/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.h | 23 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); 30 virtual void set1i(UniformHandle, int32_t) const = 0; 31 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; 32 virtual void set1f(UniformHandle, float v0) const = 0; 33 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 34 virtual void set2f(UniformHandle, float, float) const = 0; 35 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 36 virtual void set3f(UniformHandle, float, float, float) const = 0; 37 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 38 virtual void set4f(UniformHandle, float, float, float, float) const = 0; [all …]
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D | GrGLSLUniformHandler.h | 24 using UniformHandle = GrGLSLProgramDataManager::UniformHandle; variable 34 UniformHandle addUniform(uint32_t visibility, 43 UniformHandle addUniform(uint32_t visibility, 50 UniformHandle addUniformArray(uint32_t visibility, 62 UniformHandle addUniformArray(uint32_t visibility, 73 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0; 78 virtual const char* getUniformCStr(UniformHandle u) const = 0; 97 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLSLColorSpaceXformHelper.h | 62 GrGLSLProgramDataManager::UniformHandle gamutXformUniform() const { return fGamutXformVar; } in gamutXformUniform() 63 GrGLSLProgramDataManager::UniformHandle transferFnUniform() const { return fTransferFnVar; } in transferFnUniform() 68 GrGLSLProgramDataManager::UniformHandle fGamutXformVar; 69 GrGLSLProgramDataManager::UniformHandle fTransferFnVar;
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D | GrGLSLProgramBuilder.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 61 UniformHandle fRTAdjustmentUni; 65 UniformHandle fRTHeightUni;
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.h | 23 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); 30 virtual void set1i(UniformHandle, int32_t) const = 0; 31 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; 32 virtual void set1f(UniformHandle, float v0) const = 0; 33 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 34 virtual void set2f(UniformHandle, float, float) const = 0; 35 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 36 virtual void set3f(UniformHandle, float, float, float) const = 0; 37 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 38 virtual void set4f(UniformHandle, float, float, float, float) const = 0; [all …]
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D | GrGLSLUniformHandler.h | 24 using UniformHandle = GrGLSLProgramDataManager::UniformHandle; variable 34 UniformHandle addUniform(uint32_t visibility, 43 UniformHandle addUniform(uint32_t visibility, 50 UniformHandle addUniformArray(uint32_t visibility, 62 UniformHandle addUniformArray(uint32_t visibility, 73 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0; 78 virtual const char* getUniformCStr(UniformHandle u) const = 0; 97 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLSLColorSpaceXformHelper.h | 62 GrGLSLProgramDataManager::UniformHandle gamutXformUniform() const { return fGamutXformVar; } in gamutXformUniform() 63 GrGLSLProgramDataManager::UniformHandle transferFnUniform() const { return fTransferFnVar; } in transferFnUniform() 68 GrGLSLProgramDataManager::UniformHandle fGamutXformVar; 69 GrGLSLProgramDataManager::UniformHandle fTransferFnVar;
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D | GrGLSLProgramBuilder.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 61 UniformHandle fRTAdjustmentUni; 65 UniformHandle fRTHeightUni;
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.h | 27 void set1i(UniformHandle, int32_t) const override; 28 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 29 void set1f(UniformHandle, float v0) const override; 30 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 31 void set2f(UniformHandle, float, float) const override; 32 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 33 void set3f(UniformHandle, float, float, float) const override; 34 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 35 void set4f(UniformHandle, float, float, float, float) const override; 36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; [all …]
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D | GrVkPipelineStateDataManager.cpp | 60 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() 68 void GrVkPipelineStateDataManager::set1iv(UniformHandle u, in set1iv() 86 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { in set1f() 95 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, in set1fv() 113 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 123 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv() 141 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 151 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, in set3fv() 169 void GrVkPipelineStateDataManager::set4f(UniformHandle u, in set4f() 183 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, in set4fv() [all …]
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D | GrVkUniformHandler.h | 37 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() 41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() 55 UniformHandle internalAddUniformArray(uint32_t visibility, 97 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.h | 27 void set1i(UniformHandle, int32_t) const override; 28 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 29 void set1f(UniformHandle, float v0) const override; 30 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 31 void set2f(UniformHandle, float, float) const override; 32 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 33 void set3f(UniformHandle, float, float, float) const override; 34 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 35 void set4f(UniformHandle, float, float, float, float) const override; 36 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; [all …]
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D | GrVkPipelineStateDataManager.cpp | 60 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() 68 void GrVkPipelineStateDataManager::set1iv(UniformHandle u, in set1iv() 86 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { in set1f() 95 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, in set1fv() 113 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 123 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv() 141 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 151 void GrVkPipelineStateDataManager::set3fv(UniformHandle u, in set3fv() 169 void GrVkPipelineStateDataManager::set4f(UniformHandle u, in set4f() 183 void GrVkPipelineStateDataManager::set4fv(UniformHandle u, in set4fv() [all …]
