Searched refs:FinishMonsterBuffer (Results 1 – 8 of 8) sorted by relevance
98 Monster.FinishMonsterBuffer(fbb, mon); in CanCreateNewFlatBufferFromScratch()256 Monster.FinishMonsterBuffer(fbb1, monster1); in TestNestedFlatBuffer()270 Monster.FinishMonsterBuffer(fbb2, monster); in TestNestedFlatBuffer()
73 \MyGame\Example\Monster::FinishMonsterBuffer($fbb, $mon);
175 FinishMonsterBuffer(nested_builder, nmloc); in CreateFlatBufferTest()203 FinishMonsterBuffer(builder, mloc); in CreateFlatBufferTest()
2231 inline void FinishMonsterBuffer(
163 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<Monster> offset) { builde… in FinishMonsterBuffer() method
732 inline void FinishMonsterBuffer(
1148 builder.Finish(orc); // You could also call `FinishMonsterBuffer(builder,1161 builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`.1186 $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer(
219 and generated calls like `FinishMonsterBuffer` also add the identifier.