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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES2/gl2.h>
18 #include <GLES2/gl2ext.h>
19 
20 #include <ui/DisplayInfo.h>
21 #include <gui/SurfaceComposerClient.h>
22 
23 #include "GLHelper.h"
24 
25  namespace android {
26 
GLHelper()27 GLHelper::GLHelper() :
28     mDisplay(EGL_NO_DISPLAY),
29     mContext(EGL_NO_CONTEXT),
30     mDummySurface(EGL_NO_SURFACE),
31     mConfig(0),
32     mShaderPrograms(NULL),
33     mDitherTexture(0) {
34 }
35 
~GLHelper()36 GLHelper::~GLHelper() {
37 }
38 
setUp(const ShaderDesc * shaderDescs,size_t numShaders)39 bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
40     bool result;
41 
42     mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
43     if (mDisplay == EGL_NO_DISPLAY) {
44         fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
45         return false;
46     }
47 
48     EGLint majorVersion;
49     EGLint minorVersion;
50     result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
51     if (result != EGL_TRUE) {
52         fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
53         return false;
54     }
55 
56     EGLint numConfigs = 0;
57     EGLint configAttribs[] = {
58         EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
59         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
60         EGL_RED_SIZE, 8,
61         EGL_GREEN_SIZE, 8,
62         EGL_BLUE_SIZE, 8,
63         EGL_ALPHA_SIZE, 8,
64         EGL_NONE
65     };
66     result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
67             &numConfigs);
68     if (result != EGL_TRUE) {
69         fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
70         return false;
71     }
72 
73     EGLint contextAttribs[] = {
74         EGL_CONTEXT_CLIENT_VERSION, 2,
75         EGL_NONE
76     };
77     mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
78             contextAttribs);
79     if (mContext == EGL_NO_CONTEXT) {
80         fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
81         return false;
82     }
83 
84     bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
85             &mDummySurface);
86     if (!resultb) {
87         return false;
88     }
89 
90     resultb = makeCurrent(mDummySurface);
91     if (!resultb) {
92         return false;
93     }
94 
95     resultb = setUpShaders(shaderDescs, numShaders);
96     if (!resultb) {
97         return false;
98     }
99 
100     return true;
101 }
102 
tearDown()103 void GLHelper::tearDown() {
104     if (mShaderPrograms != NULL) {
105         delete[] mShaderPrograms;
106         mShaderPrograms = NULL;
107     }
108 
109     if (mSurfaceComposerClient != NULL) {
110         mSurfaceComposerClient->dispose();
111         mSurfaceComposerClient.clear();
112     }
113 
114     if (mDisplay != EGL_NO_DISPLAY) {
115         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
116                 EGL_NO_CONTEXT);
117     }
118 
119     if (mContext != EGL_NO_CONTEXT) {
120         eglDestroyContext(mDisplay, mContext);
121     }
122 
123     if (mDummySurface != EGL_NO_SURFACE) {
124         eglDestroySurface(mDisplay, mDummySurface);
125     }
126 
127     mDisplay = EGL_NO_DISPLAY;
128     mContext = EGL_NO_CONTEXT;
129     mDummySurface = EGL_NO_SURFACE;
130     mDummyGLConsumer.clear();
131     mConfig = 0;
132 }
133 
makeCurrent(EGLSurface surface)134 bool GLHelper::makeCurrent(EGLSurface surface) {
135     EGLint result;
136 
137     result = eglMakeCurrent(mDisplay, surface, surface, mContext);
138     if (result != EGL_TRUE) {
139         fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
140         return false;
141     }
142 
143     EGLint w, h;
144     eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
145     eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
146     glViewport(0, 0, w, h);
147 
148     return true;
149 }
150 
createSurfaceTexture(uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface,GLuint * name)151 bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
152         sp<GLConsumer>* glConsumer, EGLSurface* surface,
153         GLuint* name) {
154     if (!makeCurrent(mDummySurface)) {
155         return false;
156     }
157 
158     *name = 0;
159     glGenTextures(1, name);
160     if (*name == 0) {
161         fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
162         return false;
163     }
164 
165     return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
166 }
167 
destroySurface(EGLSurface * surface)168 void GLHelper::destroySurface(EGLSurface* surface) {
169     if (eglGetCurrentSurface(EGL_READ) == *surface ||
170             eglGetCurrentSurface(EGL_DRAW) == *surface) {
171         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
172                 EGL_NO_CONTEXT);
173     }
174     eglDestroySurface(mDisplay, *surface);
175     *surface = EGL_NO_SURFACE;
176 }
177 
swapBuffers(EGLSurface surface)178 bool GLHelper::swapBuffers(EGLSurface surface) {
179     EGLint result;
180     result = eglSwapBuffers(mDisplay, surface);
181     if (result != EGL_TRUE) {
182         fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
183         return false;
184     }
185     return true;
186 }
187 
getShaderProgram(const char * name,GLuint * outPgm)188 bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
189     for (size_t i = 0; i < mNumShaders; i++) {
190         if (strcmp(mShaderDescs[i].name, name) == 0) {
