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Searched refs:glCreateShader (Results 1 – 25 of 108) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp76 glCreateShader(-1); in init()
95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
705 shader = glCreateShader(GL_VERTEX_SHADER); in init()
Des2fShaderStateQueryTests.cpp506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
Des3fNegativeShaderApiTests.cpp99 glCreateShader(-1); in init()
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
656 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv()
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Des31fNegativeShaderApiTests.cpp94 ctx.glCreateShader(-1); in create_shader()
102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary()
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
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Des31fNegativeSSBOBlockTests.cpp382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h72 FNDEF(GLuint, glCreateShader, (GLenum type));
120 #define glCreateShader FNPTR(glCreateShader) macro
Dimportgl.c63 IMPORT_FUNC_GL(glCreateShader); in importGLInit()
/external/autotest/client/deps/glbench/src/
Dmain.h28 F(glCreateShader, PFNGLCREATESHADERPROC) \
61 F(glCreateShader, PFNGLCREATESHADERPROC) \
Dutils.cc309 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in InitShaderProgramWithHeaders()
310 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in InitShaderProgramWithHeaders()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp88 *pObject = glCreateShader(Type); in PVRTShaderLoadSourceFromMemory()
130 *pObject = glCreateShader(Type); in PVRTShaderLoadBinaryFromMemory()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp331 uiFragShader = glCreateShader(GL_FRAGMENT_SHADER); in WinMain()
362 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp458 fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); in InitialiseShaders()
502 vertexShader = glCreateShader(GL_VERTEX_SHADER); in InitialiseShaders()
/external/deqp/framework/egl/
DegluStaticES20Library.inl32 { "glCreateShader", (deFunctionPtr)glCreateShader },
DegluStaticES30Library.inl49 { "glCreateShader", (deFunctionPtr)glCreateShader },
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
321 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in BuildProgram()
337 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in BuildProgram()
713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
Des31cVertexAttribBindingTests.cpp353 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
354 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
466 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
467 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
1530 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
1531 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
2463 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
2464 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
2714 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
2715 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp131 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in CreateProgram()
139 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram()
147 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); in CreateProgram()
155 GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); in CreateProgram()
163 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in CreateProgram()
3274 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
3289 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
3366 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
3381 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run()
3452 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java44 int shader = GLES20.glCreateShader(shaderType); in compileShader()
/external/eigen/unsupported/test/
Dopenglsupport.cpp75 GLint vtx_id = glCreateShader(GL_VERTEX_SHADER); in createShader()
76 GLint frg_id = glCreateShader(GL_FRAGMENT_SHADER); in createShader()
/external/mesa3d/src/mapi/es2api/
DABI-check53 glCreateShader

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