1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* Basic OpenGL blend equations */ 49 #define GR_GL_FUNC_ADD 0x8006 50 #define GR_GL_FUNC_SUBTRACT 0x800A 51 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53 /* GL_KHR_blend_equation_advanced */ 54 #define GR_GL_SCREEN 0x9295 55 #define GR_GL_OVERLAY 0x9296 56 #define GR_GL_DARKEN 0x9297 57 #define GR_GL_LIGHTEN 0x9298 58 #define GR_GL_COLORDODGE 0x9299 59 #define GR_GL_COLORBURN 0x929A 60 #define GR_GL_HARDLIGHT 0x929B 61 #define GR_GL_SOFTLIGHT 0x929C 62 #define GR_GL_DIFFERENCE 0x929E 63 #define GR_GL_EXCLUSION 0x92A0 64 #define GR_GL_MULTIPLY 0x9294 65 #define GR_GL_HSL_HUE 0x92AD 66 #define GR_GL_HSL_SATURATION 0x92AE 67 #define GR_GL_HSL_COLOR 0x92AF 68 #define GR_GL_HSL_LUMINOSITY 0x92B0 69 70 /* BlendingFactorDest */ 71 #define GR_GL_ZERO 0 72 #define GR_GL_ONE 1 73 #define GR_GL_SRC_COLOR 0x0300 74 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75 #define GR_GL_SRC_ALPHA 0x0302 76 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77 #define GR_GL_DST_ALPHA 0x0304 78 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80 /* BlendingFactorSrc */ 81 /* GL_ZERO */ 82 /* GL_ONE */ 83 #define GR_GL_DST_COLOR 0x0306 84 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 86 /* GL_SRC_ALPHA */ 87 /* GL_ONE_MINUS_SRC_ALPHA */ 88 /* GL_DST_ALPHA */ 89 /* GL_ONE_MINUS_DST_ALPHA */ 90 91 /* ExtendedBlendFactors */ 92 #define GR_GL_SRC1_COLOR 0x88F9 93 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94 /* GL_SRC1_ALPHA */ 95 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97 /* Separate Blend Functions */ 98 #define GR_GL_BLEND_DST_RGB 0x80C8 99 #define GR_GL_BLEND_SRC_RGB 0x80C9 100 #define GR_GL_BLEND_DST_ALPHA 0x80CA 101 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 102 #define GR_GL_CONSTANT_COLOR 0x8001 103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GR_GL_CONSTANT_ALPHA 0x8003 105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GR_GL_BLEND_COLOR 0x8005 107 108 /* Buffer Objects */ 109 #define GR_GL_ARRAY_BUFFER 0x8892 110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 112 #define GR_GL_TEXTURE_BUFFER 0x8C2A 113 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 114 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 115 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 116 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 117 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 118 119 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 120 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 121 122 #define GR_GL_STREAM_DRAW 0x88E0 123 #define GR_GL_STREAM_READ 0x88E1 124 #define GR_GL_STATIC_DRAW 0x88E4 125 #define GR_GL_STATIC_READ 0x88E5 126 #define GR_GL_DYNAMIC_DRAW 0x88E8 127 #define GR_GL_DYNAMIC_READ 0x88E9 128 129 #define GR_GL_BUFFER_SIZE 0x8764 130 #define GR_GL_BUFFER_USAGE 0x8765 131 132 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 133 134 /* CullFaceMode */ 135 #define GR_GL_FRONT 0x0404 136 #define GR_GL_BACK 0x0405 137 #define GR_GL_FRONT_AND_BACK 0x0408 138 139 /* DepthFunction */ 140 /* GL_NEVER */ 141 /* GL_LESS */ 142 /* GL_EQUAL */ 143 /* GL_LEQUAL */ 144 /* GL_GREATER */ 145 /* GL_NOTEQUAL */ 146 /* GL_GEQUAL */ 147 /* GL_ALWAYS */ 148 149 /* EnableCap */ 150 #define GR_GL_TEXTURE_2D 0x0DE1 151 #define GR_GL_CULL_FACE 0x0B44 152 #define GR_GL_BLEND 0x0BE2 153 #define GR_GL_DITHER 0x0BD0 154 #define GR_GL_STENCIL_TEST 0x0B90 155 #define GR_GL_DEPTH_TEST 0x0B71 156 #define GR_GL_SCISSOR_TEST 0x0C11 157 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 158 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 159 #define GR_GL_SAMPLE_COVERAGE 0x80A0 160 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 161 #define GR_GL_POLYGON_SMOOTH 0x0B41 162 #define GR_GL_POLYGON_STIPPLE 0x0B42 163 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 164 #define GR_GL_COLOR_TABLE 0x80D0 165 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 166 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 167 #define GR_GL_LINE_STIPPLE 0x0B24 168 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 169 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 170 #define GR_GL_SAMPLE_SHADING 0x8C36 171 172 /* ErrorCode */ 173 #define GR_GL_NO_ERROR 0 174 #define GR_GL_INVALID_ENUM 0x0500 175 #define GR_GL_INVALID_VALUE 0x0501 176 #define GR_GL_INVALID_OPERATION 0x0502 177 #define GR_GL_OUT_OF_MEMORY 0x0505 178 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 179 180 /* FrontFaceDirection */ 181 #define GR_GL_CW 0x0900 182 #define GR_GL_CCW 0x0901 183 184 /* GetPName */ 185 #define GR_GL_LINE_WIDTH 0x0B21 186 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 187 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 188 #define GR_GL_CULL_FACE_MODE 0x0B45 189 #define GR_GL_FRONT_FACE 0x0B46 190 #define GR_GL_DEPTH_RANGE 0x0B70 191 #define