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Searched refs:UniformHandle (Results 1 – 25 of 128) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h23 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
30 virtual void set1i(UniformHandle, int32_t) const = 0;
31 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0;
32 virtual void set1f(UniformHandle, float v0) const = 0;
33 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
34 virtual void set2f(UniformHandle, float, float) const = 0;
35 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
36 virtual void set3f(UniformHandle, float, float, float) const = 0;
37 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
38 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
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DGrGLSLUniformHandler.h24 using UniformHandle = GrGLSLProgramDataManager::UniformHandle; variable
34 UniformHandle addUniform(uint32_t visibility,
43 UniformHandle addUniform(uint32_t visibility,
50 UniformHandle addUniformArray(uint32_t visibility,
62 UniformHandle addUniformArray(uint32_t visibility,
73 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
78 virtual const char* getUniformCStr(UniformHandle u) const = 0;
97 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLSLColorSpaceXformHelper.h62 GrGLSLProgramDataManager::UniformHandle gamutXformUniform() const { return fGamutXformVar; } in gamutXformUniform()
63 GrGLSLProgramDataManager::UniformHandle transferFnUniform() const { return fTransferFnVar; } in transferFnUniform()
68 GrGLSLProgramDataManager::UniformHandle fGamutXformVar;
69 GrGLSLProgramDataManager::UniformHandle fTransferFnVar;
DGrGLSLProgramBuilder.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
61 UniformHandle fRTAdjustmentUni;
65 UniformHandle fRTHeightUni;
/external/skqp/src/gpu/glsl/
DGrGLSLProgramDataManager.h23 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
30 virtual void set1i(UniformHandle, int32_t) const = 0;
31 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0;
32 virtual void set1f(UniformHandle, float v0) const = 0;
33 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
34 virtual void set2f(UniformHandle, float, float) const = 0;
35 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
36 virtual void set3f(UniformHandle, float, float, float) const = 0;
37 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
38 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
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DGrGLSLUniformHandler.h24 using UniformHandle = GrGLSLProgramDataManager::UniformHandle; variable
34 UniformHandle addUniform(uint32_t visibility,
43 UniformHandle addUniform(uint32_t visibility,
50 UniformHandle addUniformArray(uint32_t visibility,
62 UniformHandle addUniformArray(uint32_t visibility,
73 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
78 virtual const char* getUniformCStr(UniformHandle u) const = 0;
97 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLSLColorSpaceXformHelper.h62 GrGLSLProgramDataManager::UniformHandle gamutXformUniform() const { return fGamutXformVar; } in gamutXformUniform()
63 GrGLSLProgramDataManager::UniformHandle transferFnUniform() const { return fTransferFnVar; } in transferFnUniform()
68 GrGLSLProgramDataManager::UniformHandle fGamutXformVar;
69 GrGLSLProgramDataManager::UniformHandle fTransferFnVar;
DGrGLSLProgramBuilder.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
61 UniformHandle fRTAdjustmentUni;
65 UniformHandle fRTHeightUni;
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.h27 void set1i(UniformHandle, int32_t) const override;
28 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
29 void set1f(UniformHandle, float v0) const override;
30 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
31 void set2f(UniformHandle, float, float) const override;
32 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
33 void set3f(UniformHandle, float, float, float) const override;
34 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
35 void set4f(UniformHandle, float, float, float, float) const override;
36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
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DGrVkPipelineStateDataManager.cpp60 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i()
68 void GrVkPipelineStateDataManager::set1iv(UniformHandle u, in set1iv()
86 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { in set1f()
95 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, in set1fv()
113 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
123 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv()
141 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
151 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, in set3fv()
169 void GrVkPipelineStateDataManager::set4f(UniformHandle u, in set4f()
183 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, in set4fv()
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DGrVkUniformHandler.h37 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr()
55 UniformHandle internalAddUniformArray(uint32_t visibility,
97 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.h27 void set1i(UniformHandle, int32_t) const override;
28 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
29 void set1f(UniformHandle, float v0) const override;
30 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
31 void set2f(UniformHandle, float, float) const override;
32 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
33 void set3f(UniformHandle, float, float, float) const override;
34 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
35 void set4f(UniformHandle, float, float, float, float) const override;
36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
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DGrVkPipelineStateDataManager.cpp60 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i()
68 void GrVkPipelineStateDataManager::set1iv(UniformHandle u, in set1iv()
86 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { in set1f()
95 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, in set1fv()
113 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
123 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv()
