Searched refs:GR_GL_DEPTH_STENCIL (Results 1 – 4 of 4) sorted by relevance
419 #define GR_GL_DEPTH_STENCIL 0x84F9 macro
1043 gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; in initStencilSupport()
427 #define GR_GL_DEPTH_STENCIL 0x84F9 macro
1067 gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; in initStencilSupport()