GR_GL_DEPTH_WRITEMASK 0x0B72 192 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 193 #define GR_GL_DEPTH_FUNC 0x0B74 194 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 195 #define GR_GL_STENCIL_FUNC 0x0B92 196 #define GR_GL_STENCIL_FAIL 0x0B94 197 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 198 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 199 #define GR_GL_STENCIL_REF 0x0B97 200 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 201 #define GR_GL_STENCIL_WRITEMASK 0x0B98 202 #define GR_GL_STENCIL_BACK_FUNC 0x8800 203 #define GR_GL_STENCIL_BACK_FAIL 0x8801 204 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 205 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 206 #define GR_GL_STENCIL_BACK_REF 0x8CA3 207 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 208 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 209 #define GR_GL_VIEWPORT 0x0BA2 210 #define GR_GL_SCISSOR_BOX 0x0C10 211 /* GL_SCISSOR_TEST */ 212 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 213 #define GR_GL_COLOR_WRITEMASK 0x0C23 214 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 215 #define GR_GL_UNPACK_FLIP_Y 0x9240 216 #define GR_GL_PACK_ALIGNMENT 0x0D05 217 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 218 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 219 #define GR_GL_TEXTURE_MIN_LOD 0x813A 220 #define GR_GL_TEXTURE_MAX_LOD 0x813B 221 #define GR_GL_TEXTURE_BASE_LEVEL 0x813C 222 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D 223 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 224 #define GR_GL_SUBPIXEL_BITS 0x0D50 225 #define GR_GL_RED_BITS 0x0D52 226 #define GR_GL_GREEN_BITS 0x0D53 227 #define GR_GL_BLUE_BITS 0x0D54 228 #define GR_GL_ALPHA_BITS 0x0D55 229 #define GR_GL_DEPTH_BITS 0x0D56 230 #define GR_GL_STENCIL_BITS 0x0D57 231 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 232 /* GL_POLYGON_OFFSET_FILL */ 233 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 234 #define GR_GL_TEXTURE_BINDING_2D 0x8069 235 #define GR_GL_SAMPLE_BUFFERS 0x80A8 236 #define GR_GL_SAMPLES 0x80A9 237 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 238 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 239 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 240 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 241 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 242 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 243 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 244 245 #define GR_GL_MAX_IMAGE_UNITS 0x8F38 246 #define GR_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 247 #define GR_GL_MAX_IMAGE_SAMPLES 0x906D 248 #define GR_GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 249 #define GR_GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 250 #define GR_GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 251 #define GR_GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 252 253 /* GetTextureParameter */ 254 /* GL_TEXTURE_MAG_FILTER */ 255 /* GL_TEXTURE_MIN_FILTER */ 256 /* GL_TEXTURE_WRAP_S */ 257 /* GL_TEXTURE_WRAP_T */ 258 259 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 260 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 261 262 /* Compressed Texture Formats */ 263 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 264 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 265 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 266 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 267 268 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 269 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 270 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 271 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 272 273 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 274 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 275 276 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 277 278 #define GR_GL_COMPRESSED_R11_EAC 0x9270 279 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 280 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 281 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 282 283 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 284 #define GR_GL_COMPRESSED_SRGB8 0x9275 285 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 286 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 287 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 288 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 289 290 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 291 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 292 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 293 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 294 295 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 296 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 297 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 298 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 