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Searched refs:deUint32 (Results 1 – 25 of 812) sorted by relevance

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/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp48 void glActiveTexture (deUint32 texture);
49 void glAttachShader (deUint32 program, deUint32 shader);
50 void glBindAttribLocation (deUint32 program, deUint32 index, const char* name);
51 void glBindBuffer (deUint32 target, deUint32 buffer);
52 void glBindFramebuffer (deUint32 target, deUint32 framebuffer);
53 void glBindRenderbuffer (deUint32 target, deUint32 renderbuffer);
54 void glBindTexture (deUint32 target, deUint32 texture);
56 void glBlendEquation (deUint32 mode);
57 void glBlendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha);
58 void glBlendFunc (deUint32 sfactor, deUint32 dfactor);
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DsglrGLContext.hpp53 …GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::…
56 void enableLogging (deUint32 logFlags);
62 virtual void activeTexture (deUint32 texture);
64 virtual void bindTexture (deUint32 target, deUint32 texture);
65 virtual void genTextures (int numTextures, deUint32* textures);
66 virtual void deleteTextures (int numTextures, const deUint32* textures);
68 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer);
69 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers);
70 virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers);
72 virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer);
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DsglrContext.hpp49 virtual void activeTexture (deUint32 texture) = DE_NULL;
52 virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL;
53 virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL;
54 virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL;
56 virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer) = DE_NULL;
57 virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) = DE_NULL;
58 virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) = DE_NULL;
60 virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer) = DE_NULL;
61 virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) = DE_NULL;
62 …virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) = DE_NUL…
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DsglrContextWrapper.cpp64 void ContextWrapper::glActiveTexture (deUint32 texture) in glActiveTexture()
69 void ContextWrapper::glBindTexture (deUint32 target, deUint32 texture) in glBindTexture()
74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures()
79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) in glDeleteTextures()
84 void ContextWrapper::glBindFramebuffer (deUint32 target, deUint32 framebuffer) in glBindFramebuffer()
89 void ContextWrapper::glGenFramebuffers (int numFramebuffers, deUint32* framebuffers) in glGenFramebuffers()
94 void ContextWrapper::glDeleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) in glDeleteFramebuffers()
99 void ContextWrapper::glBindRenderbuffer (deUint32 target, deUint32 renderbuffer) in glBindRenderbuffer()
104 void ContextWrapper::glGenRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) in glGenRenderbuffers()
109 void ContextWrapper::glDeleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) in glDeleteRenderbuffers()
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DsglrReferenceContext.hpp59 deUint32 getName (void) const { return m_name; } in getName()
66 NamedObject (deUint32 name) : m_name(name), m_refCount(1) {} in NamedObject()
69 deUint32 m_name;
88 Texture (deUint32 name, Type type);
144 Texture1D (deUint32 name = 0);
170 Texture2D (deUint32 name = 0);
196 TextureCube (deUint32 name = 0);
221 Texture2DArray (deUint32 name = 0);
247 Texture3D (deUint32 name = 0);
273 TextureCubeArray (deUint32 name = 0);
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DsglrGLContext.cpp42 GLContext::GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, cons… in GLContext()
70 for (std::set<deUint32>::const_iterator i = m_allocatedFbos.begin(); in ~GLContext()
73 deUint32 fbo = *i; in ~GLContext()
77 for (std::set<deUint32>::const_iterator i = m_allocatedRbos.begin(); in ~GLContext()
80 deUint32 rbo = *i; in ~GLContext()
84 for (std::set<deUint32>::const_iterator i = m_allocatedTextures.begin(); in ~GLContext()
87 deUint32 tex = *i; in ~GLContext()
91 for (std::set<deUint32>::const_iterator i = m_allocatedBuffers.begin(); in ~GLContext()
94 deUint32 buf = *i; in ~GLContext()
98 for (std::set<deUint32>::const_iterator i = m_allocatedVaos.begin(); in ~GLContext()
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/external/deqp/framework/opengl/
DgluProgramInterfaceQuery.hpp43 deUint32 index;
44 deUint32 bufferBinding; //!< GL_BUFFER_BINDING
45 deUint32 dataSize; //!< GL_BUFFER_DATA_SIZE
60 deUint32 index;
61 deUint32 blockIndex; //!< GL_BLOCK_INDEX
62 deUint32 atomicCounterBufferIndex; //!< GL_ATOMIC_COUNTER_BUFFER_INDEX
63 deUint32 type; //!< GL_TYPE
64 deUint32 arraySize; //!< GL_ARRAY_SIZE
65 deUint32 offset; //!< GL_OFFSET
68 deUint32 topLevelArraySize; //!< GL_TOP_LEVEL_ARRAY_SIZE - set only for GL_BUFFER_VARIABLEs
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DgluTextureUtil.hpp44 deUint32 format; //!< Pixel format.
