1 /*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <inttypes.h>
18
19 #define LOG_TAG "StreamSplitter"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 //#define LOG_NDEBUG 0
22
23 #include <gui/BufferItem.h>
24 #include <gui/IGraphicBufferConsumer.h>
25 #include <gui/IGraphicBufferProducer.h>
26 #include <gui/StreamSplitter.h>
27
28 #include <ui/GraphicBuffer.h>
29
30 #include <binder/ProcessState.h>
31
32 #include <utils/Trace.h>
33
34 #include <system/window.h>
35
36 namespace android {
37
createSplitter(const sp<IGraphicBufferConsumer> & inputQueue,sp<StreamSplitter> * outSplitter)38 status_t StreamSplitter::createSplitter(
39 const sp<IGraphicBufferConsumer>& inputQueue,
40 sp<StreamSplitter>* outSplitter) {
41 if (inputQueue == NULL) {
42 ALOGE("createSplitter: inputQueue must not be NULL");
43 return BAD_VALUE;
44 }
45 if (outSplitter == NULL) {
46 ALOGE("createSplitter: outSplitter must not be NULL");
47 return BAD_VALUE;
48 }
49
50 sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
51 status_t status = splitter->mInput->consumerConnect(splitter, false);
52 if (status == NO_ERROR) {
53 splitter->mInput->setConsumerName(String8("StreamSplitter"));
54 *outSplitter = splitter;
55 }
56 return status;
57 }
58
StreamSplitter(const sp<IGraphicBufferConsumer> & inputQueue)59 StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
60 : mIsAbandoned(false), mMutex(), mReleaseCondition(),
61 mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
62
~StreamSplitter()63 StreamSplitter::~StreamSplitter() {
64 mInput->consumerDisconnect();
65 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
66 for (; output != mOutputs.end(); ++output) {
67 (*output)->disconnect(NATIVE_WINDOW_API_CPU);
68 }
69
70 if (mBuffers.size() > 0) {
71 ALOGE("%zu buffers still being tracked", mBuffers.size());
72 }
73 }
74
addOutput(const sp<IGraphicBufferProducer> & outputQueue)75 status_t StreamSplitter::addOutput(
76 const sp<IGraphicBufferProducer>& outputQueue) {
77 if (outputQueue == NULL) {
78 ALOGE("addOutput: outputQueue must not be NULL");
79 return BAD_VALUE;
80 }
81
82 Mutex::Autolock lock(mMutex);
83
84 IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
85 sp<OutputListener> listener(new OutputListener(this, outputQueue));
86 IInterface::asBinder(outputQueue)->linkToDeath(listener);
87 status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
88 /* producerControlledByApp */ false, &queueBufferOutput);
89 if (status != NO_ERROR) {
90 ALOGE("addOutput: failed to connect (%d)", status);
91 return status;
92 }
93
94 mOutputs.push_back(outputQueue);
95
96 return NO_ERROR;
97 }
98
setName(const String8 & name)99 void StreamSplitter::setName(const String8 &name) {
100 Mutex::Autolock lock(mMutex);
101 mInput->setConsumerName(name);
102 }
103
onFrameAvailable(const BufferItem &)104 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
105 ATRACE_CALL();
106 Mutex::Autolock lock(mMutex);
107
108 // The current policy is that if any one consumer is consuming buffers too
109 // slowly, the splitter will stall the rest of the outputs by not acquiring
110 // any more buffers from the input. This will cause back pressure on the
111 // input queue, slowing down its producer.
112
113 // If there are too many outstanding buffers, we block until a buffer is
114 // released back to the input in onBufferReleased
115 while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
116 mReleaseCondition.wait(mMutex);
117
118 // If the splitter is abandoned while we are waiting, the release
119 // condition variable will be broadcast, and we should just return
120 // without attempting to do anything more (since the input queue will
121 // also be abandoned).