299 300 #define GR_GL_COMPRESSED_3DC_X 0x87F9 301 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 302 303 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 304 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 305 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 306 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 307 308 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 309 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 310 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 311 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 312 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 313 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 314 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 315 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 316 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 317 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 318 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 319 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 320 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 321 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 322 323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 329 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 330 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 331 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 332 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 333 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 334 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 335 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 336 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 337 338 /* HintMode */ 339 #define GR_GL_DONT_CARE 0x1100 340 #define GR_GL_FASTEST 0x1101 341 #define GR_GL_NICEST 0x1102 342 343 /* HintTarget */ 344 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 345 346 /* DataType */ 347 #define GR_GL_BYTE 0x1400 348 #define GR_GL_UNSIGNED_BYTE 0x1401 349 #define GR_GL_SHORT 0x1402 350 #define GR_GL_UNSIGNED_SHORT 0x1403 351 #define GR_GL_INT 0x1404 352 #define GR_GL_UNSIGNED_INT 0x1405 353 #define GR_GL_FLOAT 0x1406 354 #define GR_GL_HALF_FLOAT 0x140B 355 #define GR_GL_FIXED 0x140C 356 #define GR_GL_HALF_FLOAT_OES 0x8D61 357 358 /* Lighting */ 359 #define GR_GL_LIGHTING 0x0B50 360 #define GR_GL_LIGHT0 0x4000 361 #define GR_GL_LIGHT1 0x4001 362 #define GR_GL_LIGHT2 0x4002 363 #define GR_GL_LIGHT3 0x4003 364 #define GR_GL_LIGHT4 0x4004 365 #define GR_GL_LIGHT5 0x4005 366 #define GR_GL_LIGHT6 0x4006 367 #define GR_GL_LIGHT7 0x4007 368 #define GR_GL_SPOT_EXPONENT 0x1205 369 #define GR_GL_SPOT_CUTOFF 0x1206 370 #define GR_GL_CONSTANT_ATTENUATION 0x1207 371 #define GR_GL_LINEAR_ATTENUATION 0x1208 372 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 373 #define GR_GL_AMBIENT 0x1200 374 #define GR_GL_DIFFUSE 0x1201 375 #define GR_GL_SPECULAR 0x1202 376 #define GR_GL_SHININESS 0x1601 377 #define GR_GL_EMISSION 0x1600 378 #define GR_GL_POSITION 0x1203 379 #define GR_GL_SPOT_DIRECTION 0x1204 380 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 381 #define GR_GL_COLOR_INDEXES 0x1603 382 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 383 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 384 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 385 #define GR_GL_FRONT_AND_BACK 0x0408 386 #define GR_GL_SHADE_MODEL 0x0B54 387 #define GR_GL_FLAT 0x1D00 388 #define GR_GL_SMOOTH 0x1D01 389 #define GR_GL_COLOR_MATERIAL 0x0B57 390 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 391 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 392 #define GR_GL_NORMALIZE 0x0BA1 393 394 /* Matrix Mode */ 395 #define GR_GL_MATRIX_MODE 0x0BA0 396 #define GR_GL_MODELVIEW 0x1700 397 #define GR_GL_PROJECTION 0x1701 398 #define GR_GL_TEXTURE 0x1702 399 400 /* multisample */ 401 #define GR_GL_MULTISAMPLE 0x809D 402 #define GR_GL_SAMPLE_POSITION 0x8E50 403 404 /* Points */ 405 #define GR_GL_POINT_SMOOTH 0x0B10 406 #define GR_GL_POINT_SIZE 0x0B11 407 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 408 #define GR_GL_POINT_SIZE_RANGE 0x0B12 409 410 /* Lines */ 411 #define GR_GL_LINE_SMOOTH 0x0B20 412 #define GR_GL_LINE_STIPPLE 0x0B24 413 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 414 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 415 #define GR_GL_LINE_WIDTH 0x0B21 416 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 417 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 418 419 /* PolygonMode */ 420 #define GR_GL_POINT 0x1B00 421 #define GR_GL_LINE 0x1B01 422 #define GR_GL_FILL 0x1B02 423 424 /* Unsized formats */ 425 #define GR_GL_STENCIL_INDEX 0x1901 426 #define GR_GL_DEPTH_COMPONENT 0x1902 427 #define GR_GL_DEPTH_STENCIL 0x84F9 428 #define GR_GL_RED 0x1903 429 #define GR_GL_RED_INTEGER 0x8D94 430 #define GR_GL_GREEN 0x1904 431 #define GR_GL_BLUE 0x1905 432 #define GR_GL_ALPHA 0x1906 433 #define GR_GL_LUMINANCE 0x1909 434 #define GR_GL_LUMINANCE_ALPHA 0x190A 435 #define GR_GL_RG_INTEGER 0x8228 436 #define GR_GL_RGB 0x1907 437 #define GR_GL_RGB_INTEGER 0x8D98 438 #define GR_GL_SRGB 0x8C40 439 #define GR_GL_RGBA 0x1908 440 #define GR_GL_RG 0x8227 441 #define GR_GL_SRGB_ALPHA 0x8C42 442 #define GR_GL_RGBA_INTEGER 0x8D99 443 #define GR_GL_BGRA 0x80E1 444 445 /* Stencil index sized formats */ 446 #define GR_GL_STENCIL_INDEX4 0x8D47 447 #define GR_GL_STENCIL_INDEX8 0x8D48 448 #define GR_GL_STENCIL_INDEX16 0x8D49 449 450 /* Depth component sized formats */ 451 #define GR_GL_DEPTH_COMPONENT16 0x81A5 452 453 /* Depth stencil sized formats */ 454 #define GR_GL_DEPTH24_STENCIL8 0x88F0 455 456 /* Red sized formats */ 457 #define GR_GL_R8 0x8229 458 #define GR_GL_R16 0x822A 459 #define GR_GL_R16F 0x822D 460 #define GR_GL_R32F 0x822E 461 462 /* Red integer sized formats */ 463 #define GR_GL_R8I 0x8231 464 #define GR_GL_R8UI 0x8232 465 #define GR_GL_R16I 0x8233 466 #define GR_GL_R16UI 0x8234 467 #define GR_GL_R32I 0x8235 468 #define GR_GL_R32UI 0x8236 469 470 /* Luminance sized formats */ 471 #define GR_GL_LUMINANCE8 0x8040 472 473 /* Alpha sized formats */ 474 #define GR_GL_ALPHA8 0x803C 475 #define GR_GL_ALPHA16 0x803E 476 #define GR_GL_ALPHA16F 0x881C 477 #define GR_GL_ALPHA32F 0x8816 478 479 /* Alpha integer sized formats */ 480 #define GR_GL_ALPHA8I 0x8D90 481 #define GR_GL_ALPHA8UI 0x8D7E 482 #define GR_GL_ALPHA16I 0x8D8A 483 #define GR_GL_ALPHA16UI 0x8D78 484 #define GR_GL_ALPHA32I 0x8D84 485 #define GR_GL_ALPHA32UI 0x8D72 486 487 /* RG sized formats */ 488 #define GR_GL_RG8 0x822B 489 #define GR_GL_RG16 0x822C 490 #define GR_GL_R16F 0x822D 491 #define GR_GL_R32F 0x822E 492 493 /* RG sized integer formats */ 494 #define GR_GL_RG8I 0x8237 495 #define GR_GL_RG8UI 0x8238 496 #define GR_GL_RG16I 0x8239 497 #define GR_GL_RG16UI 0x823A 498 #define GR_GL_RG32I 0x823B 499 #define GR_GL_RG32UI 0x823C 500 501 /* RGB sized formats */ 502 #define GR_GL_RGB5 0x8050 503 #define GR_GL_RGB565 0x8D62 504 #define GR_GL_RGB8 0x8051 505 #define GR_GL_SRGB8 0x8C41 506 507 /* RGB integer sized formats */ 508 #define GR_GL_RGB8I 0x8D8F 509 #define GR_GL_RGB8UI 0x8D7D 510 #define GR_GL_RGB16I 0x8D89 511 #define GR_GL_RGB16UI 0x8D77 512 #define GR_GL_RGB32I 0x8D83 513 #define GR_GL_RGB32UI 0x8D71 514 515 /* RGBA sized formats */ 516 #define GR_GL_RGBA4 0x8056 517 #define GR_GL_RGB5_A1 0x8057 518 #define GR_GL_RGBA8 0x8058 519 #define GR_GL_SRGB8_ALPHA8 0x8C43 520 #define GR_GL_RGBA16F 0x881A 521 #define GR_GL_RGBA32F 0x8814 522 #define GR_GL_RG32F 0x8230 523 524 /* RGBA integer sized formats */ 525 #define GR_GL_RGBA8I 0x8D8E 526 #define GR_GL_RGBA8UI 0x8D7C 527 #define GR_GL_RGBA16I 0x8D88 528 #define GR_GL_RGBA16UI 0x8D76 529 #define GR_GL_RGBA32I 0x8D82 530 #define GR_GL_RGBA32UI 0x8D70 531 532 /* BGRA sized formats */ 533 #define GR_GL_BGRA8 0x93A1 534 535 /* PixelType */ 536 /* GL_UNSIGNED_BYTE */ 537 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 538 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 539 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 540 541 /* Shaders */ 542 #define GR_GL_FRAGMENT_SHADER 0x8B30 543 #define GR_GL_VERTEX_SHADER 0x8B31 544 #define GR_GL_GEOMETRY_SHADER 0x8DD9 545 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 546 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 547 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 548 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 549 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 550 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 551 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 552 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 553 #define GR_GL_SHADER_TYPE 0x8B4F 554 #define GR_GL_DELETE_STATUS 0x8B80 555 #define GR_GL_LINK_STATUS 0x8B82 556 #define GR_GL_VALIDATE_STATUS 0x8B83 557 #define GR_GL_ATTACHED_SHADERS 0x8B85 558 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 559 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 560 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 561 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 562 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 563 #define GR_GL_CURRENT_PROGRAM 0x8B8D 564 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 565 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 566 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 567 568 /* StencilFunction */ 569 #define GR_GL_NEVER 0x0200 570 #define GR_GL_LESS 0x0201 571 #define GR_GL_EQUAL 0x0202 572 #define GR_GL_LEQUAL 0x0203 573 #define GR_GL_GREATER 0x0204 574 #define GR_GL_NOTEQUAL 0x0205 575 #define GR_GL_GEQUAL 0x0206 576 #define GR_GL_ALWAYS 0x0207 577 578 /* StencilOp */ 579 /* GL_ZERO */ 580 #define GR_GL_KEEP 0x1E00 581 #define GR_GL_REPLACE 0x1E01 582 #define GR_GL_INCR 0x1E02 583 #define