45 deUint32 dataType; //!< Data type.
53 TransferFormat (deUint32 format_, deUint32 dataType_) in TransferFormat()
60 tcu::TextureFormat mapGLTransferFormat (deUint32 format, deUint32 dataType);
61 tcu::TextureFormat mapGLInternalFormat (deUint32 internalFormat);
62 tcu::CompressedTexFormat mapGLCompressedTexFormat (deUint32 format);
63 bool isGLInternalColorFormatFilterable (deUint32 internalFormat);
64 tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 minFilter, deUint32 magFilter);
65 tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 minFilter, deUint32 ma…
66 tcu::Sampler mapGLSampler (deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 minFil…
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DgluTexture.hpp46 Texture1D (const RenderContext& context, deUint32 format, deUint32 dataType, int width);
47 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
61 deUint32 m_format; //!< Internal format.
63 deUint32 m_glTexture;
73 …Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int hei…
74 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture()
91 deUint32 m_format; //!< Internal format.
94 deUint32 m_glTexture;
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/external/deqp/external/vulkancts/modules/vulkan/subgroups/
DvktSubgroupsBuiltinVarTests.cpp41 deUint32 width, deUint32 subgroupSize) in checkVertexPipelineStagesSubgroupSize()
43 const deUint32* data = in checkVertexPipelineStagesSubgroupSize()
44 reinterpret_cast<const deUint32*>(datas[0]); in checkVertexPipelineStagesSubgroupSize()
45 for (deUint32 x = 0; x < width; ++x) in checkVertexPipelineStagesSubgroupSize()
47 deUint32 val = data[x * 4]; in checkVertexPipelineStagesSubgroupSize()
59 deUint32 width, deUint32 subgroupSize) in checkVertexPipelineStagesSubgroupInvocationID()
61 const deUint32* data = in checkVertexPipelineStagesSubgroupInvocationID()
62 reinterpret_cast<const deUint32*>(datas[0]); in checkVertexPipelineStagesSubgroupInvocationID()
63 vector<deUint32> subgroupInvocationHits(subgroupSize, 0); in checkVertexPipelineStagesSubgroupInvocationID()
65 for (deUint32 x = 0; x < width; ++x) in checkVertexPipelineStagesSubgroupInvocationID()
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DvktSubgroupsTestsUtils.hpp79 deUint32 getSubgroupSize(Context& context);
109 SSBOData* extraData, deUint32 extraDataCount,
110 bool (*checkResult)(std::vector<const void*> datas, deUint32 width, deUint32 subgroupSize));
113 SSBOData* extraData, deUint32 extraDataCount,
114 bool (*checkResult)(std::vector<const void*> datas, deUint32 width, deUint32 subgroupSize));
117 SSBOData* extraData, deUint32 extraDataCount,
118 bool (*checkResult)(std::vector<const void*> datas, deUint32 width, deUint32 subgroupSize));
121 SSBOData* extraData, deUint32 extraDataCount,
122 bool (*checkResult)(std::vector<const void*> datas, deUint32 width, deUint32 subgroupSize));
125 SSBOData* extraData, deUint32 extraDataCount,
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DvktSubgroupsBasicTests.cpp38 static const deUint32 ELECTED_VALUE = 42u;
39 static const deUint32 UNELECTED_VALUE = 13u;
43 deUint32 width, deUint32 height, deUint32) in checkFragmentSubgroupElect() argument
45 const deUint32* const resultData = in checkFragmentSubgroupElect()
46 reinterpret_cast<const deUint32*>(datas[0]); in checkFragmentSubgroupElect()
47 deUint32 poisonValuesFound = 0; in checkFragmentSubgroupElect()
49 for (deUint32 x = 0; x < width; ++x) in checkFragmentSubgroupElect()
51 for (deUint32 y = 0; y < height; ++y) in checkFragmentSubgroupElect()
53 deUint32 val = resultData[y * width + x]; in checkFragmentSubgroupElect()
70 const deUint32 numSubgroupsUsed = in checkFragmentSubgroupElect()
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/external/deqp/external/vulkancts/framework/vulkan/
DvkStructTypes.inl9 deUint32 applicationVersion;
11 deUint32 engineVersion;
12 deUint32 apiVersion;
21 deUint32 enabledLayerCount;
23 deUint32 enabledExtensionCount;
105 deUint32 width;
106 deUint32 height;
107 deUint32 depth;
113 deUint32 maxMipLevels;
114 deUint32 maxArrayLayers;
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DvkBuilderUtil.hpp40 deUint32 descriptorCount,
45 deUint32 descriptorCount,
