/external/skia/src/shaders/gradients/ |
D | SkSweepGradient.cpp | 189 const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 198 coords2D.c_str(), coords2D.c_str(), coords2D.c_str()) in emitCode() 199 : SkStringPrintf("atan(- %s.y, - %s.x)", coords2D.c_str(), coords2D.c_str()); in emitCode()
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D | SkTwoPointConicalGradient_gpu.cpp | 236 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 237 const char* p = coords2D.c_str(); in emitCode() 299 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 300 const char* p = coords2D.c_str(); in emitCode()
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/external/skqp/src/shaders/gradients/ |
D | SkSweepGradient.cpp | 189 const SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 198 coords2D.c_str(), coords2D.c_str(), coords2D.c_str()) in emitCode() 199 : SkStringPrintf("atan(- %s.y, - %s.x)", coords2D.c_str(), coords2D.c_str()); in emitCode()
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D | SkTwoPointConicalGradient_gpu.cpp | 236 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 237 const char* p = coords2D.c_str(); in emitCode() 299 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 300 const char* p = coords2D.c_str(); in emitCode()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLFragmentShaderBuilder.cpp | 88 SkString coords2D; in ensureCoords2D() local 89 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D() 90 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D() 92 return coords2D; in ensureCoords2D()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLFragmentShaderBuilder.cpp | 120 SkString coords2D; in ensureCoords2D() local 121 coords2D.printf("%s_ensure2D", coords.c_str()); in ensureCoords2D() 122 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), in ensureCoords2D() 124 return coords2D; in ensureCoords2D()
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/external/skqp/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 48 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 73 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 67 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 69 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode() 107 coords2D, in emitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 60 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 67 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
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D | GrTextureDomain.cpp | 259 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local 266 coords2D, in onCreateGLSLInstance()
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/external/skia/src/gpu/effects/ |
D | GrBicubicEffect.cpp | 48 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 73 fragBuilder->codeAppendf("float2 coord = %s - %s * float2(0.5);", coords2D.c_str(), imgInc); in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 67 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 69 … fragBuilder->codeAppendf("float2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); in emitCode() 107 coords2D, in emitCode()
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D | GrGaussianConvolutionFragmentProcessor.cpp | 60 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 67 … fragBuilder->codeAppendf("float2 coord = %s - %d.0 * %s;", coords2D.c_str(), ce.radius(), imgInc); in emitCode()
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D | GrTextureDomain.cpp | 259 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in onCreateGLSLInstance() local 266 coords2D, in onCreateGLSLInstance()
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/external/skia/src/effects/ |
D | SkDisplacementMapEffect.cpp | 566 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); in emitCode() local 568 cCoords, coords2D.c_str(), scaleUni, dColor); in emitCode()
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D | SkMorphologyImageFilter.cpp | 222 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 255 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
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D | SkLightingImageFilter.cpp | 1848 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 1884 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
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/external/skqp/src/effects/ |
D | SkDisplacementMapEffect.cpp | 566 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); in emitCode() local 568 cCoords, coords2D.c_str(), scaleUni, dColor); in emitCode()
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D | SkMorphologyImageFilter.cpp | 222 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 255 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
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D | SkLightingImageFilter.cpp | 1848 SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); in emitCode() local 1884 fragBuilder->codeAppendf("\t\tfloat2 coord = %s;\n", coords2D.c_str()); in emitCode()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 655 const tcu::Vec2 coords2D[4] = in shadeFragments() local 666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
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