GR_GL_DECR 0x1E03 584 #define GR_GL_INVERT 0x150A 585 #define GR_GL_INCR_WRAP 0x8507 586 #define GR_GL_DECR_WRAP 0x8508 587 588 /* StringName */ 589 #define GR_GL_VENDOR 0x1F00 590 #define GR_GL_RENDERER 0x1F01 591 #define GR_GL_VERSION 0x1F02 592 #define GR_GL_EXTENSIONS 0x1F03 593 594 /* StringCounts */ 595 #define GR_GL_NUM_EXTENSIONS 0x821D 596 597 /* Pixel Mode / Transfer */ 598 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 599 #define GR_GL_PACK_ROW_LENGTH 0x0D02 600 601 602 /* TextureMagFilter */ 603 #define GR_GL_NEAREST 0x2600 604 #define GR_GL_LINEAR 0x2601 605 606 /* TextureMinFilter */ 607 /* GL_NEAREST */ 608 /* GL_LINEAR */ 609 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 610 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 611 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 612 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 613 614 /* TextureUsage */ 615 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 616 617 /* TextureSRGBDecode */ 618 #define GR_GL_DECODE_EXT 0x8A49 619 #define GR_GL_SKIP_DECODE_EXT 0x8A4A 620 621 /* TextureParameterName */ 622 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 623 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 624 #define GR_GL_TEXTURE_WRAP_S 0x2802 625 #define GR_GL_TEXTURE_WRAP_T 0x2803 626 #define GR_GL_TEXTURE_USAGE 0x93A2 627 #define GR_GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 628 629 /* TextureTarget */ 630 /* GL_TEXTURE_2D */ 631 #define GR_GL_TEXTURE 0x1702 632 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 633 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 634 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 635 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 636 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 637 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 638 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 639 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 640 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 641 642 /* TextureUnit */ 643 #define GR_GL_TEXTURE0 0x84C0 644 #define GR_GL_TEXTURE1 0x84C1 645 #define GR_GL_TEXTURE2 0x84C2 646 #define GR_GL_TEXTURE3 0x84C3 647 #define GR_GL_TEXTURE4 0x84C4 648 #define GR_GL_TEXTURE5 0x84C5 649 #define GR_GL_TEXTURE6 0x84C6 650 #define GR_GL_TEXTURE7 0x84C7 651 #define GR_GL_TEXTURE8 0x84C8 652 #define GR_GL_TEXTURE9 0x84C9 653 #define GR_GL_TEXTURE10 0x84CA 654 #define GR_GL_TEXTURE11 0x84CB 655 #define GR_GL_TEXTURE12 0x84CC 656 #define GR_GL_TEXTURE13 0x84CD 657 #define GR_GL_TEXTURE14 0x84CE 658 #define GR_GL_TEXTURE15 0x84CF 659 #define GR_GL_TEXTURE16 0x84D0 660 #define GR_GL_TEXTURE17 0x84D1 661 #define GR_GL_TEXTURE18 0x84D2 662 #define GR_GL_TEXTURE19 0x84D3 663 #define GR_GL_TEXTURE20 0x84D4 664 #define GR_GL_TEXTURE21 0x84D5 665 #define GR_GL_TEXTURE22 0x84D6 666 #define GR_GL_TEXTURE23 0x84D7 667 #define GR_GL_TEXTURE24 0x84D8 668 #define GR_GL_TEXTURE25 0x84D9 669 #define GR_GL_TEXTURE26 0x84DA 670 #define GR_GL_TEXTURE27 0x84DB 671 #define GR_GL_TEXTURE28 0x84DC 672 #define GR_GL_TEXTURE29 0x84DD 673 #define GR_GL_TEXTURE30 0x84DE 674 #define GR_GL_TEXTURE31 0x84DF 675 #define GR_GL_ACTIVE_TEXTURE 0x84E0 676 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 677 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 678 679 /* TextureWrapMode */ 680 #define GR_GL_REPEAT 0x2901 681 #define GR_GL_CLAMP_TO_EDGE 0x812F 682 #define GR_GL_MIRRORED_REPEAT 0x8370 683 684 /* Texture Swizzle */ 685 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 686 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 687 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 688 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 689 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 690 691 /* Texture mapping */ 692 #define GR_GL_TEXTURE_ENV 0x2300 693 #define GR_GL_TEXTURE_ENV_MODE 0x2200 694 #define GR_GL_TEXTURE_1D 0x0DE0 695 /* GL_TEXTURE_2D */ 696 /* GL_TEXTURE_WRAP_S */ 697 /* GL_TEXTURE_WRAP_T */ 698 /* GL_TEXTURE_MAG_FILTER */ 699 /* GL_TEXTURE_MIN_FILTER */ 700 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 701 #define GR_GL_TEXTURE_GEN_S 0x0C60 702 #define GR_GL_TEXTURE_GEN_T 0x0C61 703 #define GR_GL_TEXTURE_GEN_R 0x0C62 704 #define GR_GL_TEXTURE_GEN_Q 0x0C63 705 #define GR_GL_TEXTURE_GEN_MODE 0x2500 706 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 707 #define GR_GL_TEXTURE_WIDTH 0x1000 708 #define GR_GL_TEXTURE_HEIGHT 0x1001 709 #define GR_GL_TEXTURE_BORDER 0x1005 710 #define GR_GL_TEXTURE_COMPONENTS 0x1003 711 #define GR_GL_TEXTURE_RED_SIZE 0x805C 712 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 713 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 714 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 715 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 716 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 717 