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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACE_H
18 #define ANDROID_GUI_SURFACE_H
19 
20 #include <gui/IGraphicBufferProducer.h>
21 #include <gui/BufferQueueDefs.h>
22 
23 #include <ui/ANativeObjectBase.h>
24 #include <ui/Region.h>
25 
26 #include <utils/Condition.h>
27 #include <utils/Mutex.h>
28 #include <utils/RefBase.h>
29 
30 #include <system/window.h>
31 
32 namespace android {
33 
34 class ISurfaceComposer;
35 
36 /*
37  * An implementation of ANativeWindow that feeds graphics buffers into a
38  * BufferQueue.
39  *
40  * This is typically used by programs that want to render frames through
41  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
42  * and have the frames they create forwarded to SurfaceFlinger for
43  * compositing.  For example, a video decoder could render a frame and call
44  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
45  * Surface.  Surface then forwards the buffers through Binder IPC
46  * to the BufferQueue's producer interface, providing the new frame to a
47  * consumer such as GLConsumer.
48  */
49 class Surface
50     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
51 {
52 public:
53 
54     /*
55      * creates a Surface from the given IGraphicBufferProducer (which concrete
56      * implementation is a BufferQueue).
57      *
58      * Surface is mainly state-less while it's disconnected, it can be
59      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
60      * safe to create other Surfaces from the same IGraphicBufferProducer.
61      *
62      * However, once a Surface is connected, it'll prevent other Surfaces
63      * referring to the same IGraphicBufferProducer to become connected and
64      * therefore prevent them to be used as actual producers of buffers.
65      *
66      * the controlledByApp flag indicates that this Surface (producer) is
67      * controlled by the application. This flag is used at connect time.
68      */
69     explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer,
70             bool controlledByApp = false);
71 
72     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
73      * Surface was created with. Usually it's an error to use the
74      * IGraphicBufferProducer while the Surface is connected.
75      */
76     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
77 
78     /* convenience function to check that the given surface is non NULL as
79      * well as its IGraphicBufferProducer */
isValid(const sp<Surface> & surface)80     static bool isValid(const sp<Surface>& surface) {
81         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
82     }
83 
84     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
85      *
86      * A sideband stream is a device-specific mechanism for passing buffers
87      * from the producer to the consumer without using dequeueBuffer/
88      * queueBuffer. If a sideband stream is present, the consumer can choose
89      * whether to acquire buffers from the sideband stream or from the queued
90      * buffers.
91      *
92      * Passing NULL or a different stream handle will detach the previous
93      * handle if any.
94      */
95     void setSidebandStream(const sp<NativeHandle>& stream);
96 
97     /* Allocates buffers based on the current dimensions/format.
98      *
99      * This function will allocate up to the maximum number of buffers
100      * permitted by the current BufferQueue configuration. It will use the
101      * default format and dimensions. This is most useful to avoid an allocation
102      * delay during dequeueBuffer. If there are already the maximum number of
103      * buffers allocated, this function has no effect.
104      */
105     void allocateBuffers();
106 
107     /* Sets the generation number on the IGraphicBufferProducer and updates the
108      * generation number on any buffers attached to the Surface after this call.
109      * See IGBP::setGenerationNumber for more information. */
110     status_t setGenerationNumber(uint32_t generationNumber);
111 
112     // See IGraphicBufferProducer::getConsumerName
113     String8 getConsumerName() const;
114 
115     // See IGraphicBufferProducer::getNextFrameNumber
116     uint64_t getNextFrameNumber() const;
117 
118     /* Set the scaling mode to be used with a Surface.
119      * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
120      * in <system/window.h>. */
121     int setScalingMode(int mode);
122 
123     // See IGraphicBufferProducer::setDequeueTimeout
124     status_t setDequeueTimeout(nsecs_t timeout);
125 
126     /*
127      * Wait for frame number to increase past lastFrame for at most
128      * timeoutNs. Useful for one thread to wait for another unknown
129      * thread to queue a buffer.
130      */
131     bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
132 
133     // See IGraphicBufferProducer::getLastQueuedBuffer
134     // See GLConsumer::getTransformMatrix for outTransformMatrix format
135     status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
136             sp<Fence>* outFence, float outTransformMatrix[16]);
137 
138     status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
139 
140     /* Enables or disables frame timestamp tracking. It is disabled by default
141      * to avoid overhead during queue and dequeue for applications that don't
142      * need the feature. If disabled, calls to getFrameTimestamps will fail.
