• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "fillrate"
19 
20 #include <stdlib.h>
21 #include <stdio.h>
22 
23 #include <EGL/egl.h>
24 #include <GLES/gl.h>
25 #include <GLES/glext.h>
26 
27 #include <utils/StopWatch.h>
28 #include <WindowSurface.h>
29 #include <EGLUtils.h>
30 
31 using namespace android;
32 
main(int,char **)33 int main(int /*argc*/, char** /*argv*/)
34 {
35     EGLint configAttribs[] = {
36          EGL_DEPTH_SIZE, 0,
37          EGL_NONE
38      };
39 
40      EGLint majorVersion;
41      EGLint minorVersion;
42      EGLContext context;
43      EGLConfig config;
44      EGLSurface surface;
45      EGLint w, h;
46      EGLDisplay dpy;
47 
48      WindowSurface windowSurface;
49      EGLNativeWindowType window = windowSurface.getSurface();
50 
51      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
52      eglInitialize(dpy, &majorVersion, &minorVersion);
53 
54      status_t err = EGLUtils::selectConfigForNativeWindow(
55              dpy, configAttribs, window, &config);
56      if (err) {
57          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
58          return 0;
59      }
60 
61      surface = eglCreateWindowSurface(dpy, config, window, NULL);
62      context = eglCreateContext(dpy, config, NULL, NULL);
63      eglMakeCurrent(dpy, surface, surface, context);
64      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
65      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
66 
67      printf("w=%d, h=%d\n", w, h);
68 
69      glBindTexture(GL_TEXTURE_2D, 0);
70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
74      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
75      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
76      glDisable(GL_DITHER);
77      glEnable(GL_BLEND);
78      glEnable(GL_TEXTURE_2D);
79      glColor4f(1,1,1,1);
80 
81      uint32_t* t32 = (uint32_t*)malloc(512*512*4);
82      for (int y=0 ; y<512 ; y++) {
83          for (int x=0 ; x<512 ; x++) {
84              int u = x-256;
85              int v = y-256;
86              if (u*u+v*v < 256*256) {
87                  t32[x+y*512] = 0x10FFFFFF;
88              } else {
89                  t32[x+y*512] = 0x20FF0000;
90              }
91          }
92      }
93 
94      const GLfloat fh = h;
95      const GLfloat fw = w;
96      const GLfloat vertices[4][2] = {
97              { 0,   0  },
98              { 0,   fh },
99              { fw,  fh },
100              { fw,  0  }
101      };
102 
103      const GLfloat texCoords[4][2] = {
104              { 0,  0 },
105              { 0,  1 },
106              { 1,  1 },
107              { 1,  0 }
108      };
109 
110      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
111 
112      glViewport(0, 0, w, h);
113      glMatrixMode(GL_PROJECTION);
114      glLoadIdentity();
115      glOrthof(0, w, 0, h, 0, 1);
116 
117      glEnableClientState(GL_VERTEX_ARRAY);
118      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
119      glVertexPointer(2, GL_FLOAT, 0, vertices);
120      glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
121 
122      eglSwapInterval(dpy, 1);
123 
124      glClearColor(1,0,0,0);
125      glClear(GL_COLOR_BUFFER_BIT);
126      glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
127      eglSwapBuffers(dpy, surface);
128 
129 
130      nsecs_t times[32];
131 
132      for (int c=1 ; c<32 ; c++) {
133          glClear(GL_COLOR_BUFFER_BIT);
134          for (int i=0 ; i<c ; i++) {
135              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
136          }
137          eglSwapBuffers(dpy, surface);
138      }
139 
140 
141      //     for (int c=31 ; c>=1 ; c--) {
142      int j=0;
143      for (int c=1 ; c<32 ; c++) {
144          glClear(GL_COLOR_BUFFER_BIT);
145          nsecs_t now = systemTime();
146          for (int i=0 ; i<c ; i++) {
147              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
148          }
149          eglSwapBuffers(dpy, surface);
150          nsecs_t t = systemTime() - now;
151          times[j++] = t;
152      }
153 
154      for (int c=1, j=0 ; c<32 ; c++, j++) {
155          nsecs_t t = times[j];
156          printf("%ld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
157      }
158 
159 
160 
161      eglTerminate(dpy);
162 
163      return 0;
164 }
165