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Searched refs:GR_GL_TEXTURE_RECTANGLE (Results 1 – 14 of 14) sorted by relevance

/external/skqp/tools/gpu/gl/
DGLTestContext.cpp331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); in createTextureRectangle()
332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, in createTextureRectangle()
334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, in createTextureRectangle()
336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, in createTextureRectangle()
340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0, in createTextureRectangle()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp331 GR_GL_CALL(fGL.get(), BindTexture(GR_GL_TEXTURE_RECTANGLE, id)); in createTextureRectangle()
332 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER, in createTextureRectangle()
334 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER, in createTextureRectangle()
336 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S, in createTextureRectangle()
338 GR_GL_CALL(fGL.get(), TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T, in createTextureRectangle()
340 GR_GL_CALL(fGL.get(), TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0, in createTextureRectangle()
/external/skia/src/gpu/gl/
DGrGLTexture.cpp23 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) { in sampler_type()
35 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE || in highest_filter_mode()
DGrGLDefines.h1046 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 macro
DGrGLGpu.cpp517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) { in check_backend_texture()
638 if (GR_GL_TEXTURE_RECTANGLE != texInfo.fTarget && in onWrapBackendTextureAsRenderTarget()
4498 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { in onIsACopyNeededForTextureParams()
/external/skqp/src/gpu/gl/
DGrGLTexture.cpp24 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) { in sampler_type()
44 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE || in highest_filter_mode()
DGrGLDefines.h1050 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 macro
DGrGLGpu.cpp517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) { in check_backend_texture()
637 if (GR_GL_TEXTURE_RECTANGLE != texInfo.fTarget && in onWrapBackendTextureAsRenderTarget()
4553 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { in onIsACopyNeededForTextureParams()
/external/skia/tests/
DRectangleTextureTest.cpp118 rectangleInfo.fTarget = GR_GL_TEXTURE_RECTANGLE; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skqp/gm/
Drectangletexture.cpp92 #define TARGET GR_GL_TEXTURE_RECTANGLE in createRectangleTextureImg()
/external/skia/gm/
Drectangletexture.cpp92 #define TARGET GR_GL_TEXTURE_RECTANGLE in createRectangleTextureImg()
/external/skqp/tests/
DRectangleTextureTest.cpp118 rectangleInfo.fTarget = GR_GL_TEXTURE_RECTANGLE; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skia/tools/gpu/gl/debug/
DDebugGLTestContext.cpp96 target == GR_GL_TEXTURE_RECTANGLE || in bindTexture()
/external/skqp/tools/gpu/gl/debug/
DDebugGLTestContext.cpp96 target == GR_GL_TEXTURE_RECTANGLE || in bindTexture()