143      */
144     void enableFrameTimestamps(bool enable);
145 
146     status_t getCompositorTiming(
147             nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
148             nsecs_t* compositeToPresentLatency);
149 
150     // See IGraphicBufferProducer::getFrameTimestamps
151     status_t getFrameTimestamps(uint64_t frameNumber,
152             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
153             nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
154             nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
155             nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
156             nsecs_t* outReleaseTime);
157 
158     status_t getWideColorSupport(bool* supported);
159     status_t getHdrSupport(bool* supported);
160 
161     status_t getUniqueId(uint64_t* outId) const;
162     status_t getConsumerUsage(uint64_t* outUsage) const;
163 
164     // Returns the CLOCK_MONOTONIC start time of the last dequeueBuffer call
165     nsecs_t getLastDequeueStartTime() const;
166 
167 protected:
168     virtual ~Surface();
169 
170     // Virtual for testing.
171     virtual sp<ISurfaceComposer> composerService() const;
172     virtual nsecs_t now() const;
173 
174 private:
175     // can't be copied
176     Surface& operator = (const Surface& rhs);
177     Surface(const Surface& rhs);
178 
179     // ANativeWindow hooks
180     static int hook_cancelBuffer(ANativeWindow* window,
181             ANativeWindowBuffer* buffer, int fenceFd);
182     static int hook_dequeueBuffer(ANativeWindow* window,
183             ANativeWindowBuffer** buffer, int* fenceFd);
184     static int hook_perform(ANativeWindow* window, int operation, ...);
185     static int hook_query(const ANativeWindow* window, int what, int* value);
186     static int hook_queueBuffer(ANativeWindow* window,
187             ANativeWindowBuffer* buffer, int fenceFd);
188     static int hook_setSwapInterval(ANativeWindow* window, int interval);
189 
190     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
191             ANativeWindowBuffer* buffer);
192     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
193             ANativeWindowBuffer** buffer);
194     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
195             ANativeWindowBuffer* buffer);
196     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
197             ANativeWindowBuffer* buffer);
198 
199     int dispatchConnect(va_list args);
200     int dispatchDisconnect(va_list args);
201     int dispatchSetBufferCount(va_list args);
202     int dispatchSetBuffersGeometry(va_list args);
203     int dispatchSetBuffersDimensions(va_list args);
204     int dispatchSetBuffersUserDimensions(va_list args);
205     int dispatchSetBuffersFormat(va_list args);
206     int dispatchSetScalingMode(va_list args);
207     int dispatchSetBuffersTransform(va_list args);
208     int dispatchSetBuffersStickyTransform(va_list args);
209     int dispatchSetBuffersTimestamp(va_list args);
210     int dispatchSetCrop(va_list args);
211     int dispatchSetUsage(va_list args);
212     int dispatchSetUsage64(va_list args);
213     int dispatchLock(va_list args);
214     int dispatchUnlockAndPost(va_list args);
215     int dispatchSetSidebandStream(va_list args);
216     int dispatchSetBuffersDataSpace(va_list args);
217     int dispatchSetSurfaceDamage(va_list args);
218     int dispatchSetSharedBufferMode(va_list args);
219     int dispatchSetAutoRefresh(va_list args);
220     int dispatchGetDisplayRefreshCycleDuration(va_list args);
221     int dispatchGetNextFrameId(va_list args);
222     int dispatchEnableFrameTimestamps(va_list args);
223     int dispatchGetCompositorTiming(va_list args);
224     int dispatchGetFrameTimestamps(va_list args);
225     int dispatchGetWideColorSupport(va_list args);
226     int dispatchGetHdrSupport(va_list args);
227     int dispatchGetConsumerUsage64(va_list args);
228 
229 protected:
230     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
231     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
232     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
233     virtual int perform(int operation, va_list args);
234     virtual int setSwapInterval(int interval);
235 
236     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
237 
238     virtual int connect(int api);
239     virtual int setBufferCount(int bufferCount);
240     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
241     virtual int setBuffersFormat(PixelFormat format);
242     virtual int setBuffersTransform(uint32_t transform);
243     virtual int setBuffersStickyTransform(uint32_t transform);
244     virtual int setBuffersTimestamp(int64_t timestamp);
245     virtual int setBuffersDataSpace(android_dataspace dataSpace);
246     virtual int setCrop(Rect const* rect);
247     virtual int setUsage(uint64_t reqUsage);
248     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
249 
250 public:
251     virtual int disconnect(int api,
252             IGraphicBufferProducer::DisconnectMode mode =
253                     IGraphicBufferProducer::DisconnectMode::Api);
254 
255     virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
256     virtual int setAsyncMode(bool async);
257     virtual int setSharedBufferMode(bool sharedBufferMode);
258     virtual int setAutoRefresh(bool autoRefresh);
259     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
260     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
261     virtual int unlockAndPost();
262     virtual int query(int what, int* value) const;
263 
264     virtual int connect(int api, const sp<IProducerListener>& listener);
265 
266     // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
267     // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
268     // attachBuffer call. This allows clients with their own buffer caches to free up buffers no
269     // longer in use by this surface.
