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Searched refs:GrGLRenderTarget (Results 1 – 23 of 23) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() function in GrGLRenderTarget
32 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, in GrGLRenderTarget() function in GrGLRenderTarget
39 inline GrRenderTargetFlags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
66 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, in MakeWrapped()
82 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb)); in MakeWrapped()
85 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { in getBackendRenderTarget()
94 size_t GrGLRenderTarget::onGpuMemorySize() const { in onGpuMemorySize()
99 bool GrGLRenderTarget::completeStencilAttachment() { in completeStencilAttachment()
153 void GrGLRenderTarget::onRelease() { in onRelease()
[all …]
DGrGLTextureRenderTarget.h23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
44 GrGLRenderTarget::onAbandon(); in onAbandon()
49 GrGLRenderTarget::onRelease(); in onRelease()
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLTextureRenderTarget.cpp19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
23 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
34 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget()
42 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics()
60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
DGrGLRenderTarget.h21 class GrGLRenderTarget : public GrRenderTarget {
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
DGrGLGpu.cpp589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
612 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; in onWrapBackendRenderTarget()
625 return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, backendRT.stencilBits()); in onWrapBackendRenderTarget()
654 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
658 return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0); in onWrapBackendTextureAsRenderTarget()
1278 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1460 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1758 const GrGLRenderTarget* rt, GrSurfaceOrigin origin) { in flushWindowRectangles()
1841 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.renderTarget()); in flushGLState()
[all …]
DGrGLGpu.h343 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin);
352 void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds,
355 void flushRenderTarget(GrGLRenderTarget*, bool disableSRGB = false);
357 void flushRenderTargetNoColorWrites(GrGLRenderTarget*, bool disableSRGB = false);
384 GrGLRenderTarget::IDDesc*);
DGrGLPathRendering.cpp122 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->priv().peekRenderTarget()); in onStencilPath()
DGrGLGpuCommandBuffer.h18 class GrGLRenderTarget; variable
DGrGLCaps.h23 class GrGLRenderTarget; variable
/external/skqp/src/gpu/gl/
DGrGLRenderTarget.cpp22 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() function in GrGLRenderTarget
32 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, in GrGLRenderTarget() function in GrGLRenderTarget
39 inline GrRenderTargetFlags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
66 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, in MakeWrapped()
82 return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(gpu, desc, idDesc, sb)); in MakeWrapped()
85 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { in getBackendRenderTarget()
94 size_t GrGLRenderTarget::onGpuMemorySize() const { in onGpuMemorySize()
99 bool GrGLRenderTarget::completeStencilAttachment() { in completeStencilAttachment()
153 void GrGLRenderTarget::onRelease() { in onRelease()
[all …]
DGrGLTextureRenderTarget.h23 class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
44 GrGLRenderTarget::onAbandon(); in onAbandon()
49 GrGLRenderTarget::onRelease(); in onRelease()
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLTextureRenderTarget.cpp19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
23 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
34 , GrGLRenderTarget(gpu, desc, rtIDDesc) { in GrGLTextureRenderTarget()
41 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); in dumpMemoryStatistics()
75 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
DGrGLRenderTarget.h21 class GrGLRenderTarget : public GrRenderTarget {
37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
DGrGLGpu.cpp589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
612 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; in onWrapBackendRenderTarget()
624 return GrGLRenderTarget::MakeWrapped(this, desc, idDesc, backendRT.stencilBits()); in onWrapBackendRenderTarget()
653 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
657 return GrGLRenderTarget::MakeWrapped(this, surfDesc, rtIDDesc, 0); in onWrapBackendTextureAsRenderTarget()
1276 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1462 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1762 const GrGLRenderTarget* rt, GrSurfaceOrigin origin) { in flushWindowRectangles()
1845 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.renderTarget()); in flushGLState()
[all …]
DGrGLGpu.h361 void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin);
370 void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false);
397 GrGLRenderTarget::IDDesc*);
DGrGLPathRendering.cpp122 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->priv().peekRenderTarget()); in onStencilPath()
DGrGLGpuCommandBuffer.h18 class GrGLRenderTarget; variable
DGrGLCaps.h23 class GrGLRenderTarget; variable
/external/skia/tests/
DTraceMemoryDumpTest.cpp146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
149 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
153 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, iddesc, 0); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
171 iddesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
175 sk_sp<GrGLRenderTarget> rt = GrGLRenderTarget::MakeWrapped(gpu, sd, iddesc, 0); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skqp/gn/
Dgpu.gni443 "$_src/gpu/gl/GrGLRenderTarget.cpp",
444 "$_src/gpu/gl/GrGLRenderTarget.h",
/external/skia/gn/
Dgpu.gni441 "$_src/gpu/gl/GrGLRenderTarget.cpp",
442 "$_src/gpu/gl/GrGLRenderTarget.h",
/external/skqp/
DAndroid.bp910 "src/gpu/gl/GrGLRenderTarget.cpp",
/external/skia/
DAndroid.bp555 "src/gpu/gl/GrGLRenderTarget.cpp",