1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "Direct3DCubeTexture9.hpp" 16 17 #include "Direct3DDevice9.hpp" 18 #include "Direct3DSurface9.hpp" 19 #include "Resource.hpp" 20 #include "Debug.hpp" 21 22 #include <assert.h> 23 24 namespace D3D9 25 { Direct3DCubeTexture9(Direct3DDevice9 * device,unsigned int edgeLength,unsigned int levels,unsigned long usage,D3DFORMAT format,D3DPOOL pool)26 Direct3DCubeTexture9::Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_CUBETEXTURE, format, pool, levels, usage), edgeLength(edgeLength) 27 { 28 if(levels == 0) 29 { 30 this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1; 31 } 32 33 for(unsigned int face = 0; face < 6; face++) 34 { 35 int width = edgeLength; 36 int height = edgeLength; 37 38 for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) 39 { 40 if(level < this->levels) 41 { 42 surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, false, usage); 43 surfaceLevel[face][level]->bind(); 44 } 45 else 46 { 47 surfaceLevel[face][level] = 0; 48 } 49 50 width = sw::max(1, width / 2); 51 height = sw::max(1, height / 2); 52 } 53 } 54 } 55 ~Direct3DCubeTexture9()56 Direct3DCubeTexture9::~Direct3DCubeTexture9() 57 { 58 for(unsigned int face = 0; face < 6; face++) 59 { 60 for(int level = 0; level < sw::MIPMAP_LEVELS; level++) 61 { 62 if(surfaceLevel[face][level]) 63 { 64 surfaceLevel[face][level]->unbind(); 65 surfaceLevel[face][level] = 0; 66 } 67 } 68 } 69 } 70 QueryInterface(const IID & iid,void ** object)71 long Direct3DCubeTexture9::QueryInterface(const IID &iid, void **object) 72 { 73 CriticalSection cs(device); 74 75 TRACE(""); 76 77 if(iid == IID_IDirect3DCubeTexture9 || 78 iid == IID_IDirect3DBaseTexture9 || 79 iid == IID_IDirect3DResource9 || 80 iid == IID_IUnknown) 81 { 82 AddRef(); 83 *object = this; 84 85 return S_OK; 86 } 87 88 *object = 0; 89 90 return NOINTERFACE(iid); 91 } 92 AddRef()93 unsigned long Direct3DCubeTexture9::AddRef() 94 { 95 TRACE(""); 96 97 return Direct3DBaseTexture9::AddRef(); 98 } 99 Release()100 unsigned long Direct3DCubeTexture9::Release() 101 { 102 TRACE(""); 103 104 return Direct3DBaseTexture9::Release(); 105 } 106 FreePrivateData(const GUID & guid)107 long Direct3DCubeTexture9::FreePrivateData(const GUID &guid) 108 { 109 CriticalSection cs(device); 110 111 TRACE(""); 112 113 return Direct3DBaseTexture9::FreePrivateData(guid); 114 } 115 GetPrivateData(const GUID & guid,void * data,unsigned long * size)116 long Direct3DCubeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) 117 { 118 CriticalSection cs(device); 119 120 TRACE(""); 121 122 return Direct3DBaseTexture9::GetPrivateData(guid, data, size); 123 } 124 PreLoad()125 void Direct3DCubeTexture9::PreLoad() 126 { 127 CriticalSection cs(device); 128 129 TRACE(""); 130 131 Direct3DBaseTexture9::PreLoad(); 132 } 133 SetPrivateData(const GUID & guid,const void * data,unsigned long size,unsigned long flags)134 long Direct3DCubeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) 135 { 136 CriticalSection cs(device); 137 138 TRACE(""); 139 140 return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); 141 } 142 GetDevice(IDirect3DDevice9 ** device)143 long Direct3DCubeTexture9::GetDevice(IDirect3DDevice9 **device) 144 { 145 CriticalSection cs(this->device); 146 147 TRACE(""); 148 149 return Direct3DBaseTexture9::GetDevice(device); 150 } 151 SetPriority(unsigned long newPriority)152 unsigned long Direct3DCubeTexture9::SetPriority(unsigned long newPriority) 153 { 154 CriticalSection cs(device); 155 156 TRACE(""); 157 158 return Direct3DBaseTexture9::SetPriority(newPriority); 159 } 160 GetPriority()161 unsigned long Direct3DCubeTexture9::GetPriority() 162 { 163 CriticalSection cs(device); 164 165 TRACE(""); 166 167 return Direct3DBaseTexture9::GetPriority(); 168 } 169 GetType()170 D3DRESOURCETYPE Direct3DCubeTexture9::GetType() 171 { 172 CriticalSection cs(device); 173 174 TRACE(""); 175 176 return Direct3DBaseTexture9::GetType(); 177 } 178 GenerateMipSubLevels()179 void Direct3DCubeTexture9::GenerateMipSubLevels() 180 { 181 CriticalSection cs(device); 182 183 TRACE(""); 184 185 if(!