191             *outPgm = mShaderPrograms[i];
192             return true;
193         }
194     }
195 
196     fprintf(stderr, "unknown shader name: \"%s\"\n", name);
197 
198     return false;
199 }
200 
createNamedSurfaceTexture(GLuint name,uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface)201 bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
202         sp<GLConsumer>* glConsumer, EGLSurface* surface) {
203     sp<IGraphicBufferProducer> producer;
204     sp<IGraphicBufferConsumer> consumer;
205     BufferQueue::createBufferQueue(&producer, &consumer);
206     sp<GLConsumer> glc = new GLConsumer(consumer, name,
207             GL_TEXTURE_EXTERNAL_OES, false, true);
208     glc->setDefaultBufferSize(w, h);
209     producer->setMaxDequeuedBufferCount(2);
210     glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
211 
212     sp<ANativeWindow> anw = new Surface(producer);
213     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
214     if (s == EGL_NO_SURFACE) {
215         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
216         return false;
217     }
218 
219     *glConsumer = glc;
220     *surface = s;
221     return true;
222 }
223 
computeWindowScale(uint32_t w,uint32_t h,float * scale)224 bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
225     sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
226     if (dpy == NULL) {
227         fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
228         return false;
229     }
230 
231     DisplayInfo info;
232     status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
233     if (err != NO_ERROR) {
234         fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
235         return false;
236     }
237 
238     float scaleX = float(info.w) / float(w);
239     float scaleY = float(info.h) / float(h);
240     *scale = scaleX < scaleY ? scaleX : scaleY;
241 
242     return true;
243 }
244 
createWindowSurface(uint32_t w,uint32_t h,sp<SurfaceControl> * surfaceControl,EGLSurface * surface)245 bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
246         sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
247     bool result;
248     status_t err;
249 
250     if (mSurfaceComposerClient == NULL) {
251         mSurfaceComposerClient = new SurfaceComposerClient;
252     }
253     err = mSurfaceComposerClient->initCheck();
254     if (err != NO_ERROR) {
255         fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
256         return false;
257     }
258 
259     sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
260             String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
261     if (sc == NULL || !sc->isValid()) {
262         fprintf(stderr, "Failed to create SurfaceControl.\n");
263         return false;
264     }
265 
266     float scale;
267     result = computeWindowScale(w, h, &scale);
268     if (!result) {
269         return false;
270     }
271 
272     SurfaceComposerClient::openGlobalTransaction();
273     err = sc->setLayer(0x7FFFFFFF);
274     if (err != NO_ERROR) {
275         fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
276         return false;
277     }
278     err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
279     if (err != NO_ERROR) {
280         fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
281         return false;
282     }
283 
284     err = sc->show();
285     if (err != NO_ERROR) {
286         fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
287         return false;
288     }
289     SurfaceComposerClient::closeGlobalTransaction();
290 
291     sp<ANativeWindow> anw = sc->getSurface();
292     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
293     if (s == EGL_NO_SURFACE) {
294         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
295         return false;
296     }
297 
298     *surfaceControl = sc;
299     *surface = s;
300     return true;
301 }
302 
compileShader(GLenum shaderType,const char * src,GLuint * outShader)303 static bool compileShader(GLenum shaderType, const char* src,
304         GLuint* outShader) {
305     GLuint shader = glCreateShader(shaderType);
306     if (shader == 0) {
307         fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
308         return false;
309     }
310 
311     glShaderSource(shader, 1, &src, NULL);
312     glCompileShader(shader);
313 
314     GLint compiled = 0;
315     glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
316     if (!compiled) {
317         GLint infoLen = 0;
318         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
319         if (infoLen) {
320             char* buf = new char[infoLen];
321             if (buf) {
322                 glGetShaderInfoLog(shader, infoLen, NULL, buf);
323                 fprintf(stderr, "Shader compile log:\n%s\n", buf);
324                 delete[] buf;
325             }
326         }
327         glDeleteShader(shader);
328         return false;
329     }
330     *outShader = shader;
331     return true;
332 }
333 
printShaderSource(const char * const * src)334 static void printShaderSource(const char* const* src) {
335     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
336         fprintf(stderr, "%3zu: %s\n", i+1, src[i]);
337     }
338 }
339 
makeShaderString(const char * const * src)340 static const char* makeShaderString(const char* const* src) {
341     size_t len = 0;
342     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
343         // The +1 is for the '\n' that will be added.
