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1 /* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
android_glDrawArraysIndirect(JNIEnv * _env,jobject,int mode,jlong indirect)2 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
3     // In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
4     // GL checks for too-large values. Here we only need to check for successful signed 64-bit
5     // to unsigned 32-bit conversion.
6     if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) {
7         jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
8         return;
9     }
10     glDrawArraysIndirect(mode, (const void*)indirect);
11 }
12 
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