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 718 /* GL_NEAREST_MIPMAP_NEAREST */ 719 /* GL_NEAREST_MIPMAP_LINEAR */ 720 /* GL_LINEAR_MIPMAP_NEAREST */ 721 /* GL_LINEAR_MIPMAP_LINEAR */ 722 #define GR_GL_OBJECT_LINEAR 0x2401 723 #define GR_GL_OBJECT_PLANE 0x2501 724 #define GR_GL_EYE_LINEAR 0x2400 725 #define GR_GL_EYE_PLANE 0x2502 726 #define GR_GL_SPHERE_MAP 0x2402 727 #define GR_GL_DECAL 0x2101 728 #define GR_GL_MODULATE 0x2100 729 /* GL_NEAREST */ 730 /* GL_REPEAT */ 731 #define GR_GL_CLAMP 0x2900 732 #define GR_GL_S 0x2000 733 #define GR_GL_T 0x2001 734 #define GR_GL_R 0x2002 735 #define GR_GL_Q 0x2003 736 #define GR_GL_TEXTURE_GEN_R 0x0C62 737 #define GR_GL_TEXTURE_GEN_Q 0x0C63 738 739 /* texture_env_combine */ 740 #define GR_GL_COMBINE 0x8570 741 #define GR_GL_COMBINE_RGB 0x8571 742 #define GR_GL_COMBINE_ALPHA 0x8572 743 #define GR_GL_SOURCE0_RGB 0x8580 744 #define GR_GL_SOURCE1_RGB 0x8581 745 #define GR_GL_SOURCE2_RGB 0x8582 746 #define GR_GL_SOURCE0_ALPHA 0x8588 747 #define GR_GL_SOURCE1_ALPHA 0x8589 748 #define GR_GL_SOURCE2_ALPHA 0x858A 749 #define GR_GL_OPERAND0_RGB 0x8590 750 #define GR_GL_OPERAND1_RGB 0x8591 751 #define GR_GL_OPERAND2_RGB 0x8592 752 #define GR_GL_OPERAND0_ALPHA 0x8598 753 #define GR_GL_OPERAND1_ALPHA 0x8599 754 #define GR_GL_OPERAND2_ALPHA 0x859A 755 #define GR_GL_RGB_SCALE 0x8573 756 #define GR_GL_ADD_SIGNED 0x8574 757 #define GR_GL_INTERPOLATE 0x8575 758 #define GR_GL_SUBTRACT 0x84E7 759 #define GR_GL_CONSTANT 0x8576 760 #define GR_GL_PRIMARY_COLOR 0x8577 761 #define GR_GL_PREVIOUS 0x8578 762 #define GR_GL_SRC0_RGB 0x8580 763 #define GR_GL_SRC1_RGB 0x8581 764 #define GR_GL_SRC2_RGB 0x8582 765 #define GR_GL_SRC0_ALPHA 0x8588 766 #define GR_GL_SRC1_ALPHA 0x8589 767 #define GR_GL_SRC2_ALPHA 0x858A 768 769 /* Uniform Types */ 770 #define GR_GL_FLOAT_VEC2 0x8B50 771 #define GR_GL_FLOAT_VEC3 0x8B51 772 #define GR_GL_FLOAT_VEC4 0x8B52 773 #define GR_GL_INT_VEC2 0x8B53 774 #define GR_GL_INT_VEC3 0x8B54 775 #define GR_GL_INT_VEC4 0x8B55 776 #define GR_GL_BOOL 0x8B56 777 #define GR_GL_BOOL_VEC2 0x8B57 778 #define GR_GL_BOOL_VEC3 0x8B58 779 #define GR_GL_BOOL_VEC4 0x8B59 780 #define GR_GL_FLOAT_MAT2 0x8B5A 781 #define GR_GL_FLOAT_MAT3 0x8B5B 782 #define GR_GL_FLOAT_MAT4 0x8B5C 783 #define GR_GL_SAMPLER_2D 0x8B5E 784 #define GR_GL_SAMPLER_CUBE 0x8B60 785 786 /* Vertex Arrays */ 787 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 788 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 789 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 790 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 791 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 792 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 793 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 794 #define GR_GL_VERTEX_ARRAY 0x8074 795 #define GR_GL_NORMAL_ARRAY 0x8075 796 #define GR_GL_COLOR_ARRAY 0x8076 797 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 798 #define GR_GL_INDEX_ARRAY 0x8077 799 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 800 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 801 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 802 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 803 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 804 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 805 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 806 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 807 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 808 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 809 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 810 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 811 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 812 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 813 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 814 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 815 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 816 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 817 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 818 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 819 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 820 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 821 #define GR_GL_V2F 0x2A20 822 #define GR_GL_V3F 0x2A21 823 #define GR_GL_C4UB_V2F 0x2A22 824 #define GR_GL_C4UB_V3F 0x2A23 825 #define GR_GL_C3F_V3F 0x2A24 826 #define GR_GL_N3F_V3F 0x2A25 827 #define GR_GL_C4F_N3F_V3F 0x2A26 828 #define GR_GL_T2F_V3F 0x2A27 829 #define GR_GL_T4F_V4F 0x2A28 830 #define GR_GL_T2F_C4UB_V3F 0x2A29 831 #define GR_GL_T2F_C3F_V3F 0x2A2A 832 #define GR_GL_T2F_N3F_V3F 0x2A2B 833 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 834 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 835 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 836 837 /* Buffer Object */ 838 #define GR_GL_READ_ONLY 0x88B8 839 #define