May be null.
68      * @param paint The Paint to use to get the fonts. Should not be null.
69      * @param text Unidirectional text. Should not be null.
70      */
BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text)71     public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
72         assert (paint != null);
73         mGraphics = graphics;
74         mPaint = paint;
75         mText = text;
76         mBounds = new RectF();
77     }
78 
79     /**
80      *
81      * @param x The x-coordinate of the left edge of where the text should be drawn on the given
82      *            graphics.
83      * @param y The y-coordinate at which to draw the text on the given mGraphics.
84      *
85      */
setRenderLocation(float x, float y)86     public BidiRenderer setRenderLocation(float x, float y) {
87         mBounds.set(x, y, x, y);
88         mBaseline = y;
89         return this;
90     }
91 
92     /**
93      * Perform Bidi Analysis on the text and then render it.
94      * <p/>
95      * To skip the analysis and render unidirectional text, see {@link
96      * #renderText(int, int, boolean, float[], int, boolean)}
97      */
renderText(int start, int limit, int bidiFlags, float[] advances, int advancesIndex, boolean draw)98     public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
99             int advancesIndex, boolean draw) {
100         Bidi bidi = new Bidi(mText, start, null, 0, limit - start, getIcuFlags(bidiFlags));
101         mText = bidi.getText();
102         for (int i = 0; i < bidi.countRuns(); i++) {
103             BidiRun visualRun = bidi.getVisualRun(i);
104             boolean isRtl = visualRun.getDirection() == Bidi.RTL;
105             renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
106                     advancesIndex, draw);
107         }
108         return mBounds;
109     }
110 
111     /**
112      * Render unidirectional text.
113      * <p/>
114      * This method can also be used to measure the width of the text without actually drawing it.
115      * <p/>
116      * @param start index of the first character
117      * @param limit index of the first character that should not be rendered.
118      * @param isRtl is the text right-to-left
119      * @param advances If not null, then advances for each character to be rendered are returned
120      *            here.
121      * @param advancesIndex index into advances from where the advances need to be filled.
122      * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
123      *            at the given co-ordinates
124      * @return A rectangle specifying the bounds of the text drawn.
125      */
renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw)126     public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
127             int advancesIndex, boolean draw) {
128         // We break the text into scripts and then select font based on it and then render each of
129         // the script runs.
130         for (ScriptRun run : getScriptRuns(mText, start, limit, mPaint.getFonts())) {
131             int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
132             flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
133             renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
134             advancesIndex += run.limit - run.start;
135         }
136         return mBounds;
137     }
138 
139     /**
140      * Render a script run to the right of the bounds passed. Use the preferred font to render as
141      * much as possible. This also implements a fallback mechanism to render characters that cannot
142      * be drawn using the preferred font.
143      */
renderScript(int start, int limit, Font preferredFont, int flag, float[] advances, int advancesIndex, boolean draw)144     private void renderScript(int start, int limit, Font preferredFont, int flag,
145             float[] advances, int advancesIndex, boolean draw) {
146         if (mPaint.getFonts().size() == 0 || preferredFont == null) {
147             return;
148         }
149 
150         while (start < limit) {
151             boolean foundFont = false;
152             int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
153             if (canDisplayUpTo == -1) {
154                 // We can draw all characters in the text.
155                 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
156                 return;
157             }
158             if (canDisplayUpTo > start) {
159                 // We can draw something.
160                 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
161                 advancesIndex += canDisplayUpTo - start;
162                 start = canDisplayUpTo;
163             }
164 
165             // The current character cannot be drawn with the preferred font. Cycle through all the
166             // fonts to check which one can draw it.
167             int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
168             List<FontInfo> fontInfos = mPaint.getFonts();
169             //noinspection ForLoopReplaceableByForEach (avoid iterator allocation)
170             for (int i = 0; i < fontInfos.size(); i++) {
171                 Font font = fontInfos.get(i).mFont;
172                 if (font == null) {
173                     logFontWarning();
174                     continue;
175                 }
176                 canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
177                 if (canDisplayUpTo == -1) {
178                     render(start, start+charCount, font, flag, advances, advancesIndex, draw);
179                     start += charCount;
180                     advancesIndex += charCount;
181                     foundFont = true;
182                     break;
183                 }
184             }
185             if (!foundFont) {
186                 // No font can display this char. Use the preferred font. The char will most
187                 // probably appear as a box or a blank space. We could, probably, use some
188                 // heuristics and break the character into the base character and diacritics and
189                 // then draw it, but it's probably not worth the effort.