47 deUint32 dstBinding,
61 deUint32 dstBinding) in addSingleIndexedBinding()
66 deUint32 descriptorCount, in addArrayBinding()
80 deUint32 descriptorCount, in addArraySamplerBinding()
95 deUint32 bindingIndex;
96 deUint32 samplerBaseIndex;
108 DescriptorPoolBuilder& addType (VkDescriptorType type, deUint32 numDescriptors = 1u);
109 …t DeviceInterface& vk, VkDevice device, VkDescriptorPoolCreateFlags flags, deUint32 maxSets) const;
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/external/deqp/framework/common/
DtcuBilinearImageCompare.cpp44 static inline deUint8 getChannel (deUint32 color) in getChannel()
50 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) in readRGBA8Raw()
52 return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4); in readRGBA8Raw()
55 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) in readRGBA8Raw()
57 …return deReverseBytes32(*(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() … in readRGBA8Raw()
61 inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y) in readRGBA8()
63 deUint32 raw = readRGBA8Raw(src, x, y); in readRGBA8()
64 deUint32 res = 0; in readRGBA8()
74 inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p1… in interpolateChannel()
76 const deUint32 fx0 = (1u<<NUM_SUBPIXEL_BITS) - fx1; in interpolateChannel()
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/external/deqp/external/vulkancts/modules/vulkan/robustness/
DvktRobustnessVertexAccessTests.cpp58 deUint32 numVertexValues,
59 deUint32 numInstanceValues,
60 deUint32 numVertices,
61 deUint32 numInstances);
70 const deUint32 m_numVertexValues;
71 const deUint32 m_numInstanceValues;
72 const deUint32 m_numVertices;
73 const deUint32 m_numInstances;
84 deUint32 numVertexValues,
85 deUint32 numInstanceValues,
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/external/deqp/modules/internal/
DditTextureFormatTests.cpp66 static const deUint32 s_snormInt8FloatRef[] =
73 static const deUint32 s_snormInt8UintRef[] =
80 static const deUint32 s_snormInt8IntRef[] =
99 static const deUint32 s_snormInt16FloatRef[] =
106 static const deUint32 s_snormInt16UintRef[] =
113 static const deUint32 s_snormInt16IntRef[] =
140 static const deUint32 s_snormInt32FloatRef[] =
147 static const deUint32 s_snormInt32UintRef[] =
154 static const deUint32 s_snormInt32IntRef[] =
169 static const deUint32 s_unormInt8FloatRef[] =
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/external/deqp/modules/glshared/
DglsBufferTestUtil.hpp54 void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed);
56 const char* getBufferTargetName (deUint32 target);
57 const char* getUsageHintName (deUint32 hint);
70 deUint32 genBuffer (void);
71 void deleteBuffer (deUint32 buffer);
79 std::set<deUint32> m_allocatedBuffers;
123 …virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) = DE_NU…
124 …virtual void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint3…
142 void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes);
143 …void write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targ…
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/external/deqp/framework/delibs/debase/
DdeInt32.h39 void deRcp32 (deUint32 a, deUint32* rcp, int* exp);
85 DE_INLINE deUint32 deMinu32 (deUint32 a, deUint32 b) in deMinu32()
96 DE_INLINE deUint32 deMaxu32 (deUint32 a, deUint32 b) in deMaxu32()
163 return (deInt32)((deUint32)a & 0x80000000u); in deSignBit32()
178 return (int)(((deUint32)val >> r) | ((deUint32)val << (32-r))); in deRor32()
193 return (int)(((deUint32)val << r) | ((deUint32)val >> (32-r))); in deRol32()
243 DE_INLINE deUint32 deSmallestGreaterOrEquallPowerOfTwoU32 (deUint32 a) in deSmallestGreaterOrEquallPowerOfTwoU32()
379 DE_INLINE int deClz32 (deUint32 a) in deClz32()
410 DE_INLINE int deCtz32 (deUint32 a) in deCtz32()
442 return 31 - deClz32((deUint32)a); in deLog2Floor32()
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DdeFloat16.c30 deUint32 sign; in deFloat32To16()
32 deUint32 mantissa; in deFloat32To16()
36 deUint32 u; in deFloat32To16()
57 deUint32 t = 14u - expotent; in deFloat32To16()
58 deUint32 a = (1u << (t - 1u)) - 1u; in deFloat32To16()
59 deUint32 b = (mantissa >> t) & 1u; in deFloat32To16()
