Searched refs:frameToDecode (Results 1 – 2 of 2) sorted by relevance
137 const int frameToDecode = current + 1; in computeNextFrame() local138 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()145 } else if (frameToDecode == fFrameCount) { in computeNextFrame()148 return frameToDecode; in computeNextFrame()163 int frameToDecode = this->computeNextFrame(fActiveFrame.fIndex, &animationEnded); in decodeNextFrame() local166 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()168 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()175 if (0 == frameToDecode) { in decodeNextFrame()185 frameToDecode); in decodeNextFrame()190 if (frameToDecode == fActiveFrame.fIndex) { in decodeNextFrame()[all …]
153 const int frameToDecode = current + 1; in computeNextFrame() local154 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()161 } else if (frameToDecode == fFrameCount) { in computeNextFrame()164 return frameToDecode; in computeNextFrame()179 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame() local182 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()184 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()191 if (0 == frameToDecode) { in decodeNextFrame()202 frameToDecode); in decodeNextFrame()207 if (frameToDecode == fDisplayFrame.fIndex) { in decodeNextFrame()[all …]