190                 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
191                         draw);
192                 start += charCount;
193                 advancesIndex += charCount;
194             }
195         }
196     }
197 
logFontWarning()198     private static void logFontWarning() {
199         Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
200                 "Some fonts could not be loaded. The rendering may not be perfect. " +
201                         "Try running the IDE with JRE 7.", null, null);
202     }
203 
204     /**
205      * Renders the text to the right of the bounds with the given font.
206      * @param font The font to render the text with.
207      */
render(int start, int limit, Font font, int flag, float[] advances, int advancesIndex, boolean draw)208     private void render(int start, int limit, Font font, int flag, float[] advances,
209             int advancesIndex, boolean draw) {
210 
211         FontRenderContext frc;
212         if (mGraphics != null) {
213             frc = mGraphics.getFontRenderContext();
214         } else {
215             frc = Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
216 
217             // Metrics obtained this way don't have anti-aliasing set. So,
218             // we create a new FontRenderContext with anti-aliasing set.
219             AffineTransform transform = font.getTransform();
220             if (mPaint.isAntiAliased() &&
221                     // Workaround for http://b.android.com/211659
222                     (transform.getScaleX() <= 9.9 ||
223                     !"JetBrains s.r.o".equals(JAVA_VENDOR))) {
224                 frc = new FontRenderContext(transform, true, frc.usesFractionalMetrics());
225             }
226         }
227         GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
228         int ng = gv.getNumGlyphs();
229         int[] ci = gv.getGlyphCharIndices(0, ng, null);
230         if (advances != null) {
231             for (int i = 0; i < ng; i++) {
232                 int adv_idx = advancesIndex + ci[i];
233                 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
234             }
235         }
236         if (draw && mGraphics != null) {
237             mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
238         }
239 
240         // Update the bounds.
241         Rectangle2D awtBounds = gv.getLogicalBounds();
242         // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
243         // coordinates from the bounds as an offset.
244         if (Math.abs(mBounds.right - mBounds.left) == 0) {
245             mBounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, mBounds);
246         } else {
247             mBounds.union(awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, null));
248         }
249     }
250 
251     // --- Static helper methods ---
252 
awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY, @Nullable RectF destination)253     private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY,
254             @Nullable RectF destination) {
255         float left = (float) awtRec.getX();
256         float top = (float) awtRec.getY();
257         float right = (float) (left + awtRec.getWidth());
258         float bottom = (float) (top + awtRec.getHeight());
259         if (destination != null) {
260             destination.set(left, top, right, bottom);
261         } else {
262             destination = new RectF(left, top, right, bottom);
263         }
264         destination.offset(offsetX, offsetY);
265         return destination;
266     }
267 
getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts)268     private static List<ScriptRun> getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts) {
269         LinkedList<ScriptRun> scriptRuns = new LinkedList<>();
270 
271         int count = limit - start;
272         UScriptRun uScriptRun = new UScriptRun(text, start, count);
273         while (uScriptRun.next()) {
274             int scriptStart = uScriptRun.getScriptStart();
275             int scriptLimit = uScriptRun.getScriptLimit();
276             ScriptRun run = new ScriptRun(
277                     scriptStart, scriptLimit,
278                     getScriptFont(text, scriptStart, scriptLimit, fonts));
279             scriptRuns.add(run);
280         }
281         return scriptRuns;
282     }
283 
284     // TODO: Replace this method with one which returns the font based on the scriptCode.
285     @NonNull
getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts)286     private static Font getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts) {
287         for (FontInfo fontInfo : fonts) {
288             if (fontInfo.mFont == null) {
289                 logFontWarning();
290                 continue;
291             }
292             if (fontInfo.mFont.canDisplayUpTo(text, start, limit) == -1) {
293                 return fontInfo.mFont;
294             }
295         }
296 
297         return fonts.get(0).mFont;
298     }
299 
getIcuFlags(int bidiFlag)300     private static int getIcuFlags(int bidiFlag) {
301         switch (bidiFlag) {
302             case Paint.BIDI_LTR:
303             case Paint.BIDI_FORCE_LTR:
304                 return Bidi.DIRECTION_LEFT_TO_RIGHT;
305             case Paint.BIDI_RTL:
306             case Paint.BIDI_FORCE_RTL:
307                 return Bidi.DIRECTION_RIGHT_TO_LEFT;
308             case Paint.BIDI_DEFAULT_LTR:
309                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
310             case Paint.BIDI_DEFAULT_RTL:
311                 return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
312             default:
313                 assert false;
314                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
315         }
316     }
317 }
318