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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
26 #include "brw_context.h"
27 #include "brw_defines.h"
28 #include "brw_state.h"
29 #include "main/stencil.h"
30 
31 static void
gen8_upload_wm_depth_stencil(struct brw_context * brw)32 gen8_upload_wm_depth_stencil(struct brw_context *brw)
33 {
34    struct gl_context *ctx = &brw->ctx;
35    uint32_t dw1 = 0, dw2 = 0, dw3 = 0;
36 
37    /* _NEW_BUFFERS */
38    struct intel_renderbuffer *depth_irb =
39       intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
40 
41    struct gl_stencil_attrib *stencil = &ctx->Stencil;
42 
43    /* _NEW_STENCIL | _NEW_BUFFERS */
44    if (stencil->_Enabled) {
45       #define FUNC intel_translate_compare_func
46       #define OP intel_translate_stencil_op
47 
48       dw1 |=
49          GEN8_WM_DS_STENCIL_TEST_ENABLE |
50          FUNC(stencil->Function[0]) << GEN8_WM_DS_STENCIL_FUNC_SHIFT |
51          OP(stencil->FailFunc[0])  << GEN8_WM_DS_STENCIL_FAIL_OP_SHIFT |
52          OP(stencil->ZFailFunc[0]) << GEN8_WM_DS_Z_FAIL_OP_SHIFT |
53          OP(stencil->ZPassFunc[0]) << GEN8_WM_DS_Z_PASS_OP_SHIFT;
54 
55       if (stencil->_WriteEnabled)
56          dw1 |= GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE;
57 
58       dw2 |=
59          SET_FIELD(stencil->WriteMask[0] & 0xff, GEN8_WM_DS_STENCIL_WRITE_MASK) |
60          SET_FIELD(stencil->ValueMask[0] & 0xff, GEN8_WM_DS_STENCIL_TEST_MASK);
61 
62       if (stencil->_TestTwoSide) {
63          const int b = stencil->_BackFace;
64 
65          dw1 |=
66             GEN8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE |
67             FUNC(stencil->Function[b]) << GEN8_WM_DS_BF_STENCIL_FUNC_SHIFT |
68             OP(stencil->FailFunc[b]) << GEN8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT |
69             OP(stencil->ZFailFunc[b]) << GEN8_WM_DS_BF_Z_FAIL_OP_SHIFT |
70             OP(stencil->ZPassFunc[b]) << GEN8_WM_DS_BF_Z_PASS_OP_SHIFT;
71 
72          dw2 |= SET_FIELD(stencil->WriteMask[b] & 0xff,
73                           GEN8_WM_DS_BF_STENCIL_WRITE_MASK) |
74                 SET_FIELD(stencil->ValueMask[b] & 0xff,
75                           GEN8_WM_DS_BF_STENCIL_TEST_MASK);
76       }
77 
78       if (brw->gen >= 9) {
79          int stencil_ref  = _mesa_get_stencil_ref(ctx, 0);
80          int backface_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
81 
82          dw3 = SET_FIELD(stencil_ref, GEN9_WM_DS_STENCIL_REF) |
83                SET_FIELD(backface_ref, GEN9_WM_DS_BF_STENCIL_REF);
84       }
85    }
86 
87    /* _NEW_DEPTH */
88    if (ctx->Depth.Test && depth_irb) {
89       dw1 |=
90          GEN8_WM_DS_DEPTH_TEST_ENABLE |
91          FUNC(ctx->Depth.Func) << GEN8_WM_DS_DEPTH_FUNC_SHIFT;
92 
93       if (brw_depth_writes_enabled(brw))
94          dw1 |= GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE;
95    }
96 
97    int pkt_len = brw->gen >= 9 ? 4 : 3;
98 
99    BEGIN_BATCH(pkt_len);
100    OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
101    OUT_BATCH(dw1);
102    OUT_BATCH(dw2);
103    if (pkt_len > 3) {
104       OUT_BATCH(dw3);
105    }
106    ADVANCE_BATCH();
107 }
108 
109 const struct brw_tracked_state gen8_wm_depth_stencil = {
110    .dirty = {
111       .mesa = _NEW_BUFFERS |
112               _NEW_DEPTH |
113               _NEW_STENCIL,
114       .brw  = BRW_NEW_BLORP |
115               BRW_NEW_CONTEXT,
116    },
117    .emit = gen8_upload_wm_depth_stencil,
118 };
119