270     virtual int connect(
271             int api, const sp<IProducerListener>& listener,
272             bool reportBufferRemoval);
273     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
274             sp<Fence>* outFence);
275     virtual int attachBuffer(ANativeWindowBuffer*);
276 
277     // When client connects to Surface with reportBufferRemoval set to true, any buffers removed
278     // from this Surface will be collected and returned here. Once this method returns, these
279     // buffers will no longer be referenced by this Surface unless they are attached to this
280     // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
281     // detachNextBuffer, or attachBuffer call.
282     status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
283 
284 protected:
285     enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
286     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
287 
288     void querySupportedTimestampsLocked() const;
289 
290     void freeAllBuffers();
291     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
292 
293     struct BufferSlot {
294         sp<GraphicBuffer> buffer;
295         Region dirtyRegion;
296     };
297 
298     // mSurfaceTexture is the interface to the surface texture server. All
299     // operations on the surface texture client ultimately translate into
300     // interactions with the server using this interface.
301     // TODO: rename to mBufferProducer
302     sp<IGraphicBufferProducer> mGraphicBufferProducer;
303 
304     // mSlots stores the buffers that have been allocated for each buffer slot.
305     // It is initialized to null pointers, and gets filled in with the result of
306     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
307     // slot that has not yet been used. The buffer allocated to a slot will also
308     // be replaced if the requested buffer usage or geometry differs from that
309     // of the buffer allocated to a slot.
310     BufferSlot mSlots[NUM_BUFFER_SLOTS];
311 
312     // mReqWidth is the buffer width that will be requested at the next dequeue
313     // operation. It is initialized to 1.
314     uint32_t mReqWidth;
315 
316     // mReqHeight is the buffer height that will be requested at the next
317     // dequeue operation. It is initialized to 1.
318     uint32_t mReqHeight;
319 
320     // mReqFormat is the buffer pixel format that will be requested at the next
321     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
322     PixelFormat mReqFormat;
323 
324     // mReqUsage is the set of buffer usage flags that will be requested
325     // at the next deuque operation. It is initialized to 0.
326     uint64_t mReqUsage;
327 
328     // mTimestamp is the timestamp that will be used for the next buffer queue
329     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
330     // a timestamp is auto-generated when queueBuffer is called.
331     int64_t mTimestamp;
332 
333     // mDataSpace is the buffer dataSpace that will be used for the next buffer
334     // queue operation. It defaults to HAL_DATASPACE_UNKNOWN, which
335     // means that the buffer contains some type of color data.
336     android_dataspace mDataSpace;
337 
338     // mCrop is the crop rectangle that will be used for the next buffer
339     // that gets queued. It is set by calling setCrop.
340     Rect mCrop;
341 
342     // mScalingMode is the scaling mode that will be used for the next
343     // buffers that get queued. It is set by calling setScalingMode.
344     int mScalingMode;
345 
346     // mTransform is the transform identifier that will be used for the next
347     // buffer that gets queued. It is set by calling setTransform.
