1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLRenderTarget.h"
9
10 #include "GrContext.h"
11 #include "GrGLGpu.h"
12 #include "GrGLUtil.h"
13 #include "GrGpuResourcePriv.h"
14 #include "GrRenderTargetPriv.h"
15 #include "SkTraceMemoryDump.h"
16
17 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
18 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
19
20 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
21 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,GrGLStencilAttachment * stencil)22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
23 const GrSurfaceDesc& desc,
24 const IDDesc& idDesc,
25 GrGLStencilAttachment* stencil)
26 : GrSurface(gpu, desc)
27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
28 this->init(desc, idDesc);
29 this->registerWithCacheWrapped();
30 }
31
GrGLRenderTarget(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc)32 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc,
33 const IDDesc& idDesc)
34 : GrSurface(gpu, desc)
35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
36 this->init(desc, idDesc);
37 }
38
ComputeFlags(const GrGLCaps & glCaps,const IDDesc & idDesc)39 inline GrRenderTargetFlags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps,
40 const IDDesc& idDesc) {
41 GrRenderTargetFlags flags = GrRenderTargetFlags::kNone;
42 if (idDesc.fIsMixedSampled) {
43 SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled.
44 flags |= GrRenderTargetFlags::kMixedSampled;
45 }
46 if (glCaps.maxWindowRectangles() > 0 && idDesc.fRTFBOID) {
47 flags |= GrRenderTargetFlags::kWindowRectsSupport;
48 }
49 return flags;
50 }
51
init(const GrSurfaceDesc & desc,const IDDesc & idDesc)52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) {
53 fRTFBOID = idDesc.fRTFBOID;
54 fTexFBOID = idDesc.fTexFBOID;
55 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
56 fRTFBOOwnership = idDesc.fRTFBOOwnership;
57
58 fViewport.fLeft = 0;
59 fViewport.fBottom = 0;
60 fViewport.fWidth = desc.fWidth;
61 fViewport.fHeight = desc.fHeight;
62
63 fNumSamplesOwnedPerPixel = this->totalSamples();
64 }
65
MakeWrapped(GrGLGpu * gpu,const GrSurfaceDesc & desc,const IDDesc & idDesc,int stencilBits)66 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
67 const GrSurfaceDesc& desc,
68 const IDDesc& idDesc,
69 int stencilBits) {
70 GrGLStencilAttachment* sb = nullptr;
71 if (stencilBits) {
72 GrGLStencilAttachment::IDDesc sbDesc;
73 GrGLStencilAttachment::Format format;
74 format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
75 format.fPacked = false;
76 format.fStencilBits = stencilBits;
77 format.fTotalBits = stencilBits;
78 // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted
79 sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight,
80 desc.fSampleCnt, format);
81 }
82 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb));
83 }
84
getBackendRenderTarget() const85 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const {
86 GrGLFramebufferInfo fbi;
87 fbi.fFBOID = fRTFBOID;
88 fbi.fFormat = this->getGLGpu()->glCaps().configSizedInternalFormat(this->config());
89
90 return GrBackendRenderTarget(this->width(), this->height(), this->numColorSamples(),
91 this->numStencilSamples(), fbi);
92 }
93
onGpuMemorySize() const94 size_t GrGLRenderTarget::onGpuMemorySize() const {
95 return GrSurface::ComputeSize(this->config(), this->width(), this->height(),
96 fNumSamplesOwnedPerPixel, GrMipMapped::kNo);
97 }
98
completeStencilAttachment()99 bool GrGLRenderTarget::completeStencilAttachment() {
100 GrGLGpu* gpu = this->getGLGpu();
101 const GrGLInterface* interface = gpu->glInterface();
102 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
103 if (nullptr == stencil) {
104 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
105 GR_GL_STENCIL_ATTACHMENT,
106 GR_GL_RENDERBUFFER, 0));
107 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
108 GR_GL_DEPTH_ATTACHMENT,
109 GR_GL_RENDERBUFFER, 0));
110 #ifdef SK_DEBUG
111 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
112 // This check can cause problems in Chromium if the context has been asynchronously
113 // abandoned (see skbug.com/5200)
114 GrGLenum status;
115 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
116 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
