Searched refs:_BackFace (Results 1 – 11 of 11) sorted by relevance
75 back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in i915_update_stencil()76 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; in i915_update_stencil()77 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; in i915_update_stencil()78 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace]; in i915_update_stencil()79 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace]; in i915_update_stencil()80 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace]; in i915_update_stencil()81 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace]; in i915_update_stencil()83 front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in i915_update_stencil()84 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace]; in i915_update_stencil()85 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace]; in i915_update_stencil()[all …]
63 const int b = stencil->_BackFace; in gen8_upload_wm_depth_stencil()80 int backface_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in gen8_upload_wm_depth_stencil()
51 int back = ctx->Stencil._BackFace; in gen6_upload_depth_stencil_state()
273 _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); in gen6_upload_color_calc_state()
125 const unsigned back = ctx->Stencil._BackFace; in upload_cc_unit()
479 ctx->Stencil.WriteMask[ctx->Stencil._BackFace]) in brw_wm_populate_key()
132 const GLuint back = ctx->Stencil._BackFace; in update_depth_stencil_alpha()
523 const GLint face = ctx->Stencil._BackFace; in _mesa_update_stencil()592 ctx->Stencil._BackFace = 1; in _mesa_init_stencil()
909 ctx->Stencil._BackFace = 2; in _mesa_set_enable()911 ctx->Stencil._BackFace = 1; in _mesa_set_enable()
843 GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ member
358 const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace; in _swrast_stencil_and_ztest_span()