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Searched refs:GR_GL_FRAGMENT_SHADER (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner()
94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp191 GR_GL_FRAGMENT_SHADER, in finalize()
202 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize()
270 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize()
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner()
94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp182 GR_GL_FRAGMENT_SHADER, in finalize()
193 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize()
261 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3616 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3618 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3775 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
3777 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
3850 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createStencilClipClearProgram()
3852 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createStencilClipClearProgram()
3963 GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createClearColorProgram()
3965 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createClearColorProgram()
DGrGLDefines.h542 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
DGrGLCaps.cpp666 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3595 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram()
3597 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3754 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram()
3756 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
3829 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createStencilClipClearProgram()
3831 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createStencilClipClearProgram()
3942 GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createClearColorProgram()
3944 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createClearColorProgram()
DGrGLDefines.h536 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
DGrGLCaps.cpp677 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp527 GR_GL_FRAGMENT_SHADER == type); in createShader()
/external/skqp/tools/gpu/gl/debug/
DDebugGLTestContext.cpp521 GR_GL_FRAGMENT_SHADER == type); in createShader()