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Searched refs:IDDesc (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLTextureRenderTarget.h30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
57 const GrGLTexture::IDDesc& texIDDesc,
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLTextureRenderTarget.cpp18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
59 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped()
60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
DGrGLRenderTarget.h29 struct IDDesc { struct
39 const IDDesc&, argument
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
78 void init(const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
DGrGLTexture.h31 struct IDDesc { struct
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument
71 const IDDesc&);
77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
83 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type()
33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode()
44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
53 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture()
61 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
69 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
105 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
DGrGLRenderTarget.cpp24 const IDDesc& idDesc, in GrGLRenderTarget()
33 const IDDesc& idDesc) in GrGLRenderTarget()
40 const IDDesc& idDesc) { in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
68 const IDDesc& idDesc, in MakeWrapped()
72 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0) {} in IDDesc() function
32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture()
589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
654 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
1278 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1447 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1460 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1678 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h384 GrGLRenderTarget::IDDesc*);
/external/skqp/src/gpu/gl/
DGrGLTextureRenderTarget.h30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
57 const GrGLTexture::IDDesc& texIDDesc,
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLRenderTarget.h29 struct IDDesc { struct
39 const IDDesc&, argument
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
78 void init(const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
DGrGLTextureRenderTarget.cpp18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
74 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped()
75 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) in MakeWrapped()
DGrGLTexture.h31 struct IDDesc { struct
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument
71 const IDDesc&);
75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
81 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLTexture.cpp18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, in sampler_type()
37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, in highest_filter_mode()
53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
62 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) in GrGLTexture()
70 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
78 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
122 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc) { in MakeWrapped()
DGrGLRenderTarget.cpp24 const IDDesc& idDesc, in GrGLRenderTarget()
33 const IDDesc& idDesc) in GrGLRenderTarget()
40 const IDDesc& idDesc) { in ComputeFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
68 const IDDesc& idDesc, in MakeWrapped()
72 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0) {} in IDDesc() argument
32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLGpu.cpp505 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
529 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
559 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture()
589 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
609 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
653 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
1276 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1449 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1462 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1682 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h397 GrGLRenderTarget::IDDesc*);
/external/skia/tests/
DTraceMemoryDumpTest.cpp101 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
127 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()