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D | GrVkUniformHandler.h | 37 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() 41 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() 55 UniformHandle internalAddUniformArray(uint32_t visibility, 97 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.h | 53 void set1i(UniformHandle, int32_t) const override; 54 void set1iv(UniformHandle, int arrayCount, const int v[]) const override; 55 void set1f(UniformHandle, float v0) const override; 56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 57 void set2f(UniformHandle, float, float) const override; 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 59 void set3f(UniformHandle, float, float, float) const override; 60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 61 void set4f(UniformHandle, float, float, float, float) const override; 62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; [all …]
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D | GrGLProgramDataManager.cpp | 64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() 73 void GrGLProgramDataManager::set1iv(UniformHandle u, in set1iv() 85 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f() 94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv() 110 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 119 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() 131 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 140 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv() 152 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f() 165 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv() [all …]
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D | GrGLUniformHandler.h | 21 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() 25 const char* getUniformCStr(UniformHandle u) const override { in getUniformCStr() 35 UniformHandle internalAddUniformArray(uint32_t visibility,
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/external/skqp/src/gpu/gl/ |
D | GrGLProgramDataManager.h | 53 void set1i(UniformHandle, int32_t) const override; 54 void set1iv(UniformHandle, int arrayCount, const int v[]) const override; 55 void set1f(UniformHandle, float v0) const override; 56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 57 void set2f(UniformHandle, float, float) const override; 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 59 void set3f(UniformHandle, float, float, float) const override; 60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 61 void set4f(UniformHandle, float, float, float, float) const override; 62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; [all …]
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D | GrGLProgramDataManager.cpp | 64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() 73 void GrGLProgramDataManager::set1iv(UniformHandle u, in set1iv() 85 void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { in set1f() 94 void GrGLProgramDataManager::set1fv(UniformHandle u, in set1fv() 110 void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { in set2f() 119 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() 131 void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { in set3f() 140 void GrGLProgramDataManager::set3fv(UniformHandle u, in set3fv() 152 void GrGLProgramDataManager::set4f(UniformHandle u, in set4f() 165 void GrGLProgramDataManager::set4fv(UniformHandle u, in set4fv() [all …]
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/external/skqp/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 91 UniformHandle& boundsUniform = fBoundsUniformVar; in onSetData() 95 UniformHandle& xInvZoom = fXInvZoomVar; in onSetData() 97 UniformHandle& yInvZoom = fYInvZoomVar; in onSetData() 99 UniformHandle& xInvInset = fXInvInsetVar; in onSetData() 101 UniformHandle& yInvInset = fYInvInsetVar; in onSetData() 103 UniformHandle& offset = fOffsetVar; in onSetData() 131 UniformHandle fBoundsUniformVar; 132 UniformHandle fOffsetVar; 133 UniformHandle fXInvZoomVar; 134 UniformHandle fYInvZoomVar; [all …]
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D | GrRectBlurEffect.cpp | 113 UniformHandle& rect = fRectVar; in onSetData() 120 UniformHandle& proxyRectHalf = fProxyRectHalfVar; in onSetData() 122 UniformHandle& proxyRectFloat = fProxyRectFloatVar; in onSetData() 124 UniformHandle& profileSize = fProfileSizeVar; in onSetData() 130 UniformHandle fProxyRectHalfVar; 131 UniformHandle fProxyRectFloatVar; 132 UniformHandle fProfileSizeVar; 133 UniformHandle fRectVar;
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D | GrRRectBlurEffect.cpp | 107 UniformHandle& cornerRadius = fCornerRadiusVar; in onSetData() 112 UniformHandle& proxyRect = fProxyRectVar; in onSetData() 114 UniformHandle& blurRadius = fBlurRadiusVar; in onSetData() 124 UniformHandle fProxyRectVar; 125 UniformHandle fBlurRadiusVar; 126 UniformHandle fCornerRadiusVar;
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/external/skia/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 91 UniformHandle& boundsUniform = fBoundsUniformVar; in onSetData() 95 UniformHandle& xInvZoom = fXInvZoomVar; in onSetData() 97 UniformHandle& yInvZoom = fYInvZoomVar; in onSetData() 99 UniformHandle& xInvInset = fXInvInsetVar; in onSetData() 101 UniformHandle& yInvInset = fYInvInsetVar; in onSetData() 103 UniformHandle& offset = fOffsetVar; in onSetData() 131 UniformHandle fBoundsUniformVar; 132 UniformHandle fOffsetVar; 133 UniformHandle fXInvZoomVar; 134 UniformHandle fYInvZoomVar; [all …]
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D | GrRectBlurEffect.cpp | 113 UniformHandle& rect = fRectVar; in onSetData() 120 UniformHandle& proxyRectHalf = fProxyRectHalfVar; in onSetData() 122 UniformHandle& proxyRectFloat = fProxyRectFloatVar; in onSetData() 124 UniformHandle& profileSize = fProfileSizeVar; in onSetData() 130 UniformHandle fProxyRectHalfVar; 131 UniformHandle fProxyRectFloatVar; 132 UniformHandle fProfileSizeVar; 133 UniformHandle fRectVar;
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D | GrRRectBlurEffect.cpp | 109 UniformHandle& cornerRadius = fCornerRadiusVar; in onSetData() 114 UniformHandle& proxyRect = fProxyRectVar; in onSetData() 116 UniformHandle& blurRadius = fBlurRadiusVar; in onSetData() 126 UniformHandle fProxyRectVar; 127 UniformHandle fBlurRadiusVar; 128 UniformHandle fCornerRadiusVar;
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