98 return (deFloat16) (sign | ((deUint32)expotent << 10u) | (mantissa >> 13u)); in deFloat32To16()
109 static deUint32 roundToNearestEven (deUint32 val, const deUint32 numBitsToDiscard) in roundToNearestEven()
111 const deUint32 lastBits = val & ((1 << numBitsToDiscard) - 1); in roundToNearestEven()
112 const deUint32 headBit = val & (1 << (numBitsToDiscard - 1)); in roundToNearestEven()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCombinationsIterator.hpp41 CombinationsIterator (deUint32 numItems, deUint32 combinationSize);
48 virtual T getCombinationValue (const std::vector<deUint32>& combination) = 0;
51 static deUint32 factorial (deUint32 x);
52 deUint32 m_numItems;
54 deUint32 m_combinationIndex;
55 deUint32 m_combinationSize;
56 deUint32 m_combinationCount;
58 std::vector<deUint32> m_combination;
61 static deUint32 seriesProduct (deUint32 first, deUint32 last) in seriesProduct()
63 deUint32 result = 1; in seriesProduct()
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/external/deqp/modules/gles3/functional/
Des3fTextureSwizzleTests.cpp49 static int swizzle (const tcu::RGBA& c, deUint32 swz) in swizzle()
65 static void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 s… in swizzle()
80 …description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUin…
91 deUint32 m_internalFormat;
92 deUint32 m_format;
93 deUint32 m_dataType;
94 deUint32 m_swizzleR;
95 deUint32 m_swizzleG;
96 deUint32 m_swizzleB;
97 deUint32 m_swizzleA;
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/external/deqp/modules/gles31/functional/
Des31fShaderIntegerFunctionTests.cpp97 case glu::TYPE_UINT: str << tcu::toHex(((const deUint32*)varValue.value)[compNdx]); break; in operator <<()
98 …case glu::TYPE_BOOL: str << (((const deUint32*)varValue.value)[compNdx] != 0 ? "true" : "false"); … in operator <<()
120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32()
124 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32()
127 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask()
134 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask()
137 …haderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValu… in generateRandomInputData()
140 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData()
141 const deUint32 integerMask = getLowBitMask(integerLength); in generateRandomInputData()
236 static vector<void*> getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data,… in getInputOutputPointers()
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/external/deqp/framework/delibs/decpp/
DdeAppendList.cpp42 deUint32 threadNdx;
43 deUint32 elemNdx;
45 TestElem (deUint32 threadNdx_, deUint32 elemNdx_) in TestElem()
58 deUint32 numElements;
62 SharedState (deUint32 numThreads, deUint32 numElements_, deUint32 numElementsHint) in SharedState()
72 TestThread (SharedState* shared, deUint32 threadNdx) in TestThread()
79 const deUint32 syncPerElems = 10000; in run()
81 for (deUint32 elemNdx = 0; elemNdx < m_shared->numElements; elemNdx++) in run()
92 const deUint32 m_threadNdx;
97 void runAppendListTest (deUint32 numThreads, deUint32 numElements, deUint32 numElementsHint) in runAppendListTest()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderIntegerFunctionTests.cpp99 case glu::TYPE_UINT: str << tcu::toHex(((const deUint32*)varValue.value)[compNdx]); break; in operator <<()
100 …case glu::TYPE_BOOL: str << (((const deUint32*)varValue.value)[compNdx] != 0 ? "true" : "false"); … in operator <<()
122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32()
126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32()
129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask()
136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask()
139 …haderType shaderType, glu::DataType dataType, glu::Precision precision, deUint32* dst, int numValu… in generateRandomInputData()
142 const deUint32 integerLength = (deUint32)getShaderUintBitCount(shaderType, precision); in generateRandomInputData()
143 const deUint32 integerMask = getLowBitMask(integerLength); in generateRandomInputData()
176 static vector<void*> getInputOutputPointers (const vector<Symbol>& symbols, vector<deUint32>& data,… in getInputOutputPointers()
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