Searched refs:GR_GL_FRONT_AND_BACK (Results 1 – 6 of 6) sorted by relevance
137 #define GR_GL_FRONT_AND_BACK 0x0408 macro377 #define GR_GL_FRONT_AND_BACK 0x0408 macro
399 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onResetContext()401 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in onResetContext()2780 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()2813 GR_GL_FRONT_AND_BACK); in flushStencil()
137 #define GR_GL_FRONT_AND_BACK 0x0408 macro385 #define GR_GL_FRONT_AND_BACK 0x0408 macro
399 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onResetContext()401 GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); in onResetContext()2803 if (GR_GL_FRONT_AND_BACK == glFace) { in set_gl_stencil()2836 GR_GL_FRONT_AND_BACK); in flushStencil()
286 GR_GL_CALL(glGpu->glInterface(), PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onExecute()
285 GR_GL_CALL(glGpu->glInterface(), PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); in onExecute()