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Searched refs:D3DUSAGE_DEPTHSTENCIL (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSurface8.cpp62 …E_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENC… in Direct3DSurface8()
DDirect3D8.cpp187 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
303 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
419 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
DDirect3DDevice8.cpp575 … || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_… in CreateDepthStencilSurface()
580 …eight, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); in CreateDepthStencilSurface()
1928 …mpleType, presentParameters->AutoDepthStencilFormat == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); in Reset()
/external/mesa3d/src/gallium/state_trackers/nine/
Dvolumetexture9.c57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)), in NineVolumeTexture9_ctor()
Dcubetexture9.c99 if (Usage & D3DUSAGE_DEPTHSTENCIL) in NineCubeTexture9_ctor()
Dtexture9.c140 if (Usage & D3DUSAGE_DEPTHSTENCIL) in NineTexture9_ctor()
Dsurface9.c112 } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) { in NineSurface9_ctor()
190 if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))) in NineSurface9_ctor()
Dadapter9.c300 if (Usage & D3DUSAGE_DEPTHSTENCIL) { in NineAdapter9_CheckDeviceFormat()
338 if (!(Usage & D3DUSAGE_DEPTHSTENCIL)) in NineAdapter9_CheckDeviceFormat()
Dbasetexture9.c56 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) || in NineBaseTexture9_ctor()
Ddevice9.c1048 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | in NineDevice9_CreateTexture()
1113 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | in NineDevice9_CreateCubeTexture()
1240 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; in create_zs_or_rt_surface()
1712 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), in NineDevice9_StretchRect()
/external/swiftshader/src/D3D9/
DDirect3DSurface9.cpp80 …e, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), contain… in Direct3DSurface9()
DDirect3D9.cpp289 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
456 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
619 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
791 …CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, s… in CheckDeviceMultiSampleType()
DDirect3DDevice9.cpp571 … || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_… in CreateDepthStencilSurface()
602 …height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); in CreateDepthStencilSurface()
2382 …rameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); in Reset()
6240 bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; in stretchRect()
/external/swiftshader/include/Direct3D/
Dd3d8types.h1435 #define D3DUSAGE_DEPTHSTENCIL (0x00000002L) macro
/external/mesa3d/include/D3D9/
Dd3d9types.h243 #define D3DUSAGE_DEPTHSTENCIL 0x00000002 macro