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1 /*
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include <unistd.h>
19 #include <stdlib.h>
20 #include <stdio.h>
21 
22 #include <EGL/egl.h>
23 #include <GLES/gl.h>
24 #include <GLES/glext.h>
25 
26 #include <utils/StopWatch.h>
27 #include <WindowSurface.h>
28 #include <EGLUtils.h>
29 
30 using namespace android;
31 
main(int,char **)32 int main(int /*argc*/, char** /*argv*/)
33 {
34     EGLint configAttribs[] = {
35          EGL_DEPTH_SIZE, 0,
36          EGL_NONE
37      };
38 
39      EGLint majorVersion;
40      EGLint minorVersion;
41      EGLContext context;
42      EGLConfig config;
43      EGLSurface surface;
44      EGLint w, h;
45      EGLDisplay dpy;
46 
47      WindowSurface windowSurface;
48      EGLNativeWindowType window = windowSurface.getSurface();
49 
50      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
51      eglInitialize(dpy, &majorVersion, &minorVersion);
52 
53      status_t err = EGLUtils::selectConfigForNativeWindow(
54              dpy, configAttribs, window, &config);
55      if (err) {
56          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
57          return 0;
58      }
59 
60      surface = eglCreateWindowSurface(dpy, config, window, NULL);
61      context = eglCreateContext(dpy, config, NULL, NULL);
62      eglMakeCurrent(dpy, surface, surface, context);
63      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
64      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
65 
66      printf("w=%d, h=%d\n", w, h);
67 
68      glBindTexture(GL_TEXTURE_2D, 0);
69      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
73      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
74      glDisable(GL_DITHER);
75      glDisable(GL_BLEND);
76      glEnable(GL_TEXTURE_2D);
77      glColor4f(1,1,1,1);
78 
79 
80      // default pack-alignment is 4
81      const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 };
82 
83      const GLfloat fh = h;
84      const GLfloat fw2 = w/2;
85      const GLfloat vertices[4][2] = {
86              { fw2,  0  },
87              { fw2,  fh }
88      };
89 
90      const GLfloat texCoords[4][2] = {
91              { 0,  0 },
92              { 1,  1 }
93      };
94 
95      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
96 
97      glViewport(0, 0, w, h);
98      glMatrixMode(GL_PROJECTION);
99      glLoadIdentity();
100      glOrthof(0, w, 0, h, 0, 1);
101 
102      glEnableClientState(GL_VERTEX_ARRAY);
103      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
104      glVertexPointer(2, GL_FLOAT, 0, vertices);
105      glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
106 
107      glClearColor(0,0,0,0);
108      glClear(GL_COLOR_BUFFER_BIT);
109      glDrawArrays(GL_LINES, 0, 2);
110      eglSwapBuffers(dpy, surface);
111 
112      usleep(5*1000000);
113 
114      eglTerminate(dpy);
115 
116      return 0;
117 }
118