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1 // OpenGL ES 2.0 code
2 
3 #include <jni.h>
4 #define LOG_TAG "GL2JNI gl_code.cpp"
5 #include <utils/Log.h>
6 
7 #include <EGL/egl.h>
8 #include <GLES2/gl2.h>
9 #include <GLES2/gl2ext.h>
10 
11 #include <stdio.h>
12 #include <stdlib.h>
13 #include <math.h>
14 
printGLString(const char * name,GLenum s)15 static void printGLString(const char *name, GLenum s) {
16     const char *v = (const char *) glGetString(s);
17     ALOGI("GL %s = %s\n", name, v);
18 }
19 
checkGlError(const char * op)20 static void checkGlError(const char* op) {
21     for (GLint error = glGetError(); error; error
22             = glGetError()) {
23         ALOGI("after %s() glError (0x%x)\n", op, error);
24     }
25 }
26 
27 static const char gVertexShader[] = "attribute vec4 vPosition;\n"
28     "void main() {\n"
29     "  gl_Position = vPosition;\n"
30     "}\n";
31 
32 static const char gFragmentShader[] = "precision mediump float;\n"
33     "void main() {\n"
34     "  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
35     "}\n";
36 
loadShader(GLenum shaderType,const char * pSource)37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38     GLuint shader = glCreateShader(shaderType);
39     if (shader) {
40         glShaderSource(shader, 1, &pSource, NULL);
41         glCompileShader(shader);
42         GLint compiled = 0;
43         glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
44         if (!compiled) {
45             GLint infoLen = 0;
46             glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
47             if (infoLen) {
48                 char* buf = (char*) malloc(infoLen);
49                 if (buf) {
50                     glGetShaderInfoLog(shader, infoLen, NULL, buf);
51                     ALOGE("Could not compile shader %d:\n%s\n",
52                             shaderType, buf);
53                     free(buf);
54                 }
55                 glDeleteShader(shader);
56                 shader = 0;
57             }
58         }
59     }
60     return shader;
61 }
62 
createProgram(const char * pVertexSource,const char * pFragmentSource)63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
64     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65     if (!vertexShader) {
66         return 0;
67     }
68 
69     GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
70     if (!pixelShader) {
71         return 0;
72     }
73 
74     GLuint program = glCreateProgram();
75     if (program) {
76         glAttachShader(program, vertexShader);
77         checkGlError("glAttachShader");
78         glAttachShader(program, pixelShader);
79         checkGlError("glAttachShader");
80         glLinkProgram(program);
81         GLint linkStatus = GL_FALSE;
82         glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
83         if (linkStatus != GL_TRUE) {
84             GLint bufLength = 0;
85             glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
86             if (bufLength) {
87                 char* buf = (char*) malloc(bufLength);
88                 if (buf) {
89                     glGetProgramInfoLog(program, bufLength, NULL, buf);
90                     ALOGE("Could not link program:\n%s\n", buf);
91                     free(buf);
92                 }
93             }
94             glDeleteProgram(program);
95             program = 0;
96         }
97     }
98     return program;
99 }
100 
101 GLuint gProgram;
102 GLuint gvPositionHandle;
103 
setupGraphics(int w,int h)104 bool setupGraphics(int w, int h) {
105     printGLString("Version", GL_VERSION);
106     printGLString("Vendor", GL_VENDOR);
107     printGLString("Renderer", GL_RENDERER);
108     printGLString("Extensions", GL_EXTENSIONS);
109 
110     ALOGI("setupGraphics(%d, %d)", w, h);
111     gProgram = createProgram(gVertexShader, gFragmentShader);
112     if (!gProgram) {
113         ALOGE("Could not create program.");
114         return false;
115     }
116     gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
117     checkGlError("glGetAttribLocation");
118     ALOGI("glGetAttribLocation(\"vPosition\") = %d\n",
119             gvPositionHandle);
120 
121     glViewport(0, 0, w, h);
122     checkGlError("glViewport");
123     return true;
124 }
125 
126 const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
127         0.5f, -0.5f };
128 
renderFrame()129 void renderFrame() {
130     static float grey;
131     grey += 0.01f;
132     if (grey > 1.0f) {
133         grey = 0.0f;
134     }
135     glClearColor(grey, grey, grey, 1.0f);
136     checkGlError("glClearColor");
137     glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
138     checkGlError("glClear");
139 
140     glUseProgram(gProgram);
141     checkGlError("glUseProgram");
142 
143     glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
144     checkGlError("glVertexAttribPointer");
145     glEnableVertexAttribArray(gvPositionHandle);
146     checkGlError("glEnableVertexAttribArray");
147     glDrawArrays(GL_TRIANGLES, 0, 3);
148     checkGlError("glDrawArrays");
149 }
150 
151 extern "C" {
152     JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * env, jobject obj,  jint width, jint height);
153     JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * env, jobject obj);
154 };
155 
Java_com_android_gl2jni_GL2JNILib_init(JNIEnv *,jobject,jint width,jint height)156 JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_init(JNIEnv * /*env*/, jobject /*obj*/,  jint width, jint height)
157 {
158     setupGraphics(width, height);
159 }
160 
Java_com_android_gl2jni_GL2JNILib_step(JNIEnv *,jobject)161 JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_step(JNIEnv * /*env*/, jobject /*obj*/)
162 {
163     renderFrame();
164 }
165 
166