/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 76 glCreateShader(-1); in init() 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 705 shader = glCreateShader(GL_VERTEX_SHADER); in init()
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D | es2fShaderStateQueryTests.cpp | 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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D | es3fNegativeShaderApiTests.cpp | 99 glCreateShader(-1); in init() 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() 656 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv() [all …]
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D | es31fNegativeShaderApiTests.cpp | 94 ctx.glCreateShader(-1); in create_shader() 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary() 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier() 515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 72 FNDEF(GLuint, glCreateShader, (GLenum type)); 120 #define glCreateShader FNPTR(glCreateShader) macro
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D | importgl.c | 63 IMPORT_FUNC_GL(glCreateShader); in importGLInit()
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/external/autotest/client/deps/glbench/src/ |
D | main.h | 28 F(glCreateShader, PFNGLCREATESHADERPROC) \ 61 F(glCreateShader, PFNGLCREATESHADERPROC) \
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D | utils.cc | 309 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in InitShaderProgramWithHeaders() 310 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in InitShaderProgramWithHeaders()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 88 *pObject = glCreateShader(Type); in PVRTShaderLoadSourceFromMemory() 130 *pObject = glCreateShader(Type); in PVRTShaderLoadBinaryFromMemory()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 331 uiFragShader = glCreateShader(GL_FRAGMENT_SHADER); in WinMain() 362 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain()
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D | OGLES2HelloAPI_LinuxX11.cpp | 458 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in InitialiseShaders() 502 vertexShader = glCreateShader(GL_VERTEX_SHADER); in InitialiseShaders()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
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D | egluStaticES30Library.inl | 49 { "glCreateShader", (deFunctionPtr)glCreateShader },
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 321 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in BuildProgram() 337 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in BuildProgram() 713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
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D | es31cVertexAttribBindingTests.cpp | 353 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 354 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 466 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 467 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 1530 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 1531 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 2463 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 2464 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 2714 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 2715 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 131 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in CreateProgram() 139 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram() 147 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); in CreateProgram() 155 GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); in CreateProgram() 163 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in CreateProgram() 3274 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 3289 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 3366 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 3381 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 3452 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() [all …]
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 44 int shader = GLES20.glCreateShader(shaderType); in compileShader()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader() 76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
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/external/mesa3d/src/mapi/es2api/ |
D | ABI-check | 53 glCreateShader
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