Searched refs:GR_GL_EXCLUSIVE (Results 1 – 4 of 4) sorted by relevance
1051 #define GR_GL_EXCLUSIVE 0x8f11 macro
1780 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1792 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()
1055 #define GR_GL_EXCLUSIVE 0x8f11 macro
1784 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()1796 GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); in disableWindowRectangles()