/external/skia/src/gpu/gl/ |
D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 57 const GrGLTexture::IDDesc& texIDDesc, 58 const GrGLRenderTarget::IDDesc& rtIDDesc,
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 59 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped() 60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
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D | GrGLRenderTarget.h | 29 struct IDDesc { struct 39 const IDDesc&, argument 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 78 void init(const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
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D | GrGLTexture.h | 31 struct IDDesc { struct 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument 71 const IDDesc&); 77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); 83 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLTexture.cpp | 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type() 33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode() 44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture() 53 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture() 61 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() 69 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 105 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
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D | GrGLRenderTarget.cpp | 24 const IDDesc& idDesc, in GrGLRenderTarget() 33 const IDDesc& idDesc) in GrGLRenderTarget() 40 const IDDesc& idDesc) { in ComputeFlags() 52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 68 const IDDesc& idDesc, in MakeWrapped() 72 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0) {} in IDDesc() function 32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLGpu.cpp | 505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture() 529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() 589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture() 609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 654 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 1278 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1447 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1460 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1678 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 384 GrGLRenderTarget::IDDesc*);
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/external/skqp/src/gpu/gl/ |
D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 57 const GrGLTexture::IDDesc& texIDDesc, 58 const GrGLRenderTarget::IDDesc& rtIDDesc,
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D | GrGLRenderTarget.h | 29 struct IDDesc { struct 39 const IDDesc&, argument 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 78 void init(const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 74 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped() 75 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
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D | GrGLTexture.h | 31 struct IDDesc { struct 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument 71 const IDDesc&); 75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); 81 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLTexture.cpp | 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type() 37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode() 53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture() 62 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture() 70 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() 78 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 122 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
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D | GrGLRenderTarget.cpp | 24 const IDDesc& idDesc, in GrGLRenderTarget() 33 const IDDesc& idDesc) in GrGLRenderTarget() 40 const IDDesc& idDesc) { in ComputeFlags() 52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 68 const IDDesc& idDesc, in MakeWrapped() 72 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0) {} in IDDesc() argument 32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLGpu.cpp | 505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture() 529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() 589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture() 609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 653 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 1276 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1449 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1462 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1682 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 397 GrGLRenderTarget::IDDesc*);
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/external/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 101 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 127 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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