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Searched defs:idDesc (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type()
33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode()
44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
53 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture()
61 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
69 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
105 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
DGrGLRenderTarget.cpp24 const IDDesc& idDesc, in GrGLRenderTarget()
33 const IDDesc& idDesc) in GrGLRenderTarget()
40 const IDDesc& idDesc) { in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
68 const IDDesc& idDesc, in MakeWrapped()
DGrGLStencilAttachment.h32 const IDDesc& idDesc, in GrGLStencilAttachment()
DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() local
559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() local
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() local
1278 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1447 GrGLTexture::IDDesc idDesc; in onCreateTexture() local
/external/skqp/src/gpu/gl/
DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type()
37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode()
53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
62 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture()
70 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
78 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
122 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
DGrGLRenderTarget.cpp24 const IDDesc& idDesc, in GrGLRenderTarget()
33 const IDDesc& idDesc) in GrGLRenderTarget()
40 const IDDesc& idDesc) { in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
68 const IDDesc& idDesc, in MakeWrapped()
DGrGLStencilAttachment.h32 const IDDesc& idDesc, in GrGLStencilAttachment()
DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() local
559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() local
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() local
1276 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1449 GrGLTexture::IDDesc idDesc; in onCreateTexture() local
/external/skia/tests/
DTraceMemoryDumpTest.cpp101 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
127 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local