Searched refs:GR_GL_INCLUSIVE (Results 1 – 4 of 4) sorted by relevance
1050 #define GR_GL_INCLUSIVE 0x8f10 macro
1780 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()
1054 #define GR_GL_INCLUSIVE 0x8f10 macro
1784 GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; in flushWindowRectangles()