122 if (mIsAbandoned) {
123 return;
124 }
125 }
126 ++mOutstandingBuffers;
127
128 // Acquire and detach the buffer from the input
129 BufferItem bufferItem;
130 status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
131 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
132 "acquiring buffer from input failed (%d)", status);
133
134 ALOGV("acquired buffer %#" PRIx64 " from input",
135 bufferItem.mGraphicBuffer->getId());
136
137 status = mInput->detachBuffer(bufferItem.mSlot);
138 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
139 "detaching buffer from input failed (%d)", status);
140
141 // Initialize our reference count for this buffer
142 mBuffers.add(bufferItem.mGraphicBuffer->getId(),
143 new BufferTracker(bufferItem.mGraphicBuffer));
144
145 IGraphicBufferProducer::QueueBufferInput queueInput(
146 bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
147 bufferItem.mDataSpace, bufferItem.mCrop,
148 static_cast<int32_t>(bufferItem.mScalingMode),
149 bufferItem.mTransform, bufferItem.mFence);
150
151 // Attach and queue the buffer to each of the outputs
152 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
153 for (; output != mOutputs.end(); ++output) {
154 int slot;
155 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
156 if (status == NO_INIT) {
157 // If we just discovered that this output has been abandoned, note
158 // that, increment the release count so that we still release this
159 // buffer eventually, and move on to the next output
160 onAbandonedLocked();
161 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
162 incrementReleaseCountLocked();
163 continue;
164 } else {
165 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
166 "attaching buffer to output failed (%d)", status);
167 }
168
169 IGraphicBufferProducer::QueueBufferOutput queueOutput;
170 status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
171 if (status == NO_INIT) {
172 // If we just discovered that this output has been abandoned, note
173 // that, increment the release count so that we still release this
174 // buffer eventually, and move on to the next output
175 onAbandonedLocked();
176 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
177 incrementReleaseCountLocked();
178 continue;
179 } else {
180 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
181 "queueing buffer to output failed (%d)", status);
182 }
183
184 ALOGV("queued buffer %#" PRIx64 " to output %p",
185 bufferItem.mGraphicBuffer->getId(), output->get());
186 }
187 }
188
onBufferReleasedByOutput(const sp<IGraphicBufferProducer> & from)189 void StreamSplitter::onBufferReleasedByOutput(
190 const sp<IGraphicBufferProducer>& from) {
191 ATRACE_CALL();
192 Mutex::Autolock lock(mMutex);
193
194 sp<GraphicBuffer> buffer;
195 sp<Fence> fence;
196 status_t status = from->detachNextBuffer(&buffer, &fence);
197 if (status == NO_INIT) {
198 // If we just discovered that this output has been abandoned, note that,
199 // but we can't do anything else, since buffer is invalid
200 onAbandonedLocked();
201 return;
202 } else {
203 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
204 "detaching buffer from output failed (%d)", status);
205 }
206
207 ALOGV("detached buffer %#" PRIx64 " from output %p",
208 buffer->getId(), from.get());
209
210 const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
211
212 // Merge the release fence of the incoming buffer so that the fence we send
213 // back to the input includes all of the outputs' fences
214 tracker->mergeFence(fence);
215
216 // Check to see if this is the last outstanding reference to this buffer
217 size_t releaseCount = tracker->incrementReleaseCountLocked();
218 ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
219 releaseCount, mOutputs.size());
220 if (releaseCount < mOutputs.size()) {
221 return;
222 }
223
224 // If we've been abandoned, we can't return the buffer to the input, so just
225 // stop tracking it and move on
226 if (mIsAbandoned) {
227 mBuffers.removeItem(buffer->getId());
228 return;
229 }
230
231 // Attach and release the buffer back to the input
232 int consumerSlot;
233 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
234 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
235 "attaching buffer to input failed (%d)", status);
236
237 status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
238 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
239 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
240 "releasing buffer to input failed (%d)", status);
241
242 ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
243
244 // We no longer need to track the buffer once it has been returned to the
245 // input
246 mBuffers.removeItem(buffer->getId());
247
248 // Notify any waiting onFrameAvailable calls
249 --mOutstandingBuffers;
250 mReleaseCondition.signal();
251 }
252
onAbandonedLocked()253 void StreamSplitter::onAbandonedLocked() {
254 ALOGE("one of my outputs has abandoned me");
255 if (!mIsAbandoned) {
256 mInput->consumerDisconnect();
257 }
258 mIsAbandoned = true;
259 mReleaseCondition.broadcast();
260 }
261
OutputListener(const sp<StreamSplitter> & splitter,const sp<IGraphicBufferProducer> & output)262 StreamSplitter::OutputListener::OutputListener(
263 const sp<StreamSplitter>& splitter,
264 const sp<IGraphicBufferProducer>& output)
265 : mSplitter(splitter), mOutput(output) {}
266
~OutputListener()267 StreamSplitter::OutputListener::~OutputListener() {}
268
onBufferReleased()269 void StreamSplitter::OutputListener::onBufferReleased() {
270 mSplitter->onBufferReleasedByOutput(mOutput);
271 }
272
binderDied(const wp<IBinder> &)273 void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
274 Mutex::Autolock lock(mSplitter->mMutex);
275 mSplitter->onAbandonedLocked();
276 }
277
BufferTracker(const sp<GraphicBuffer> & buffer)278 StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
279 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
280
~BufferTracker()281 StreamSplitter::BufferTracker::~BufferTracker() {}
282
mergeFence(const sp<Fence> & with)283 void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
284 mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
285 }
286
287 } // namespace android
288