GR_GL_WRITE_ONLY 0x88B9 840 #define GR_GL_READ_WRITE 0x88BA 841 #define GR_GL_BUFFER_MAPPED 0x88BC 842 843 #define GR_GL_MAP_READ_BIT 0x0001 844 #define GR_GL_MAP_WRITE_BIT 0x0002 845 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 846 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 847 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 848 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 849 850 /* Read Format */ 851 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 852 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 853 854 /* Shader Source */ 855 #define GR_GL_COMPILE_STATUS 0x8B81 856 #define GR_GL_INFO_LOG_LENGTH 0x8B84 857 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 858 #define GR_GL_SHADER_COMPILER 0x8DFA 859 860 /* Shader Binary */ 861 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 862 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 863 864 /* Shader Precision-Specified Types */ 865 #define GR_GL_LOW_FLOAT 0x8DF0 866 #define GR_GL_MEDIUM_FLOAT 0x8DF1 867 #define GR_GL_HIGH_FLOAT 0x8DF2 868 #define GR_GL_LOW_INT 0x8DF3 869 #define GR_GL_MEDIUM_INT 0x8DF4 870 #define GR_GL_HIGH_INT 0x8DF5 871 872 /* Queries */ 873 #define GR_GL_QUERY_COUNTER_BITS 0x8864 874 #define GR_GL_CURRENT_QUERY 0x8865 875 #define GR_GL_QUERY_RESULT 0x8866 876 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 877 #define GR_GL_SAMPLES_PASSED 0x8914 878 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 879 #define GR_GL_TIME_ELAPSED 0x88BF 880 #define GR_GL_TIMESTAMP 0x8E28 881 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 882 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 883 884 885 /* Framebuffer Object. */ 886 #define GR_GL_FRAMEBUFFER 0x8D40 887 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 888 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 889 890 #define GR_GL_RENDERBUFFER 0x8D41 891 892 #define GR_GL_MAX_SAMPLES 0x8D57 893 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 894 #define GR_GL_MAX_SAMPLES_IMG 0x9135 895 896 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 897 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 898 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 899 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 900 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 901 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 902 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 903 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 904 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 905 906 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 907 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 908 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 909 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 910 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 911 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 915 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 916 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 917 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 918 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 919 920 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 921 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 922 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 923 924 // GL_EXT_discard_framebuffer 925 #define GR_GL_COLOR 0x1800 926 #define GR_GL_DEPTH 0x1801 927 #define GR_GL_STENCIL 0x1802 928 929 #define GR_GL_NONE 0 930 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 931 932 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 933 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 934 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 935 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 936 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 937 938 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 939 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 940 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 941 942 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 943 944 /* Path Rendering */ 945 // commands 946 #define GR_GL_CLOSE_PATH 0x00 947 #define GR_GL_MOVE_TO 0x02 948 #define GR_GL_LINE_TO 0x04 949 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 950 #define GR_GL_CUBIC_CURVE_TO 0x0C 951 #define GR_GL_CONIC_CURVE_TO 0x1A 952 953 // path parameters 954 #define GR_GL_PATH_STROKE_WIDTH 0x9075 955 #define GR_GL_PATH_END_CAPS 0x9076 956 #define GR_GL_PATH_JOIN_STYLE 0x9079 957 #define GR_GL_PATH_MITER_LIMIT 0x907A 958 #define GR_GL_PATH_STROKE_BOUND 0x9086 959 960 // fill modes 961 #define GR_GL_COUNT_UP 0x9088 962 963 // cover mode 964 #define GR_GL_BOUNDING_BOX 0x908D 965 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 966 967 // transform type 968 #define GR_GL_TRANSLATE_X 0x908E 969 #define GR_GL_TRANSLATE_Y 0x908F 970 #define GR_GL_TRANSLATE_2D 0x9090 971 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 972 973 // cap/dash values 974 #define GR_GL_SQUARE 0x90A3 975 #define GR_GL_ROUND 0x90A4 976 977 // join values 978 #define GR_GL_BEVEL 0x90A6 979 #define GR_GL_MITER_REVERT 0x90A7 980 981 // glyph loading values 982 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 983 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 984 985 // NV_path_rendering extension to ARB_program_interface_query: 986 // .. corresponds to the set of active input variables used by the fragment 987 // shader stage of <program> (if a fragment stage exists). 