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Searched refs:GR_GL_HIGH_FLOAT (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLDefines.h863 #define GR_GL_HIGH_FLOAT 0x8DF2 macro
DGrGLCaps.cpp811 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()
/external/skqp/src/gpu/gl/
DGrGLDefines.h867 #define GR_GL_HIGH_FLOAT 0x8DF2 macro
DGrGLCaps.cpp831 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()