117 }
118 #endif
119 return true;
120 } else {
121 const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil);
122 GrGLuint rb = glStencil->renderbufferID();
123
124 gpu->invalidateBoundRenderTarget();
125 gpu->stats()->incRenderTargetBinds();
126 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()));
127 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
128 GR_GL_STENCIL_ATTACHMENT,
129 GR_GL_RENDERBUFFER, rb));
130 if (glStencil->format().fPacked) {
131 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
132 GR_GL_DEPTH_ATTACHMENT,
133 GR_GL_RENDERBUFFER, rb));
134 } else {
135 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
136 GR_GL_DEPTH_ATTACHMENT,
137 GR_GL_RENDERBUFFER, 0));
138 }
139
140 #ifdef SK_DEBUG
141 if (kChromium_GrGLDriver != gpu->glContext().driver()) {
142 // This check can cause problems in Chromium if the context has been asynchronously
143 // abandoned (see skbug.com/5200)
144 GrGLenum status;
145 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
146 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
147 }
148 #endif
149 return true;
150 }
151 }
152
onRelease()153 void GrGLRenderTarget::onRelease() {
154 if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
155 if (fTexFBOID) {
156 GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
157 }
158 if (fRTFBOID && fRTFBOID != fTexFBOID) {
159 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
160 }
161 if (fMSColorRenderbufferID) {
162 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
163 }
164 }
165 fRTFBOID = 0;
166 fTexFBOID = 0;
167 fMSColorRenderbufferID = 0;
168 INHERITED::onRelease();
169 }
170
onAbandon()171 void GrGLRenderTarget::onAbandon() {
172 fRTFBOID = 0;
173 fTexFBOID = 0;
174 fMSColorRenderbufferID = 0;
175 INHERITED::onAbandon();
176 }
177
getGLGpu() const178 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
179 SkASSERT(!this->wasDestroyed());
180 return static_cast<GrGLGpu*>(this->getGpu());
181 }
182
canAttemptStencilAttachment() const183 bool GrGLRenderTarget::canAttemptStencilAttachment() const {
184 if (this->getGpu()->getContext()->caps()->avoidStencilBuffers()) {
185 return false;
186 }
187
188 // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
189 // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
190 // Skia created it.
191 return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned;
192 }
193
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const194 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
195 // Don't log the backing texture's contribution to the memory size. This will be handled by the
196 // texture object.
197
198 // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer
199 // (have a fMSColorRenderbufferID).
200 if (fMSColorRenderbufferID) {
201 size_t size = GrSurface::ComputeSize(this->config(), this->width(), this->height(),
202 this->msaaSamples(), GrMipMapped::kNo);
203
204 // Due to this resource having both a texture and a renderbuffer component, dump as
205 // skia/gpu_resources/resource_#/renderbuffer
206 SkString dumpName("skia/gpu_resources/resource_");
207 dumpName.appendU32(this->uniqueID().asUInt());
208 dumpName.append("/renderbuffer");
209
210 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size);
211
212 if (this->isPurgeable()) {
213 traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size);
214 }
215
216 SkString renderbuffer_id;
217 renderbuffer_id.appendU32(fMSColorRenderbufferID);
218 traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer",
219 renderbuffer_id.c_str());
220 }
221 }
222
msaaSamples() const223 int GrGLRenderTarget::msaaSamples() const {
224 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
225 // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own
226 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
227 return this->numStencilSamples();
228 }
229
230 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use
231 // 0 for the sample count.
232 return 0;
233 }
234
totalSamples() const235 int GrGLRenderTarget::totalSamples() const {
236 int total_samples = this->msaaSamples();
237
238 if (fTexFBOID != kUnresolvableFBOID) {
239 // If we own the resolve buffer then that is one more sample per pixel.
240 total_samples += 1;
241 }
242
243 return total_samples;
244 }
245