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Searched refs:GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLDefines.h543 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
DGrGLCreateNullInterface.cpp485 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getIntegerv()
DGrGLCaps.cpp340 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers); in init()
/external/skqp/src/gpu/gl/
DGrGLDefines.h549 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
DGrGLCreateNullInterface.cpp485 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getIntegerv()
DGrGLCaps.cpp340 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers); in init()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp626 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getIntegerv()
/external/skqp/tools/gpu/gl/debug/
DDebugGLTestContext.cpp620 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getIntegerv()