Searched refs:GR_GL_HIGH_FLOAT (Results 1 – 4 of 4) sorted by relevance
863 #define GR_GL_HIGH_FLOAT 0x8DF2 macro
811 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()
867 #define GR_GL_HIGH_FLOAT 0x8DF2 macro
831 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT); in initGLSL()