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Searched defs:lockInternal (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVolume8.cpp37 void *Direct3DVolume8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D8::Direct3DVolume8
DDirect3DSurface8.cpp74 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D8::Direct3DSurface8
/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp45 void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D9::Direct3DVolume9
DDirect3DSurface9.cpp89 void *Direct3DSurface9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in D3D9::Direct3DSurface9
/external/swiftshader/src/OpenGL/common/
DImage.hpp282 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::AndroidNativeImage
DImage.cpp1177 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ImageImplementation
1343 void *lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) override in lockInternal() function in egl::ClientBufferImage
1421 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in egl::Image
/external/swiftshader/src/OpenGL/libGL/
DImage.cpp74 void *Image::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() function in gl::Image
/external/swiftshader/src/Renderer/
DSurface.cpp1221 void *lockInternal(int x, int y, int z, Lock lock, Accessor client) override in lockInternal() function in sw::SurfaceImplementation
1432 void *Surface::lockInternal(int x, int y, int z, Lock lock, Accessor client) in lockInternal() function in sw::Surface