988 #define GR_GL_FRAGMENT_INPUT 0x936D 989 990 // NV_path_rendering extension to EXT_direct_state_access: 991 // [the matrix functions] must support the PATH_PROJECTION_NV and 992 // PATH_MODELVIEW_NV tokens for matrixMode. 993 #define GR_GL_PATH_PROJECTION 0x1701 994 #define GR_GL_PATH_MODELVIEW 0x1700 995 996 /* ARM specific define for MSAA support on framebuffer fetch */ 997 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 998 999 /* GL_EXT_raster_multisample */ 1000 #define GR_GL_RASTER_MULTISAMPLE 0x9327 1001 #define GR_GL_RASTER_SAMPLES 0x9328 1002 #define GR_GL_MAX_RASTER_SAMPLES 0x9329 1003 #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A 1004 #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B 1005 #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C 1006 1007 /* GL_KHR_debug */ 1008 #define GR_GL_DEBUG_OUTPUT 0x92E0 1009 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1010 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1011 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1012 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1013 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 1014 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1015 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1016 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1017 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 1018 #define GR_GL_DEBUG_SOURCE_API 0x8246 1019 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1020 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1021 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1022 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 1023 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 1024 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 1025 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1026 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1027 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 1028 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 1029 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 1030 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 1031 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1032 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 1033 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 1034 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 1035 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 1036 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1037 #define GR_GL_STACK_UNDERFLOW 0x0504 1038 #define GR_GL_STACK_OVERFLOW 0x0503 1039 #define GR_GL_BUFFER 0x82E0 1040 #define GR_GL_SHADER 0x82E1 1041 #define GR_GL_PROGRAM 0x82E2 1042 #define GR_GL_QUERY 0x82E3 1043 #define GR_GL_PROGRAM_PIPELINE 0x82E4 1044 #define GR_GL_SAMPLER 0x82E6 1045 1046 /* GL_OES_EGL_image_external */ 1047 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 1048 1049 /* GL_ARB_texture_rectangle */ 1050 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 1051 1052 /* GL_EXT_window_rectangles */ 1053 #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 1054 #define GR_GL_INCLUSIVE 0x8f10 1055 #define GR_GL_EXCLUSIVE 0x8f11 1056 1057 /* GL_ARB_sync */ 1058 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1059 #define GR_GL_ALREADY_SIGNALED 0x911A 1060 #define GR_GL_TIMEOUT_EXPIRED 0x911B 1061 #define GR_GL_CONDITION_SATISFIED 0x911C 1062 #define GR_GL_WAIT_FAILED 0x911D 1063 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1064 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1065 1066 /* GL_EXT_geometry_shader */ 1067 #define GR_GL_LINES_ADJACENCY 0x000A 1068 1069 /* GL_ARB_internalformat_query */ 1070 #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 1071 1072 /* EGL Defines */ 1073 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) 1074 #define GR_EGL_EXTENSIONS 0x3055 1075 #define GR_EGL_GL_TEXTURE_2D 0x30B1 1076 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 1077 #define GR_EGL_IMAGE_PRESERVED 0x30D2 1078 #define GR_EGL_FALSE 0x0 1079 #define GR_EGL_TRUE 0x1 1080 #define GR_EGL_NONE 0x3038 1081 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 1082 1083 /* Programs */ 1084 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1085 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1086 1087 #endif 1088