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Searched refs:GenerateMipSubLevels (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DBaseTexture9.hpp57 void __stdcall GenerateMipSubLevels() override;
DDirect3DVolumeTexture9.hpp56 void __stdcall GenerateMipSubLevels() override;
DDirect3DTexture9.hpp56 void __stdcall GenerateMipSubLevels() override;
DDirect3DCubeTexture9.hpp56 void __stdcall GenerateMipSubLevels() override;
DDirect3DBaseTexture9.cpp229 void Direct3DBaseTexture9::GenerateMipSubLevels() in GenerateMipSubLevels() function in D3D9::Direct3DBaseTexture9
DDirect3DTexture9.cpp170 void Direct3DTexture9::GenerateMipSubLevels() in GenerateMipSubLevels() function in D3D9::Direct3DTexture9
DDirect3DCubeTexture9.cpp179 void Direct3DCubeTexture9::GenerateMipSubLevels() in GenerateMipSubLevels() function in D3D9::Direct3DCubeTexture9
DDirect3DVolumeTexture9.cpp171 void Direct3DVolumeTexture9::GenerateMipSubLevels() in GenerateMipSubLevels() function in D3D9::Direct3DVolumeTexture9
DDirect3DDevice9.cpp6072 baseTexture->GenerateMipSubLevels(); in bindTextures()
/external/mesa3d/include/D3D9/
Dd3d9.h134 virtual void WINAPI GenerateMipSubLevels() = 0;
616 void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
642 #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
702 void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
734 #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1600 void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
1632 #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1785 void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
1817 #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)