(usage & D3DUSAGE_AUTOGENMIPMAP)) 186 { 187 return; 188 } 189 190 resource->lock(sw::PUBLIC); 191 192 for(unsigned int face = 0; face < 6; face++) 193 { 194 if(!surfaceLevel[face][0]->hasDirtyContents()) 195 { 196 continue; 197 } 198 199 for(unsigned int i = 0; i < levels - 1; i++) 200 { 201 device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()); 202 } 203 204 surfaceLevel[face][0]->markContentsClean(); 205 } 206 207 resource->unlock(); 208 } 209 GetAutoGenFilterType()210 D3DTEXTUREFILTERTYPE Direct3DCubeTexture9::GetAutoGenFilterType() 211 { 212 CriticalSection cs(device); 213 214 TRACE(""); 215 216 return Direct3DBaseTexture9::GetAutoGenFilterType(); 217 } 218 GetLevelCount()219 unsigned long Direct3DCubeTexture9::GetLevelCount() 220 { 221 CriticalSection cs(device); 222 223 TRACE(""); 224 225 return Direct3DBaseTexture9::GetLevelCount(); 226 } 227 GetLOD()228 unsigned long Direct3DCubeTexture9::GetLOD() 229 { 230 CriticalSection cs(device); 231 232 TRACE(""); 233 234 return Direct3DBaseTexture9::GetLOD(); 235 } 236 SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType)237 long Direct3DCubeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) 238 { 239 CriticalSection cs(device); 240 241 TRACE(""); 242 243 return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); 244 } 245 SetLOD(unsigned long newLOD)246 unsigned long Direct3DCubeTexture9::SetLOD(unsigned long newLOD) 247 { 248 CriticalSection cs(device); 249 250 TRACE(""); 251 252 return Direct3DBaseTexture9::SetLOD(newLOD); 253 } 254 AddDirtyRect(D3DCUBEMAP_FACES face,const RECT * dirtyRect)255 long Direct3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) 256 { 257 CriticalSection cs(device); 258 259 TRACE(""); 260 261 // UNIMPLEMENTED(); 262 263 return D3D_OK; 264 } 265 GetCubeMapSurface(D3DCUBEMAP_FACES face,unsigned int level,IDirect3DSurface9 ** cubeMapSurface)266 long Direct3DCubeTexture9::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level, IDirect3DSurface9 **cubeMapSurface) 267 { 268 CriticalSection cs(device); 269 270 TRACE(""); 271 272 *cubeMapSurface = 0; 273 274 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) 275 { 276 return INVALIDCALL(); 277 } 278 279 surfaceLevel[face][level]->AddRef(); 280 *cubeMapSurface = surfaceLevel[face][level]; 281 282 return D3D_OK; 283 } 284 GetLevelDesc(unsigned int level,D3DSURFACE_DESC * description)285 long Direct3DCubeTexture9::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) 286 { 287 CriticalSection cs(device); 288 289 TRACE(""); 290 291 if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) 292 { 293 return INVALIDCALL(); 294 } 295 296 return surfaceLevel[0][level]->GetDesc(description); 297 } 298 LockRect(D3DCUBEMAP_FACES face,unsigned int level,D3DLOCKED_RECT * lockedRect,const RECT * rect,unsigned long flags)299 long Direct3DCubeTexture9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) 300 { 301 CriticalSection cs(device); 302 303 TRACE(""); 304 305 if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) 306 { 307 return INVALIDCALL(); 308 } 309 310 return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); 311 } 312 UnlockRect(D3DCUBEMAP_FACES face,unsigned int level)313 long Direct3DCubeTexture9::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) 314 { 315 CriticalSection cs(device); 316 317 TRACE(""); 318 319 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) 320 { 321 return INVALIDCALL(); 322 } 323 324 return surfaceLevel[face][level]->UnlockRect(); 325 } 326 getInternalCubeMapSurface(D3DCUBEMAP_FACES face,unsigned int level)327 Direct3DSurface9 *Direct3DCubeTexture9::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level) 328 { 329 return surfaceLevel[face][level]; 330 } 331 }