348     uint32_t mTransform;
349 
350     // mStickyTransform is a transform that is applied on top of mTransform
351     // in each buffer that is queued.  This is typically used to force the
352     // compositor to apply a transform, and will prevent the transform hint
353     // from being set by the compositor.
354     uint32_t mStickyTransform;
355 
356     // mDefaultWidth is default width of the buffers, regardless of the
357     // native_window_set_buffers_dimensions call.
358     uint32_t mDefaultWidth;
359 
360     // mDefaultHeight is default height of the buffers, regardless of the
361     // native_window_set_buffers_dimensions call.
362     uint32_t mDefaultHeight;
363 
364     // mUserWidth, if non-zero, is an application-specified override
365     // of mDefaultWidth.  This is lower priority than the width set by
366     // native_window_set_buffers_dimensions.
367     uint32_t mUserWidth;
368 
369     // mUserHeight, if non-zero, is an application-specified override
370     // of mDefaultHeight.  This is lower priority than the height set
371     // by native_window_set_buffers_dimensions.
372     uint32_t mUserHeight;
373 
374     // mTransformHint is the transform probably applied to buffers of this
375     // window. this is only a hint, actual transform may differ.
376     uint32_t mTransformHint;
377 
378     // mProducerControlledByApp whether this buffer producer is controlled
379     // by the application
380     bool mProducerControlledByApp;
381 
382     // mSwapIntervalZero set if we should drop buffers at queue() time to
383     // achieve an asynchronous swap interval
384     bool mSwapIntervalZero;
385 
386     // mConsumerRunningBehind whether the consumer is running more than
387     // one buffer behind the producer.
388     mutable bool mConsumerRunningBehind;
389 
390     // mMutex is the mutex used to prevent concurrent access to the member
391     // variables of Surface objects. It must be locked whenever the
392     // member variables are accessed.
393     mutable Mutex mMutex;
394 
395     // must be used from the lock/unlock thread
396     sp<GraphicBuffer>           mLockedBuffer;
397     sp<GraphicBuffer>           mPostedBuffer;
398     bool                        mConnectedToCpu;
399 
400     // When a CPU producer is attached, this reflects the region that the
401     // producer wished to update as well as whether the Surface was able to copy
402     // the previous buffer back to allow a partial update.
403     //
404     // When a non-CPU producer is attached, this reflects the surface damage
405     // (the change since the previous frame) passed in by the producer.
406     Region mDirtyRegion;
407 
408     // mBufferAge tracks the age of the contents of the most recently dequeued
409     // buffer as the number of frames that have elapsed since it was last queued
410     uint64_t mBufferAge;
411 
412     // Stores the current generation number. See setGenerationNumber and
413     // IGraphicBufferProducer::setGenerationNumber for more information.
414     uint32_t mGenerationNumber;
415 
416     // Caches the values that have been passed to the producer.
417     bool mSharedBufferMode;
418     bool mAutoRefresh;
419 
420     // If in shared buffer mode and auto refresh is enabled, store the shared
421     // buffer slot and return it for all calls to queue/dequeue without going
422     // over Binder.
423     int mSharedBufferSlot;
424 
425     // This is true if the shared buffer has already been queued/canceled. It's
426     // used to prevent a mismatch between the number of queue/dequeue calls.
427     bool mSharedBufferHasBeenQueued;
428 
429     // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
430     nsecs_t mLastDequeueDuration = 0;
431     nsecs_t mLastQueueDuration = 0;
432 
433     // Stores the time right before we call IGBP::dequeueBuffer
434     nsecs_t mLastDequeueStartTime = 0;
435 
436     Condition mQueueBufferCondition;
437 
438     uint64_t mNextFrameNumber = 1;
439     uint64_t mLastFrameNumber = 0;
440 
441     // Mutable because ANativeWindow::query needs this class const.
442     mutable bool mQueriedSupportedTimestamps;
443     mutable bool mFrameTimestampsSupportsPresent;
444 
445     // A cached copy of the FrameEventHistory maintained by the consumer.
446     bool mEnableFrameTimestamps = false;
447     std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
448 
449     bool mReportRemovedBuffers = false;
450     std::vector<sp<GraphicBuffer>> mRemovedBuffers;
451 };
452 
453 } // namespace android
454 
455 #endif  // ANDROID_GUI_SURFACE_H
456