141 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
151 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, in set3fv()
169 void GrVkPipelineStateDataManager::set4f(UniformHandle u, in set4f()
183 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, in set4fv()
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DGrVkUniformHandler.h37 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr()
55 UniformHandle internalAddUniformArray(uint32_t visibility,
97 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h53 void set1i(UniformHandle, int32_t) const override;
54 void set1iv(UniformHandle, int arrayCount, const int v[]) const override;
55 void set1f(UniformHandle, float v0) const override;
56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
57 void set2f(UniformHandle, float, float) const override;
58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
59 void set3f(UniformHandle, float, float, float) const override;
60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
61 void set4f(UniformHandle, float, float, float, float) const override;
62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
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DGrGLProgramDataManager.cpp64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i()
73 void GrGLProgramDataManager::set1iv(UniformHandle u, in set1iv()
85 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f()
94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv()
110 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
119 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv()
131 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
140 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv()
152 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f()
165 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv()
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DGrGLUniformHandler.h21 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable()
25 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr()
35 UniformHandle internalAddUniformArray(uint32_t visibility,
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.h53 void set1i(UniformHandle, int32_t) const override;
54 void set1iv(UniformHandle, int arrayCount, const int v[]) const override;
55 void set1f(UniformHandle, float v0) const override;
56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
57 void set2f(UniformHandle, float, float) const override;
58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
59 void set3f(UniformHandle, float, float, float) const override;
60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
61 void set4f(UniformHandle, float, float, float, float) const override;
62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
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DGrGLProgramDataManager.cpp64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i()
73 void GrGLProgramDataManager::set1iv(UniformHandle u, in set1iv()
85 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f()
94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv()
110 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f()
119 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv()
131 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f()
140 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv()
152 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f()
165 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv()
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/external/skqp/src/gpu/effects/
DGrMagnifierEffect.cpp91 UniformHandle& boundsUniform = fBoundsUniformVar; in onSetData()
95 UniformHandle& xInvZoom = fXInvZoomVar; in onSetData()
97 UniformHandle& yInvZoom = fYInvZoomVar; in onSetData()
99 UniformHandle& xInvInset = fXInvInsetVar; in onSetData()
101 UniformHandle& yInvInset = fYInvInsetVar; in onSetData()
103 UniformHandle& offset = fOffsetVar; in onSetData()
131 UniformHandle fBoundsUniformVar;
132 UniformHandle fOffsetVar;
133 UniformHandle fXInvZoomVar;
134 UniformHandle fYInvZoomVar;
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DGrRectBlurEffect.cpp113 UniformHandle& rect = fRectVar; in onSetData()
120 UniformHandle& proxyRectHalf = fProxyRectHalfVar; in onSetData()
122 UniformHandle& proxyRectFloat = fProxyRectFloatVar; in onSetData()
124 UniformHandle& profileSize = fProfileSizeVar; in onSetData()
130 UniformHandle fProxyRectHalfVar;
131 UniformHandle fProxyRectFloatVar;
132 UniformHandle fProfileSizeVar;
133 UniformHandle fRectVar;
DGrRRectBlurEffect.cpp107 UniformHandle& cornerRadius = fCornerRadiusVar; in onSetData()
112 UniformHandle& proxyRect = fProxyRectVar; in onSetData()
114 UniformHandle& blurRadius = fBlurRadiusVar; in onSetData()
124 UniformHandle fProxyRectVar;
125 UniformHandle fBlurRadiusVar;
126 UniformHandle fCornerRadiusVar;
/external/skia/src/gpu/effects/
DGrMagnifierEffect.cpp91 UniformHandle& boundsUniform = fBoundsUniformVar; in onSetData()
95 UniformHandle& xInvZoom = fXInvZoomVar; in onSetData()
97 UniformHandle& yInvZoom = fYInvZoomVar; in onSetData()
99 UniformHandle& xInvInset = fXInvInsetVar; in onSetData()
101 UniformHandle& yInvInset = fYInvInsetVar; in onSetData()
103 UniformHandle& offset = fOffsetVar; in onSetData()
131 UniformHandle fBoundsUniformVar;
132 UniformHandle fOffsetVar;
133 UniformHandle fXInvZoomVar;
134 UniformHandle fYInvZoomVar;
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DGrRectBlurEffect.cpp113 UniformHandle& rect = fRectVar; in onSetData()
120 UniformHandle& proxyRectHalf = fProxyRectHalfVar; in onSetData()
122 UniformHandle& proxyRectFloat = fProxyRectFloatVar; in onSetData()
124 UniformHandle& profileSize = fProfileSizeVar; in onSetData()
130 UniformHandle fProxyRectHalfVar;
131 UniformHandle fProxyRectFloatVar;
132 UniformHandle fProfileSizeVar;
133 UniformHandle fRectVar;
DGrRRectBlurEffect.cpp109 UniformHandle& cornerRadius = fCornerRadiusVar; in onSetData()
114 UniformHandle& proxyRect = fProxyRectVar; in onSetData()
116 UniformHandle& blurRadius = fBlurRadiusVar; in onSetData()
126 UniformHandle fProxyRectVar;
127 UniformHandle fBlurRadiusVar;
128 UniformHandle fCornerRadiusVar;

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