/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner() 94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 191 GR_GL_FRAGMENT_SHADER, in finalize() 202 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize() 270 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize()
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 58 case GR_GL_FRAGMENT_SHADER: typeName = "Fragment"; break; in print_shader_banner() 94 case GR_GL_FRAGMENT_SHADER: programKind = SkSL::Program::kFragment_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 182 GR_GL_FRAGMENT_SHADER, in finalize() 193 GR_GL_FRAGMENT_SHADER, &shadersToDelete, settings, in finalize() 261 GrGLPrintShader(fGpu->glContext(), GR_GL_FRAGMENT_SHADER, fFS.fCompilerStrings.begin(), in finalize()
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/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3616 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3618 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3775 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram() 3777 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram() 3850 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createStencilClipClearProgram() 3852 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createStencilClipClearProgram() 3963 GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createClearColorProgram() 3965 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createClearColorProgram()
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D | GrGLDefines.h | 542 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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D | GrGLCaps.cpp | 666 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3595 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createCopyProgram() 3597 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3754 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createMipmapProgram() 3756 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram() 3829 program = GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createStencilClipClearProgram() 3831 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createStencilClipClearProgram() 3942 GrSkSLtoGLSL(*fGLContext, GR_GL_FRAGMENT_SHADER, &str, &length, 1, settings, &glsl); in createClearColorProgram() 3944 GR_GL_FRAGMENT_SHADER, glsl.c_str(), glsl.size(), in createClearColorProgram()
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D | GrGLDefines.h | 536 #define GR_GL_FRAGMENT_SHADER 0x8B30 macro
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D | GrGLCaps.cpp | 677 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
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/external/skia/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 166 auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); in GLTestAtlasTextRenderer()
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/external/skia/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 527 GR_GL_FRAGMENT_SHADER == type); in createShader()
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/external/skqp/tools/gpu/gl/debug/ |
D | DebugGLTestContext.cpp | 521 GR_GL_FRAGMENT_SHADER == type); in createShader()
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