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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <rs_hal.h>
18 #include <rsContext.h>
19 
20 #include <GLES/gl.h>
21 #include <GLES2/gl2.h>
22 
23 #include "rsdGL.h"
24 #include "rsdCore.h"
25 #include "rsdVertexArray.h"
26 #include "rsdShaderCache.h"
27 
28 using android::renderscript::Context;
29 
RsdVertexArray(const Attrib * attribs,uint32_t numAttribs)30 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) {
31     mAttribs = attribs;
32     mCount = numAttribs;
33 }
34 
~RsdVertexArray()35 RsdVertexArray::~RsdVertexArray() {
36 }
37 
Attrib()38 RsdVertexArray::Attrib::Attrib() {
39     clear();
40 }
41 
clear()42 void RsdVertexArray::Attrib::clear() {
43     buffer = 0;
44     offset = 0;
45     type = 0;
46     size = 0;
47     stride = 0;
48     ptr = nullptr;
49     normalized = false;
50     name.assign("");
51 }
52 
set(uint32_t type,uint32_t size,uint32_t stride,bool normalized,size_t offset,const char * name)53 void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride,
54                               bool normalized, size_t offset,
55                               const char *name) {
56     clear();
57     this->type = type;
58     this->size = size;
59     this->offset = offset;
60     this->normalized = normalized;
61     this->stride = stride;
62     this->name.assign(name);
63 }
64 
logAttrib(uint32_t idx,uint32_t slot) const65 void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
66     if (idx == 0) {
67         ALOGV("Starting vertex attribute binding");
68     }
69     ALOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i  type=0x%x  stride=0x%x  norm=%i  offset=0x%p",
70           idx, slot,
71           mAttribs[idx].name.c_str(),
72           mAttribs[idx].buffer,
73           mAttribs[idx].ptr,
74           mAttribs[idx].size,
75           mAttribs[idx].type,
76           mAttribs[idx].stride,
77           mAttribs[idx].normalized,
78           (void*)mAttribs[idx].offset);
79 }
80 
setup(const Context * rsc) const81 void RsdVertexArray::setup(const Context *rsc) const {
82 
83     RsdHal *dc = (RsdHal *)rsc->mHal.drv;
84     RsdVertexArrayState *state = dc->gl.vertexArrayState;
85     RsdShaderCache *sc = dc->gl.shaderCache;
86 
87     rsdGLCheckError(rsc, "RsdVertexArray::setup start");
88     uint32_t maxAttrs = state->mAttrsEnabledSize;
89 
90     for (uint32_t ct=1; ct < maxAttrs; ct++) {
91         if(state->mAttrsEnabled[ct]) {
92             glDisableVertexAttribArray(ct);
93             state->mAttrsEnabled[ct] = false;
94         }
95     }
96 
97     rsdGLCheckError(rsc, "RsdVertexArray::setup disabled");
98     for (uint32_t ct=0; ct < mCount; ct++) {
99         int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
100         if (rsc->props.mLogShadersAttr) {
101             logAttrib(ct, slot);
102         }
103         if (slot < 0 || slot >= (int32_t)maxAttrs) {
104             continue;
105         }
106         glEnableVertexAttribArray(slot);
107         state->mAttrsEnabled[slot] = true;
108         glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
109         glVertexAttribPointer(slot,
110                               mAttribs[ct].size,
111                               mAttribs[ct].type,
112                               mAttribs[ct].normalized,
113                               mAttribs[ct].stride,
114                               mAttribs[ct].ptr + mAttribs[ct].offset);
115     }
116     rsdGLCheckError(rsc, "RsdVertexArray::setup done");
117 }
118 ////////////////////////////////////////////
RsdVertexArrayState()119 RsdVertexArrayState::RsdVertexArrayState() {
120     mAttrsEnabled = nullptr;
121     mAttrsEnabledSize = 0;
122 }
123 
~RsdVertexArrayState()124 RsdVertexArrayState::~RsdVertexArrayState() {
125     if (mAttrsEnabled) {
126         delete[] mAttrsEnabled;
127         mAttrsEnabled = nullptr;
128     }
129 }
init(uint32_t maxAttrs)130 void RsdVertexArrayState::init(uint32_t maxAttrs) {
131     mAttrsEnabledSize = maxAttrs;
132     mAttrsEnabled = new bool[mAttrsEnabledSize];
133     for (uint32_t ct = 0; ct < mAttrsEnabledSize; ct++) {
134         mAttrsEnabled[ct] = false;
135     }
136 }
137