344         len += strlen(src[i]) + 1;
345     }
346 
347     char* result = new char[len+1];
348     char* end = result;
349     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
350         strcpy(end, src[i]);
351         end += strlen(src[i]);
352         *end = '\n';
353         end++;
354     }
355     *end = '\0';
356 
357     return result;
358 }
359 
compileShaderLines(GLenum shaderType,const char * const * lines,GLuint * outShader)360 static bool compileShaderLines(GLenum shaderType, const char* const* lines,
361         GLuint* outShader) {
362     const char* src = makeShaderString(lines);
363     bool result = compileShader(shaderType, src, outShader);
364     if (!result) {
365         fprintf(stderr, "Shader source:\n");
366         printShaderSource(lines);
367         delete[] src;
368         return false;
369     }
370     delete[] src;
371 
372     return true;
373 }
374 
linkShaderProgram(GLuint vs,GLuint fs,GLuint * outPgm)375 static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
376     GLuint program = glCreateProgram();
377     if (program == 0) {
378         fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
379         return false;
380     }
381 
382     glAttachShader(program, vs);
383     glAttachShader(program, fs);
384     glLinkProgram(program);
385     GLint linkStatus = GL_FALSE;
386     glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
387     if (linkStatus != GL_TRUE) {
388         GLint bufLength = 0;
389         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
390         if (bufLength) {
391             char* buf = new char[bufLength];
392             if (buf) {
393                 glGetProgramInfoLog(program, bufLength, NULL, buf);
394                 fprintf(stderr, "Program link log:\n%s\n", buf);
395                 delete[] buf;
396             }
397         }
398         glDeleteProgram(program);
399         program = 0;
400     }
401 
402     *outPgm = program;
403     return program != 0;
404 }
405 
setUpShaders(const ShaderDesc * shaderDescs,size_t numShaders)406 bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
407     mShaderPrograms = new GLuint[numShaders];
408     bool result = true;
409 
410     for (size_t i = 0; i < numShaders && result; i++) {
411         GLuint vs, fs;
412 
413         result = compileShaderLines(GL_VERTEX_SHADER,
414                 shaderDescs[i].vertexShader, &vs);
415         if (!result) {
416             return false;
417         }
418 
419         result = compileShaderLines(GL_FRAGMENT_SHADER,
420                 shaderDescs[i].fragmentShader, &fs);
421         if (!result) {
422             glDeleteShader(vs);
423             return false;
424         }
425 
426         result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
427         glDeleteShader(vs);
428         glDeleteShader(fs);
429     }
430 
431     mNumShaders = numShaders;
432     mShaderDescs = shaderDescs;
433 
434     return result;
435 }
436 
getDitherTexture(GLuint * outTexName)437 bool GLHelper::getDitherTexture(GLuint* outTexName) {
438     if (mDitherTexture == 0) {
439         const uint8_t pattern[] = {
440              0,  8,  2, 10,
441             12,  4, 14,  6,
442              3, 11,  1,  9,
443             15,  7, 13,  5
444         };
445 
446         glGenTextures(1, &mDitherTexture);
447         glBindTexture(GL_TEXTURE_2D, mDitherTexture);
448 
449         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
450         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
451 
452         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
453         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
454 
455         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
456                 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
457     }
458 
459     *outTexName = mDitherTexture;
460 
461     return true;
462 }
463 
464 }
465